Files
BlenderSharp/BlendFile/DNA/MovieTrackingPlaneTrack.cs
2025-01-22 17:40:14 +01:00

45 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class MovieTrackingPlaneTrack {
public MovieTrackingPlaneTrack ptr_next;
public MovieTrackingPlaneTrack ptr_prev;
public char[] name = new System.Char[64];
public MovieTrackingTrack ptr_ptr_point_tracks;
public int point_tracksnr;
public char[] _pad = new System.Char[4];
public MovieTrackingPlaneMarker ptr_markers;
public int markersnr;
public int flag;
public Image ptr_image;
public float image_opacity;
public int last_marker;
public MovieTrackingPlaneTrack(MovieTrackingPlaneTrack ptr_next, MovieTrackingPlaneTrack ptr_prev, char[] name, MovieTrackingTrack ptr_ptr_point_tracks, int point_tracksnr, char[] _pad, MovieTrackingPlaneMarker ptr_markers, int markersnr, int flag, Image ptr_image, float image_opacity, int last_marker) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.ptr_ptr_point_tracks = ptr_ptr_point_tracks;
this.point_tracksnr = point_tracksnr;
this._pad = _pad;
this.ptr_markers = ptr_markers;
this.markersnr = markersnr;
this.flag = flag;
this.ptr_image = ptr_image;
this.image_opacity = image_opacity;
this.last_marker = last_marker;
}
}
}