Files
BlenderSharp/BlendFile/DNA/NodeIndexSwitch.cs
2025-03-12 19:02:40 +01:00

44 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(746, "NodeIndexSwitch", 24)]
public class NodeIndexSwitch {
[DNAFieldAttribute(8, "IndexSwitchItem", 0, "*items", "IndexSwitchItem", true, 0)]
public IndexSwitchItem items;
[DNAFieldAttribute(4, "int", 1, "items_num", "int", false, 8)]
public int items_num;
[DNAFieldAttribute(4, "int", 2, "data_type", "int", false, 12)]
public int data_type;
[DNAFieldAttribute(4, "int", 3, "next_identifier", "int", false, 16)]
public int next_identifier;
[DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, false, 20)]
public char[] _pad = new System.Char[4];
public NodeIndexSwitch() {
this.items = default;
this.items_num = default;
this.data_type = default;
this.next_identifier = default;
this._pad = default;
}
public NodeIndexSwitch(IndexSwitchItem items, int items_num, int data_type, int next_identifier, char[] _pad) {
this.items = items;
this.items_num = items_num;
this.data_type = data_type;
this.next_identifier = next_identifier;
this._pad = _pad;
}
}
}