Files
BlenderSharp/BlendFile/DNA/ObHook.cs

50 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class ObHook {
public ObHook ptr_next;
public ObHook ptr_prev;
public Object ptr_parent;
public float[,] parentinv = new System.Single[4][4];
public float[,] mat = new System.Single[4][4];
public float[] cent = new System.Single[3];
public float falloff;
public char[] name = new System.Char[64];
public int ptr_indexar;
public int totindex;
public int curindex;
public short type;
public short active;
public float force;
public ObHook(ObHook ptr_next, ObHook ptr_prev, Object ptr_parent, float[,] parentinv, float[,] mat, float[] cent, float falloff, char[] name, int ptr_indexar, int totindex, int curindex, short type, short active, float force) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_parent = ptr_parent;
this.parentinv = parentinv;
this.mat = mat;
this.cent = cent;
this.falloff = falloff;
this.name = name;
this.ptr_indexar = ptr_indexar;
this.totindex = totindex;
this.curindex = curindex;
this.type = type;
this.active = active;
this.force = force;
}
}
}