124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
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namespace BlendFile.DNA {
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public class OceanModifierData {
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public ModifierData modifier;
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public Ocean ptr_ocean;
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public OceanCache ptr_oceancache;
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public int resolution;
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public int viewport_resolution;
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public int spatial_size;
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public float wind_velocity;
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public float damp;
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public float smallest_wave;
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public float depth;
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public float wave_alignment;
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public float wave_direction;
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public float wave_scale;
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public float chop_amount;
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public float foam_coverage;
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public float time;
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public int spectrum;
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public float fetch_jonswap;
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public float sharpen_peak_jonswap;
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public int bakestart;
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public int bakeend;
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public char[] cachepath = new System.Char[1024];
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public char[] foamlayername = new System.Char[68];
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public char[] spraylayername = new System.Char[68];
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public char cached;
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public char geometry_mode;
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public char flag;
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public char _pad2;
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public short repeat_x;
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public short repeat_y;
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public int seed;
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public float size;
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public float foam_fade;
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public char[] _pad = new System.Char[4];
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public OceanModifierData(
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ModifierData modifier,
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Ocean ptr_ocean,
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OceanCache ptr_oceancache,
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int resolution,
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int viewport_resolution,
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int spatial_size,
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float wind_velocity,
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float damp,
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float smallest_wave,
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float depth,
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float wave_alignment,
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float wave_direction,
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float wave_scale,
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float chop_amount,
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float foam_coverage,
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float time,
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int spectrum,
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float fetch_jonswap,
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float sharpen_peak_jonswap,
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int bakestart,
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int bakeend,
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char[] cachepath,
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char[] foamlayername,
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char[] spraylayername,
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char cached,
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char geometry_mode,
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char flag,
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char _pad2,
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short repeat_x,
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short repeat_y,
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int seed,
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float size,
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float foam_fade,
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char[] _pad) {
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this.modifier = modifier;
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this.ptr_ocean = ptr_ocean;
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this.ptr_oceancache = ptr_oceancache;
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this.resolution = resolution;
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this.viewport_resolution = viewport_resolution;
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this.spatial_size = spatial_size;
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this.wind_velocity = wind_velocity;
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this.damp = damp;
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this.smallest_wave = smallest_wave;
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this.depth = depth;
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this.wave_alignment = wave_alignment;
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this.wave_direction = wave_direction;
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this.wave_scale = wave_scale;
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this.chop_amount = chop_amount;
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this.foam_coverage = foam_coverage;
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this.time = time;
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this.spectrum = spectrum;
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this.fetch_jonswap = fetch_jonswap;
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this.sharpen_peak_jonswap = sharpen_peak_jonswap;
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this.bakestart = bakestart;
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this.bakeend = bakeend;
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this.cachepath = cachepath;
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this.foamlayername = foamlayername;
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this.spraylayername = spraylayername;
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this.cached = cached;
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this.geometry_mode = geometry_mode;
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this.flag = flag;
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this._pad2 = _pad2;
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this.repeat_x = repeat_x;
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this.repeat_y = repeat_y;
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this.seed = seed;
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this.size = size;
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this.foam_fade = foam_fade;
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this._pad = _pad;
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}
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}
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}
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