72 lines
3.3 KiB
C#
72 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(553, "GreasePencilTextureModifierData", 328)]
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public class GreasePencilTextureModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(4, "float", 2, "uv_offset", "float", false, 288)]
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public float uv_offset;
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[DNAFieldAttribute(4, "float", 3, "uv_scale", "float", false, 292)]
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public float uv_scale;
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[DNAFieldAttribute(4, "float", 4, "fill_rotation", "float", false, 296)]
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public float fill_rotation;
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[DNAArrayAttribute(8, "float", 5, "fill_offset[2]", "System.Single[]", 2, false, 300)]
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public float[] fill_offset = new System.Single[2];
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[DNAFieldAttribute(4, "float", 6, "fill_scale", "float", false, 308)]
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public float fill_scale;
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[DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 312)]
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public int layer_pass;
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[DNAFieldAttribute(2, "short", 8, "fit_method", "short", false, 316)]
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public short fit_method;
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[DNAFieldAttribute(2, "short", 9, "mode", "short", false, 318)]
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public short mode;
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[DNAFieldAttribute(4, "float", 10, "alignment_rotation", "float", false, 320)]
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public float alignment_rotation;
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[DNAArrayAttribute(4, "char", 11, "_pad[4]", "System.Char[]", 4, false, 324)]
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public char[] _pad = new System.Char[4];
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public GreasePencilTextureModifierData() {
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this.modifier = default;
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this.influence = default;
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this.uv_offset = default;
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this.uv_scale = default;
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this.fill_rotation = default;
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this.fill_offset = default;
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this.fill_scale = default;
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this.layer_pass = default;
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this.fit_method = default;
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this.mode = default;
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this.alignment_rotation = default;
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this._pad = default;
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}
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public GreasePencilTextureModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, float uv_offset, float uv_scale, float fill_rotation, float[] fill_offset, float fill_scale, int layer_pass, short fit_method, short mode, float alignment_rotation, char[] _pad) {
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this.modifier = modifier;
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this.influence = influence;
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this.uv_offset = uv_offset;
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this.uv_scale = uv_scale;
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this.fill_rotation = fill_rotation;
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this.fill_offset = fill_offset;
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this.fill_scale = fill_scale;
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this.layer_pass = layer_pass;
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this.fit_method = fit_method;
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this.mode = mode;
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this.alignment_rotation = alignment_rotation;
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this._pad = _pad;
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}
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}
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}
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