68 lines
2.7 KiB
C#
68 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(20, "IDPropertyUIDataFloat")]
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public class IDPropertyUIDataFloat {
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[DNAFieldAttribute(0, "IDPropertyUIData", "base", "IDPropertyUIData", 16)]
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public IDPropertyUIData @base;
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[DNAFieldAttribute(1, "double", "*default_array", "double", 8)]
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public double ptr_default_array;
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[DNAFieldAttribute(2, "int", "default_array_len", "int", 4)]
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public int default_array_len;
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[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "float", "step", "float", 4)]
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public float step;
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[DNAFieldAttribute(5, "int", "precision", "int", 4)]
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public int precision;
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[DNAFieldAttribute(6, "double", "min", "double", 8)]
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public double min;
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[DNAFieldAttribute(7, "double", "max", "double", 8)]
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public double max;
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[DNAFieldAttribute(8, "double", "soft_min", "double", 8)]
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public double soft_min;
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[DNAFieldAttribute(9, "double", "soft_max", "double", 8)]
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public double soft_max;
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[DNAFieldAttribute(10, "double", "default_value", "double", 8)]
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public double default_value;
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public IDPropertyUIDataFloat() {
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this.@base = default;
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this.ptr_default_array = default;
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this.default_array_len = default;
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this._pad = default;
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this.step = default;
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this.precision = default;
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this.min = default;
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this.max = default;
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this.soft_min = default;
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this.soft_max = default;
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this.default_value = default;
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}
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public IDPropertyUIDataFloat(IDPropertyUIData @base, double ptr_default_array, int default_array_len, char[] _pad, float step, int precision, double min, double max, double soft_min, double soft_max, double default_value) {
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this.@base = @base;
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this.ptr_default_array = ptr_default_array;
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this.default_array_len = default_array_len;
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this._pad = _pad;
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this.step = step;
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this.precision = precision;
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this.min = min;
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this.max = max;
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this.soft_min = soft_min;
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this.soft_max = soft_max;
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this.default_value = default_value;
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}
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}
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}
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