37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class MaskLayer {
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public MaskLayer ptr_next;
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public MaskLayer ptr_prev;
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public char[] name = new System.Char[64];
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public ListBase splines;
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public ListBase splines_shapes;
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public MaskSpline ptr_act_spline;
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public MaskSplinePoint ptr_act_point;
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public float alpha;
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public char blend;
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public char blend_flag;
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public char falloff;
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public char[] _pad = new System.Char[7];
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public char flag;
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public char restrictflag;
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public MaskLayer(MaskLayer ptr_next, MaskLayer ptr_prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline ptr_act_spline, MaskSplinePoint ptr_act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.splines = splines;
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this.splines_shapes = splines_shapes;
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this.ptr_act_spline = ptr_act_spline;
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this.ptr_act_point = ptr_act_point;
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this.alpha = alpha;
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this.blend = blend;
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this.blend_flag = blend_flag;
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this.falloff = falloff;
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this._pad = _pad;
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this.flag = flag;
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this.restrictflag = restrictflag;
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}
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}
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}
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