66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class SpaceAction {
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public SpaceLink ptr_next;
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public SpaceLink ptr_prev;
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public ListBase regionbase;
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public char spacetype;
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public char link_flag;
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public char[] _pad0 = new System.Char[6];
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public View2D v2d;
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public bAction ptr_action;
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public int action_slot_handle;
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public char[] _pad2 = new System.Char[4];
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public bDopeSheet ads;
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public float timeslide;
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public short flag;
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public char mode;
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public char mode_prev;
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public char autosnap;
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public char cache_display;
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public char[] _pad1 = new System.Char[6];
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public SpaceAction_Runtime runtime;
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public SpaceAction(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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bAction ptr_action,
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int action_slot_handle,
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char[] _pad2,
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bDopeSheet ads,
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float timeslide,
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short flag,
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char mode,
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char mode_prev,
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char autosnap,
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char cache_display,
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char[] _pad1,
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SpaceAction_Runtime runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.ptr_action = ptr_action;
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this.action_slot_handle = action_slot_handle;
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this._pad2 = _pad2;
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this.ads = ads;
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this.timeslide = timeslide;
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this.flag = flag;
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this.mode = mode;
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this.mode_prev = mode_prev;
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this.autosnap = autosnap;
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this.cache_display = cache_display;
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this._pad1 = _pad1;
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this.runtime = runtime;
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}
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}
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}
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