Decrease civ amount (+tabs)
This commit is contained in:
@@ -217,7 +217,7 @@ GRLIB_vulnerability_timer = 1800; // Time
|
||||
GRLIB_radiotower_size = 3500; // Radio Tower scanning range.
|
||||
GRLIB_surrender_chance = 80; // Chance that enemy infantry will surrender after heavy losses are encountered.
|
||||
|
||||
GRLIB_civilians_amount = 0; // Civilian count multiplier.
|
||||
GRLIB_civilians_amount = 1; // Civilian count multiplier.
|
||||
GRLIB_cleanup_delay = 300; // Time in seconds until bodies of dead soldiers are cleaned up.
|
||||
|
||||
GRLIB_blufor_cap = 100; // Cap for BLUFOR.
|
||||
|
||||
@@ -1,25 +1,10 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- None
|
||||
|
||||
Optional Mods:
|
||||
- BWMod
|
||||
- RHSUSAF
|
||||
- F-15C
|
||||
- F/A-18
|
||||
- CUP Weapons
|
||||
- CUP Vehicles
|
||||
- USAF Main Pack
|
||||
- USAF Fighters Pack
|
||||
- USAF Utility Pack
|
||||
*/
|
||||
|
||||
/*
|
||||
--- Support classnames ---
|
||||
Each of these should be unique.
|
||||
The same classnames for different purposes may cause various unpredictable issues with player actions.
|
||||
Or not, just don't try!
|
||||
*/
|
||||
|
||||
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
|
||||
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
|
||||
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
|
||||
@@ -49,6 +34,7 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This
|
||||
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
|
||||
IMPORTANT: The last element inside each array must have no comma at the end!
|
||||
*/
|
||||
|
||||
infantry_units = [
|
||||
["UA_Azov_forwardobserver",15,0,0], // Rifleman (Light)
|
||||
["UA_Azov_rifleman",20,0,0], // Rifleman
|
||||
@@ -237,27 +223,27 @@ buildings = [
|
||||
["Land_Cargo_Patrol_V1_F",0,0,0],
|
||||
["Land_Cargo_Tower_V1_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_med_bunker_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_grass_green_01_F",0,0,0],
|
||||
["Land_AFOU_okop_cut90_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_cut90_nakritya_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_vhid_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_odynochna_pozytsiya_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_odynochna_pozytsiya_BMP2_Wreck_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_odynochna_pozytsiya_T72_Wreck_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_osn_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_dot_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_02_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_03_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_04_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_05_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_tunel_vhid_grass_green_01_F",0,0,0],
|
||||
["Land_AFOU_okop_tehnika_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_tehnika_sitka_wood_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_tunel_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_perekhrestya_tunel_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_t_tunel_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_med_bunker_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_grass_green_01_F",0,0,0],
|
||||
["Land_AFOU_okop_cut90_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_cut90_nakritya_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_vhid_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_odynochna_pozytsiya_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_odynochna_pozytsiya_BMP2_Wreck_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_odynochna_pozytsiya_T72_Wreck_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_osn_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_dot_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_02_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_03_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_04_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_T_05_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_tunel_vhid_grass_green_01_F",0,0,0],
|
||||
["Land_AFOU_okop_tehnika_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_tehnika_sitka_wood_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_tunel_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_perekhrestya_tunel_01_grass_green_F",0,0,0],
|
||||
["Land_AFOU_okop_bunker_t_tunel_01_grass_green_F",0,0,0],
|
||||
["Flag_NATO_F",0,0,0],
|
||||
["Flag_US_F",0,0,0],
|
||||
["BWA3_Flag_Ger_F",0,0,0],
|
||||
@@ -461,8 +447,3 @@ blufor_squad_para = [
|
||||
"B_soldier_PG_F",
|
||||
"B_soldier_PG_F"
|
||||
];
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,50 +1,42 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- None
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Civilian classnames.
|
||||
civilians = [
|
||||
"c_civil_cloth_01",
|
||||
"c_civil_cloth_02",
|
||||
"c_civil_cloth_03",
|
||||
"c_civil_cloth_04",
|
||||
"c_civil_cloth_05",
|
||||
"c_civil_cloth_06",
|
||||
"c_civil_cloth_07",
|
||||
"c_civil_cloth_08",
|
||||
"c_civil_cloth_09",
|
||||
"c_civil_cloth_10",
|
||||
"c_civil_cloth_11",
|
||||
"c_civil_cloth_12",
|
||||
"c_civil_cloth_16",
|
||||
"c_civil_poloshirt_01",
|
||||
"c_civil_poloshirt_02",
|
||||
"c_civil_poloshirt_03",
|
||||
"c_civil_poloshirt_04",
|
||||
"c_uacivil_medic_red_base",
|
||||
"c_civil_polopants_01",
|
||||
"c_civil_polopants_02",
|
||||
"c_civil_polopants_03",
|
||||
"c_civil_polopants_04",
|
||||
"c_civil_formalsuit_vyshiv_01",
|
||||
"c_civil_formalsuit_vyshiv_02"
|
||||
"c_civil_cloth_02",
|
||||
"c_civil_cloth_03",
|
||||
"c_civil_cloth_04",
|
||||
"c_civil_cloth_05",
|
||||
"c_civil_cloth_06",
|
||||
"c_civil_cloth_07",
|
||||
"c_civil_cloth_08",
|
||||
"c_civil_cloth_09",
|
||||
"c_civil_cloth_10",
|
||||
"c_civil_cloth_11",
|
||||
"c_civil_cloth_12",
|
||||
"c_civil_cloth_16",
|
||||
"c_civil_poloshirt_01",
|
||||
"c_civil_poloshirt_02",
|
||||
"c_civil_poloshirt_03",
|
||||
"c_civil_poloshirt_04",
|
||||
"c_uacivil_medic_red_base",
|
||||
"c_civil_polopants_01",
|
||||
"c_civil_polopants_02",
|
||||
"c_civil_polopants_03",
|
||||
"c_civil_polopants_04",
|
||||
"c_civil_formalsuit_vyshiv_01",
|
||||
"c_civil_formalsuit_vyshiv_02"
|
||||
];
|
||||
|
||||
// Civilian vehicle classnames.
|
||||
civilian_vehicles = [
|
||||
"C_Truck_02_fuel_F",
|
||||
"C_Hatchback_01_F",
|
||||
"c_uacivil_tracktor_01",
|
||||
"c_civil_ambulance_01",
|
||||
"c_uacivil_van01_01",
|
||||
"UA_CIV_mitsubishil200",
|
||||
"UA_CIV_mitsubishil200cover",
|
||||
"UA_CIV_gazellenext",
|
||||
"UA_CIV_gazellenextbox",
|
||||
"c_volunteer_offroad_medevac_redcross",
|
||||
"c_uadsns_offroad_emergency01"
|
||||
"C_Hatchback_01_F",
|
||||
"c_uacivil_tracktor_01",
|
||||
"c_civil_ambulance_01",
|
||||
"c_uacivil_van01_01",
|
||||
"UA_CIV_mitsubishil200",
|
||||
"UA_CIV_mitsubishil200cover",
|
||||
"UA_CIV_gazellenext",
|
||||
"UA_CIV_gazellenextbox",
|
||||
"c_volunteer_offroad_medevac_redcross",
|
||||
"c_uadsns_offroad_emergency01"
|
||||
];
|
||||
|
||||
@@ -1,11 +1,3 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- RHS AFRF
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "RUS_spn_deputyplatooncommander"; // Officer
|
||||
opfor_squad_leader = "RUS_spn_platooncommander"; // Squad Leader
|
||||
@@ -42,6 +34,7 @@ Therefore, adding the same value twice or three times means they are more likely
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
|
||||
militia_squad = [
|
||||
"RUS_MSV_sr_efreitor",
|
||||
"RUS_MSV_sr_grenadier",
|
||||
@@ -225,6 +218,7 @@ opfor_battlegroup_vehicles_low_intensity = [
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
|
||||
opfor_troup_transports = [
|
||||
"RUS_MSV_bmp1",
|
||||
"RUS_MSV_bmp1k",
|
||||
|
||||
@@ -155,7 +155,7 @@ switch (GRLIB_civilian_activity) do {
|
||||
case 1: {GRLIB_civilian_activity = 0.5;};
|
||||
case 2: {GRLIB_civilian_activity = 1;};
|
||||
case 3: {GRLIB_civilian_activity = 2;};
|
||||
default {GRLIB_csat_aggressivity = 1;};
|
||||
default {GRLIB_civilian_activity = 0.5;};
|
||||
};
|
||||
|
||||
switch (GRLIB_resources_multiplier) do {
|
||||
|
||||
Reference in New Issue
Block a user