Decrease civ amount (+tabs)
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2026-06-28 12:41:21 +03:00
parent 6251e1dea7
commit a1e9cef54d
5 changed files with 106 additions and 139 deletions

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@@ -217,7 +217,7 @@ GRLIB_vulnerability_timer = 1800; // Time
GRLIB_radiotower_size = 3500; // Radio Tower scanning range.
GRLIB_surrender_chance = 80; // Chance that enemy infantry will surrender after heavy losses are encountered.
GRLIB_civilians_amount = 0; // Civilian count multiplier.
GRLIB_civilians_amount = 1; // Civilian count multiplier.
GRLIB_cleanup_delay = 300; // Time in seconds until bodies of dead soldiers are cleaned up.
GRLIB_blufor_cap = 100; // Cap for BLUFOR.

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@@ -1,25 +1,10 @@
/*
Needed Mods:
- None
Optional Mods:
- BWMod
- RHSUSAF
- F-15C
- F/A-18
- CUP Weapons
- CUP Vehicles
- USAF Main Pack
- USAF Fighters Pack
- USAF Utility Pack
*/
/*
--- Support classnames ---
Each of these should be unique.
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
@@ -49,6 +34,7 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This
The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
IMPORTANT: The last element inside each array must have no comma at the end!
*/
infantry_units = [
["UA_Azov_forwardobserver",15,0,0], // Rifleman (Light)
["UA_Azov_rifleman",20,0,0], // Rifleman
@@ -237,27 +223,27 @@ buildings = [
["Land_Cargo_Patrol_V1_F",0,0,0],
["Land_Cargo_Tower_V1_F",0,0,0],
["Land_AFOU_okop_bunker_01_grass_green_F",0,0,0],
["Land_AFOU_okop_med_bunker_01_grass_green_F",0,0,0],
["Land_AFOU_okop_grass_green_01_F",0,0,0],
["Land_AFOU_okop_cut90_grass_green_F",0,0,0],
["Land_AFOU_okop_cut90_nakritya_grass_green_F",0,0,0],
["Land_AFOU_okop_vhid_01_grass_green_F",0,0,0],
["Land_AFOU_okop_odynochna_pozytsiya_grass_green_F",0,0,0],
["Land_AFOU_okop_odynochna_pozytsiya_BMP2_Wreck_grass_green_F",0,0,0],
["Land_AFOU_okop_odynochna_pozytsiya_T72_Wreck_grass_green_F",0,0,0],
["Land_AFOU_okop_osn_grass_green_F",0,0,0],
["Land_AFOU_okop_dot_01_grass_green_F",0,0,0],
["Land_AFOU_okop_T_01_grass_green_F",0,0,0],
["Land_AFOU_okop_T_02_grass_green_F",0,0,0],
["Land_AFOU_okop_T_03_grass_green_F",0,0,0],
["Land_AFOU_okop_T_04_grass_green_F",0,0,0],
["Land_AFOU_okop_T_05_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_tunel_vhid_grass_green_01_F",0,0,0],
["Land_AFOU_okop_tehnika_grass_green_F",0,0,0],
["Land_AFOU_okop_tehnika_sitka_wood_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_tunel_01_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_perekhrestya_tunel_01_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_t_tunel_01_grass_green_F",0,0,0],
["Land_AFOU_okop_med_bunker_01_grass_green_F",0,0,0],
["Land_AFOU_okop_grass_green_01_F",0,0,0],
["Land_AFOU_okop_cut90_grass_green_F",0,0,0],
["Land_AFOU_okop_cut90_nakritya_grass_green_F",0,0,0],
["Land_AFOU_okop_vhid_01_grass_green_F",0,0,0],
["Land_AFOU_okop_odynochna_pozytsiya_grass_green_F",0,0,0],
["Land_AFOU_okop_odynochna_pozytsiya_BMP2_Wreck_grass_green_F",0,0,0],
["Land_AFOU_okop_odynochna_pozytsiya_T72_Wreck_grass_green_F",0,0,0],
["Land_AFOU_okop_osn_grass_green_F",0,0,0],
["Land_AFOU_okop_dot_01_grass_green_F",0,0,0],
["Land_AFOU_okop_T_01_grass_green_F",0,0,0],
["Land_AFOU_okop_T_02_grass_green_F",0,0,0],
["Land_AFOU_okop_T_03_grass_green_F",0,0,0],
["Land_AFOU_okop_T_04_grass_green_F",0,0,0],
["Land_AFOU_okop_T_05_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_tunel_vhid_grass_green_01_F",0,0,0],
["Land_AFOU_okop_tehnika_grass_green_F",0,0,0],
["Land_AFOU_okop_tehnika_sitka_wood_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_tunel_01_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_perekhrestya_tunel_01_grass_green_F",0,0,0],
["Land_AFOU_okop_bunker_t_tunel_01_grass_green_F",0,0,0],
["Flag_NATO_F",0,0,0],
["Flag_US_F",0,0,0],
["BWA3_Flag_Ger_F",0,0,0],
@@ -461,8 +447,3 @@ blufor_squad_para = [
"B_soldier_PG_F",
"B_soldier_PG_F"
];

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@@ -1,50 +1,42 @@
/*
Needed Mods:
- None
Optional Mods:
- None
*/
// Civilian classnames.
civilians = [
"c_civil_cloth_01",
"c_civil_cloth_02",
"c_civil_cloth_03",
"c_civil_cloth_04",
"c_civil_cloth_05",
"c_civil_cloth_06",
"c_civil_cloth_07",
"c_civil_cloth_08",
"c_civil_cloth_09",
"c_civil_cloth_10",
"c_civil_cloth_11",
"c_civil_cloth_12",
"c_civil_cloth_16",
"c_civil_poloshirt_01",
"c_civil_poloshirt_02",
"c_civil_poloshirt_03",
"c_civil_poloshirt_04",
"c_uacivil_medic_red_base",
"c_civil_polopants_01",
"c_civil_polopants_02",
"c_civil_polopants_03",
"c_civil_polopants_04",
"c_civil_formalsuit_vyshiv_01",
"c_civil_formalsuit_vyshiv_02"
"c_civil_cloth_02",
"c_civil_cloth_03",
"c_civil_cloth_04",
"c_civil_cloth_05",
"c_civil_cloth_06",
"c_civil_cloth_07",
"c_civil_cloth_08",
"c_civil_cloth_09",
"c_civil_cloth_10",
"c_civil_cloth_11",
"c_civil_cloth_12",
"c_civil_cloth_16",
"c_civil_poloshirt_01",
"c_civil_poloshirt_02",
"c_civil_poloshirt_03",
"c_civil_poloshirt_04",
"c_uacivil_medic_red_base",
"c_civil_polopants_01",
"c_civil_polopants_02",
"c_civil_polopants_03",
"c_civil_polopants_04",
"c_civil_formalsuit_vyshiv_01",
"c_civil_formalsuit_vyshiv_02"
];
// Civilian vehicle classnames.
civilian_vehicles = [
"C_Truck_02_fuel_F",
"C_Hatchback_01_F",
"c_uacivil_tracktor_01",
"c_civil_ambulance_01",
"c_uacivil_van01_01",
"UA_CIV_mitsubishil200",
"UA_CIV_mitsubishil200cover",
"UA_CIV_gazellenext",
"UA_CIV_gazellenextbox",
"c_volunteer_offroad_medevac_redcross",
"c_uadsns_offroad_emergency01"
"C_Hatchback_01_F",
"c_uacivil_tracktor_01",
"c_civil_ambulance_01",
"c_uacivil_van01_01",
"UA_CIV_mitsubishil200",
"UA_CIV_mitsubishil200cover",
"UA_CIV_gazellenext",
"UA_CIV_gazellenextbox",
"c_volunteer_offroad_medevac_redcross",
"c_uadsns_offroad_emergency01"
];

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@@ -1,11 +1,3 @@
/*
Needed Mods:
- RHS AFRF
Optional Mods:
- None
*/
// Enemy infantry classes
opfor_officer = "RUS_spn_deputyplatooncommander"; // Officer
opfor_squad_leader = "RUS_spn_platooncommander"; // Squad Leader
@@ -42,6 +34,7 @@ Therefore, adding the same value twice or three times means they are more likely
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
militia_squad = [
"RUS_MSV_sr_efreitor",
"RUS_MSV_sr_grenadier",
@@ -225,6 +218,7 @@ opfor_battlegroup_vehicles_low_intensity = [
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
opfor_troup_transports = [
"RUS_MSV_bmp1",
"RUS_MSV_bmp1k",

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@@ -155,7 +155,7 @@ switch (GRLIB_civilian_activity) do {
case 1: {GRLIB_civilian_activity = 0.5;};
case 2: {GRLIB_civilian_activity = 1;};
case 3: {GRLIB_civilian_activity = 2;};
default {GRLIB_csat_aggressivity = 1;};
default {GRLIB_civilian_activity = 0.5;};
};
switch (GRLIB_resources_multiplier) do {