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6251e1dea7
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fix/patrol
| Author | SHA1 | Date | |
|---|---|---|---|
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4ff3e5107f | ||
| f12355f581 | |||
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91e3099f0e | ||
| 5f1d7688c9 | |||
| 5a3643c71a | |||
| a1e9cef54d |
@@ -211,27 +211,27 @@ KP_liberation_production_interval = 10; // Time
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GRLIB_sector_size = 1700; // Range to activate a sector.
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GRLIB_capture_size = 275; // Range to capture a sector.
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GRLIB_defended_buildingpos_part = 0.4; // Multiplier for defenders in buildings.
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GRLIB_battlegroup_size = 8; // Size of enemy battlegroups.
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GRLIB_defended_buildingpos_part = 1; // Multiplier for defenders in buildings.
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GRLIB_battlegroup_size = 16; // Size of enemy battlegroups.
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GRLIB_vulnerability_timer = 1800; // Time in seconds how long a captured sector is vulnerable to enemy troops.
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GRLIB_radiotower_size = 3500; // Radio Tower scanning range.
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GRLIB_surrender_chance = 80; // Chance that enemy infantry will surrender after heavy losses are encountered.
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GRLIB_civilians_amount = 0; // Civilian count multiplier.
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GRLIB_cleanup_delay = 300; // Time in seconds until bodies of dead soldiers are cleaned up.
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GRLIB_civilians_amount = 0.6; // Civilian count multiplier.
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GRLIB_cleanup_delay = 300; // Time in seconds until bodies of dead soldiers are cleaned up.
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GRLIB_blufor_cap = 100; // Cap for BLUFOR.
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GRLIB_sector_cap = 180; // Cap for sector defenders.
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GRLIB_battlegroup_cap = 150; // Cap for enemy battlegroups.
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GRLIB_patrol_cap = 150; // Cap for enemy patrols.
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GRLIB_sector_cap = 360; // Cap for sector defenders.
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GRLIB_battlegroup_cap = 300; // Cap for enemy battlegroups.
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GRLIB_patrol_cap = 300; // Cap for enemy patrols.
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KP_liberation_cr_kill_penalty = 5; // Civil Reputation penalty for killing a civilian.
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KP_liberation_cr_kill_penalty = 1; // Civil Reputation penalty for killing a civilian.
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KP_liberation_cr_building_penalty = 0; // Civil Reputation penalty for destroying/damaging a building.
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KP_liberation_cr_vehicle_penalty = 2; // Civil Reputation penalty for stealing a civilian vehicle.
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KP_liberation_cr_resistance_penalty = 3; // Civil Reputation penalty for killing a friendly resistance soldier.
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KP_liberation_cr_resistance_penalty = 0; // Civil Reputation penalty for killing a friendly resistance soldier.
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KP_liberation_cr_sector_gain = 5; // Civil Reputation gain for liberate a sector.
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KP_liberation_cr_wounded_chance = 35; // Chance (0-100) that there are wounded civilians right after capturing a sector.
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KP_liberation_cr_wounded_gain = 2; // Civil Reputation gain for providing medical assistance for wounded civilians.
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KP_liberation_cr_wounded_gain = 1; // Civil Reputation gain for providing medical assistance for wounded civilians.
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KP_liberation_civinfo_min = 5400; // Civil Informant minimum spawn time. (seconds)
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KP_liberation_civinfo_max = 10800; // Civil Informant maximum spawn time. (seconds)
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@@ -241,14 +241,14 @@ KP_liberation_civinfo_duration = 1200; // Civil
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KP_liberation_civinfo_task_chance = 40; // Chance (0-100) that the delivered informant will spawn a time critical task.
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KP_liberation_civinfo_task_duration = 900; // Duration until the task will despawn if no player is near. (seconds)
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KP_liberation_convoy_ambush_chance = 2; // Chance that a logistic convoy will be ambushed, when civil reputation is low.
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KP_liberation_convoy_ambush_chance = 0; // Chance that a logistic convoy will be ambushed, when civil reputation is low.
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KP_liberation_convoy_ambush_duration = 1200; // Duration of the convoy ambush event. (seconds)
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KP_liberation_resistance_tier2 = 30; // At which strength (0-100) the guerilla forces will be at tier 2?
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KP_liberation_resistance_tier3 = 70; // At which strength (0-100) the guerilla forces will be at tier 3?
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KP_liberation_resistance_at_chance = 20; // Chance that a guerilla unit has a RPG. (tier 2 and 3)
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KP_liberation_resistance_sector_chance = 35; // Chance that a guerilla squad will join an ongoing sector attack.
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KP_liberation_resistance_ambush_chance = 25; // Chance that some guerilla units will spawn in blufor sectors for an ambush, if reputation is low.
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KP_liberation_resistance_at_chance = 0; // Chance that a guerilla unit has a RPG. (tier 2 and 3)
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KP_liberation_resistance_sector_chance = 0; // Chance that a guerilla squad will join an ongoing sector attack.
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KP_liberation_resistance_ambush_chance = 0; // Chance that some guerilla units will spawn in blufor sectors for an ambush, if reputation is low.
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// Array of worldName values.
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// When playing on this map, it'll create a clearance (remove terrain objects) in a 15m radius around the battlegroup/reinforcements spawnpoint.
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@@ -1,25 +1,10 @@
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/*
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Needed Mods:
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- None
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Optional Mods:
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- BWMod
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- RHSUSAF
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- F-15C
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- F/A-18
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- CUP Weapons
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- CUP Vehicles
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- USAF Main Pack
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- USAF Fighters Pack
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- USAF Utility Pack
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*/
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/*
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--- Support classnames ---
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Each of these should be unique.
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The same classnames for different purposes may cause various unpredictable issues with player actions.
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Or not, just don't try!
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*/
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FOB_typename = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
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FOB_box_typename = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
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FOB_truck_typename = "B_Truck_01_box_F"; // This is the FOB as a vehicle.
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@@ -49,32 +34,33 @@ KP_liberation_fuel_crate = "CargoNet_01_barrels_F"; // This
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The above example is the NATO IFV-6a Cheetah, it costs 300 supplies, 150 ammunition and 150 fuel to build.
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IMPORTANT: The last element inside each array must have no comma at the end!
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*/
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infantry_units = [
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["UA_Azov_forwardobserver",15,0,0], // Rifleman (Light)
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["UA_Azov_rifleman",20,0,0], // Rifleman
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["UA_Azov_sapper",30,0,0], // Rifleman (AT)
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["UA_Azov_grenadier",25,0,0], // Grenadier
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["UA_Azov_machinegunner",25,0,0], // Autorifleman
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["UA_Azov_forwardobserver",15,0,0], // Rifleman (Light)
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["UA_Azov_rifleman",20,0,0], // Rifleman
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["UA_Azov_sapper",30,0,0], // Rifleman (AT)
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["UA_Azov_grenadier",25,0,0], // Grenadier
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["UA_Azov_machinegunner",25,0,0], // Autorifleman
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["B_HeavyGunner_F",35,0,0], // Heavygunner
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["UA_Azov_gunner",30,0,0], // Marksman
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["UA_Azov_rangefinder",40,0,0], // Sharpshooter
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["UA_Azov_operatoratgm",50,10,0], // AT Specialist
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["UA_Azov_operatormanpad",50,10,0], // AA Specialist
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["UA_Azov_riflemancombatlifesaver",30,0,0], // Combat Life Saver
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["UA_Azov_driver",30,0,0], // Engineer
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["UA_SSO_recon",20,0,0], // Recon Scout
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["UA_SSO_reconsapper",30,0,0], // Recon Scout (AT)
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["UA_SSO_reconradiotelephonist",30,0,0], // Recon Marksman
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["UA_SSO_reconsniper",40,0,0], // Recon Sharpshooter
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["UA_SSO_seniorrecon",30,0,0], // Recon Paramedic
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["UA_SSO_reconoperatoruav",30,0,0], // Recon Demolition Expert
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["UA_Azov_sniper",70,5,0], // Sniper
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["UA_Azov_rangefinder",20,0,0], // Spotter
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["UA_Azov_driver",10,0,0], // Crewman
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["UA_DShV_lieutenant",20,0,0], // Para Trooper
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["UA_VVS_helicopterpilot",10,0,0], // Helicopter Crew
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["UA_VVS_helicopterpilot",10,0,0], // Helicopter Pilot
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["UA_VVS_pilot",10,0,0] // Pilot
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["UA_Azov_gunner",30,0,0], // Marksman
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["UA_Azov_rangefinder",40,0,0], // Sharpshooter
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["UA_Azov_operatoratgm",50,10,0], // AT Specialist
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["UA_Azov_operatormanpad",50,10,0], // AA Specialist
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["UA_Azov_riflemancombatlifesaver",30,0,0], // Combat Life Saver
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["UA_Azov_driver",30,0,0], // Engineer
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["UA_SSO_recon",20,0,0], // Recon Scout
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["UA_SSO_reconsapper",30,0,0], // Recon Scout (AT)
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["UA_SSO_reconradiotelephonist",30,0,0], // Recon Marksman
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["UA_SSO_reconsniper",40,0,0], // Recon Sharpshooter
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["UA_SSO_seniorrecon",30,0,0], // Recon Paramedic
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["UA_SSO_reconoperatoruav",30,0,0], // Recon Demolition Expert
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["UA_Azov_sniper",70,5,0], // Sniper
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["UA_Azov_rangefinder",20,0,0], // Spotter
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["UA_Azov_driver",10,0,0], // Crewman
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["UA_DShV_lieutenant",20,0,0], // Para Trooper
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["UA_VVS_helicopterpilot",10,0,0], // Helicopter Crew
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["UA_VVS_helicopterpilot",10,0,0], // Helicopter Pilot
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["UA_VVS_pilot",10,0,0] // Pilot
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];
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light_vehicles = [
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@@ -237,27 +223,27 @@ buildings = [
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["Land_Cargo_Patrol_V1_F",0,0,0],
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["Land_Cargo_Tower_V1_F",0,0,0],
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["Land_AFOU_okop_bunker_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_med_bunker_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_grass_green_01_F",0,0,0],
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["Land_AFOU_okop_cut90_grass_green_F",0,0,0],
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["Land_AFOU_okop_cut90_nakritya_grass_green_F",0,0,0],
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["Land_AFOU_okop_vhid_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_odynochna_pozytsiya_grass_green_F",0,0,0],
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["Land_AFOU_okop_odynochna_pozytsiya_BMP2_Wreck_grass_green_F",0,0,0],
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["Land_AFOU_okop_odynochna_pozytsiya_T72_Wreck_grass_green_F",0,0,0],
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["Land_AFOU_okop_osn_grass_green_F",0,0,0],
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["Land_AFOU_okop_dot_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_02_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_03_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_04_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_05_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_tunel_vhid_grass_green_01_F",0,0,0],
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["Land_AFOU_okop_tehnika_grass_green_F",0,0,0],
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["Land_AFOU_okop_tehnika_sitka_wood_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_tunel_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_perekhrestya_tunel_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_t_tunel_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_med_bunker_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_grass_green_01_F",0,0,0],
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["Land_AFOU_okop_cut90_grass_green_F",0,0,0],
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["Land_AFOU_okop_cut90_nakritya_grass_green_F",0,0,0],
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["Land_AFOU_okop_vhid_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_odynochna_pozytsiya_grass_green_F",0,0,0],
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["Land_AFOU_okop_odynochna_pozytsiya_BMP2_Wreck_grass_green_F",0,0,0],
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["Land_AFOU_okop_odynochna_pozytsiya_T72_Wreck_grass_green_F",0,0,0],
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["Land_AFOU_okop_osn_grass_green_F",0,0,0],
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["Land_AFOU_okop_dot_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_02_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_03_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_04_grass_green_F",0,0,0],
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["Land_AFOU_okop_T_05_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_tunel_vhid_grass_green_01_F",0,0,0],
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["Land_AFOU_okop_tehnika_grass_green_F",0,0,0],
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["Land_AFOU_okop_tehnika_sitka_wood_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_tunel_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_perekhrestya_tunel_01_grass_green_F",0,0,0],
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["Land_AFOU_okop_bunker_t_tunel_01_grass_green_F",0,0,0],
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["Flag_NATO_F",0,0,0],
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["Flag_US_F",0,0,0],
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["BWA3_Flag_Ger_F",0,0,0],
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@@ -368,9 +354,9 @@ support_vehicles = [
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["B_Truck_01_Repair_F",325,0,75], // HEMTT Repair
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["B_Truck_01_fuel_F",125,0,275], // HEMTT Fuel
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["B_Truck_01_ammo_F",125,200,75], // HEMTT Ammo
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["FA_UAF_Zamak_Repair",325,0,75], // M977A4 Repair
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["FA_UAF_Zamak_Fuel",125,0,275], // M978A4 Fuel
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["UA_KRAZ_6322_ammo",125,200,75], // M977A4 Ammo
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["FA_UAF_Zamak_Repair",325,0,75], // M977A4 Repair
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["FA_UAF_Zamak_Fuel",125,0,275], // M978A4 Fuel
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["UA_KRAZ_6322_ammo",125,200,75], // M977A4 Ammo
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["B_Slingload_01_Repair_F",275,0,0], // Huron Repair
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["B_Slingload_01_Fuel_F",75,0,200], // Huron Fuel
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["B_Slingload_01_Ammo_F",75,200,0] // Huron Ammo
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@@ -461,8 +447,3 @@ blufor_squad_para = [
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"B_soldier_PG_F",
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"B_soldier_PG_F"
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];
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@@ -1,50 +1,42 @@
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/*
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Needed Mods:
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- None
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||||
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Optional Mods:
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- None
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*/
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// Civilian classnames.
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civilians = [
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"c_civil_cloth_01",
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"c_civil_cloth_02",
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"c_civil_cloth_03",
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"c_civil_cloth_04",
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"c_civil_cloth_05",
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"c_civil_cloth_06",
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"c_civil_cloth_07",
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"c_civil_cloth_08",
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"c_civil_cloth_09",
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"c_civil_cloth_10",
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"c_civil_cloth_11",
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"c_civil_cloth_12",
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"c_civil_cloth_16",
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"c_civil_poloshirt_01",
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"c_civil_poloshirt_02",
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"c_civil_poloshirt_03",
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"c_civil_poloshirt_04",
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"c_uacivil_medic_red_base",
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"c_civil_polopants_01",
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"c_civil_polopants_02",
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"c_civil_polopants_03",
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"c_civil_polopants_04",
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"c_civil_formalsuit_vyshiv_01",
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"c_civil_formalsuit_vyshiv_02"
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"c_civil_cloth_02",
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"c_civil_cloth_03",
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"c_civil_cloth_04",
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"c_civil_cloth_05",
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"c_civil_cloth_06",
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"c_civil_cloth_07",
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"c_civil_cloth_08",
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"c_civil_cloth_09",
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"c_civil_cloth_10",
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"c_civil_cloth_11",
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"c_civil_cloth_12",
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"c_civil_cloth_16",
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"c_civil_poloshirt_01",
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"c_civil_poloshirt_02",
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"c_civil_poloshirt_03",
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"c_civil_poloshirt_04",
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"c_uacivil_medic_red_base",
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"c_civil_polopants_01",
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"c_civil_polopants_02",
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"c_civil_polopants_03",
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"c_civil_polopants_04",
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"c_civil_formalsuit_vyshiv_01",
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"c_civil_formalsuit_vyshiv_02"
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];
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// Civilian vehicle classnames.
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civilian_vehicles = [
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"C_Truck_02_fuel_F",
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"C_Hatchback_01_F",
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"c_uacivil_tracktor_01",
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"c_civil_ambulance_01",
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"c_uacivil_van01_01",
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"UA_CIV_mitsubishil200",
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"UA_CIV_mitsubishil200cover",
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"UA_CIV_gazellenext",
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"UA_CIV_gazellenextbox",
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"c_volunteer_offroad_medevac_redcross",
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"c_uadsns_offroad_emergency01"
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"C_Hatchback_01_F",
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"c_uacivil_tracktor_01",
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"c_civil_ambulance_01",
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"c_uacivil_van01_01",
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"UA_CIV_mitsubishil200",
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"UA_CIV_mitsubishil200cover",
|
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"UA_CIV_gazellenext",
|
||||
"UA_CIV_gazellenextbox",
|
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"c_volunteer_offroad_medevac_redcross",
|
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"c_uadsns_offroad_emergency01"
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||||
];
|
||||
|
||||
@@ -1,27 +1,19 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- RHS AFRF
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "RUS_spn_deputyplatooncommander"; // Officer
|
||||
opfor_squad_leader = "RUS_spn_platooncommander"; // Squad Leader
|
||||
opfor_team_leader = "RUS_spn_squadcommander"; // Team Leader
|
||||
opfor_sentry = "RUS_spn_recon"; // Rifleman (Lite)
|
||||
opfor_officer = "RUS_spn_deputyplatooncommander"; // Officer
|
||||
opfor_squad_leader = "RUS_spn_platooncommander"; // Squad Leader
|
||||
opfor_team_leader = "RUS_spn_squadcommander"; // Team Leader
|
||||
opfor_sentry = "RUS_spn_recon"; // Rifleman (Lite)
|
||||
opfor_rifleman = "rhs_msv_emr_rifleman"; // Rifleman
|
||||
opfor_rpg = "RUS_spn_recongrenadier"; // Rifleman (LAT)
|
||||
opfor_grenadier = "RUS_spn_seniorrecon"; // Grenadier
|
||||
opfor_rpg = "RUS_spn_recongrenadier"; // Rifleman (LAT)
|
||||
opfor_grenadier = "RUS_spn_seniorrecon"; // Grenadier
|
||||
opfor_machinegunner = "RUS_spn_reconmachinegunner";
|
||||
opfor_heavygunner = "RUS_spn_reconmachinegunner";
|
||||
opfor_marksman = "RUS_spn_reconsniper"; // Marksman
|
||||
opfor_marksman = "RUS_spn_reconsniper"; // Marksman
|
||||
opfor_sharpshooter = "RUS_spn_reconradiotelephonist";
|
||||
opfor_sniper = "RUS_spn_reconoperatoruav"; // Sniper
|
||||
opfor_at = "RUS_spn_recon"; // AT Specialist
|
||||
opfor_aa = "RUS_MSV_operatormanpad"; // AA Specialist
|
||||
opfor_medic = "RUS_spn_reconsanitar"; // Combat Life Saver
|
||||
opfor_sniper = "RUS_spn_reconoperatoruav"; // Sniper
|
||||
opfor_at = "RUS_spn_recon"; // AT Specialist
|
||||
opfor_aa = "RUS_MSV_operatormanpad"; // AA Specialist
|
||||
opfor_medic = "RUS_spn_reconsanitar"; // Combat Life Saver
|
||||
opfor_engineer = "RUS_spn_reconsapper";
|
||||
opfor_paratrooper = "rhs_msv_emr_RShG2"; // Paratrooper
|
||||
|
||||
@@ -31,10 +23,10 @@ opfor_mrap_armed = "rhs_tigr_sts_msv"; // GAZ-2
|
||||
opfor_transport_helo = "RHS_Mi8mt_Cargo_vvsc"; // Mi-8MT (Cargo)
|
||||
opfor_transport_truck = "RHS_Ural_MSV_01"; // Ural-4320 Transport (Covered)
|
||||
opfor_ammobox_transport = "RHS_Ural_Open_MSV_01"; // Ural-4320 Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "RUS_MSV_atmz54320"; // Ural-4320 Fuel
|
||||
opfor_fuel_truck = "RUS_MSV_atmz54320"; // Ural-4320 Fuel
|
||||
opfor_ammo_truck = "rhs_gaz66_ammo_msv"; // GAZ-66 Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "rhs_kamaz5350_ammo_msv"; // Taru Ammo Pod
|
||||
opfor_ammo_container = "rhs_kamaz5350_ammo_msv"; // Taru Ammo Pod
|
||||
opfor_flag = "rhs_Flag_Russia_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
@@ -42,6 +34,7 @@ Therefore, adding the same value twice or three times means they are more likely
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
|
||||
militia_squad = [
|
||||
"RUS_MSV_sr_efreitor",
|
||||
"RUS_MSV_sr_grenadier",
|
||||
@@ -70,7 +63,7 @@ militia_vehicles = [
|
||||
"RUS_MSV_nsvs",
|
||||
"RUS_MSV_2b14",
|
||||
"RUS_MP_kord",
|
||||
"rhs_SPG9M_MSV" // GAZ-233014 (Armed)
|
||||
"rhs_SPG9M_MSV" // GAZ-233014 (Armed)
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
@@ -225,6 +218,7 @@ opfor_battlegroup_vehicles_low_intensity = [
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
|
||||
opfor_troup_transports = [
|
||||
"RUS_MSV_bmp1",
|
||||
"RUS_MSV_bmp1k",
|
||||
@@ -237,8 +231,8 @@ opfor_troup_transports = [
|
||||
"RUS_MSV_mtlb",
|
||||
"RUS_MSV_mtlbvmk",
|
||||
//"tbd_mtlb_6ma2_tkn4g",
|
||||
"RUS_VKS_mi8mt", // Mi-8MT (Cargo)
|
||||
"RUS_VKS_mi24p" // Mi-24P (AT)
|
||||
"RUS_VKS_mi8mt", // Mi-8MT (Cargo)
|
||||
"RUS_VKS_mi24p" // Mi-24P (AT)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
@@ -252,8 +246,8 @@ opfor_choppers = [
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"RHS_Su25SM_vvs", // Su-25
|
||||
"RUS_VKS_su25sm", // Su-25 (KH29)
|
||||
"RHS_Su25SM_vvs", // Su-25
|
||||
"RUS_VKS_su25sm", // Su-25 (KH29)
|
||||
"RUS_VKS_mig29s",
|
||||
"RUS_VKS_mig29smt",
|
||||
"RUS_VKS_tu95ms6"
|
||||
|
||||
@@ -8,22 +8,10 @@
|
||||
|
||||
/* Classnames of the guerilla faction which is friendly or hostile, depending on the civil reputation
|
||||
Standard loadout of the units will be replaced with a scripted one, which depends on the guerilla strength, after spawn */
|
||||
KP_liberation_guerilla_units = [
|
||||
"I_G_Soldier_AR_F",
|
||||
"I_G_engineer_F",
|
||||
"I_G_officer_F",
|
||||
"I_G_medic_F",
|
||||
"I_G_Soldier_F",
|
||||
"I_G_Soldier_LAT_F",
|
||||
"I_G_Soldier_M_F",
|
||||
"I_G_Soldier_SL_F"
|
||||
];
|
||||
KP_liberation_guerilla_units = [];
|
||||
|
||||
// Armed vehicles
|
||||
KP_liberation_guerilla_vehicles = [
|
||||
"I_G_Offroad_01_armed_F",
|
||||
"I_G_Offroad_01_AT_F"
|
||||
];
|
||||
KP_liberation_guerilla_vehicles = [];
|
||||
|
||||
/* Guerilla Equipment
|
||||
There are 3 tiers for every category. If the strength of the guerillas will increase, they'll have higher tier equipment. */
|
||||
|
||||
@@ -12,6 +12,7 @@ while {true} do {
|
||||
};
|
||||
|
||||
if !(isNil "_owner") then {
|
||||
if (_x getVariable ["KPLIB_patrol_group", false]) then {continue;};
|
||||
if !(isGroupDeletedWhenEmpty _x) then {
|
||||
if (local _x) then {
|
||||
_x deleteGroupWhenEmpty true;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
params [ "_minimum_readiness", "_is_infantry" ];
|
||||
private [ "_headless_client" ];
|
||||
private [ "_headless_client", "_grp", "_spawn_marker", "_sector_spawn_pos", "_started_time", "_patrol_continue" ];
|
||||
|
||||
waitUntil { !isNil "blufor_sectors" };
|
||||
waitUntil { !isNil "combat_readiness" };
|
||||
@@ -45,6 +45,10 @@ while { GRLIB_endgame == 0 } do {
|
||||
_grp = group ((crew _vehicle_object) select 0);
|
||||
};
|
||||
|
||||
if (!isNull _grp) then {
|
||||
_grp setVariable ["KPLIB_patrol_group", true, true];
|
||||
};
|
||||
|
||||
[_grp] spawn patrol_ai;
|
||||
|
||||
_started_time = time;
|
||||
@@ -58,6 +62,11 @@ while { GRLIB_endgame == 0 } do {
|
||||
};
|
||||
|
||||
while { _patrol_continue } do {
|
||||
if (isNil "_grp") then {
|
||||
_patrol_continue = false;
|
||||
["_grp was nil, but patrol was expected", "MANAGE_ONE_PATROL"] call KPLIB_fnc_log;
|
||||
break;
|
||||
};
|
||||
sleep 60;
|
||||
if ( count (units _grp) == 0 ) then {
|
||||
_patrol_continue = false;
|
||||
@@ -76,6 +85,15 @@ while { GRLIB_endgame == 0 } do {
|
||||
};
|
||||
};
|
||||
|
||||
if (!isNull _grp) then {
|
||||
_grp setVariable ["KPLIB_patrol_group", nil, true];
|
||||
if (local _grp) then {
|
||||
_grp deleteGroupWhenEmpty true;
|
||||
} else {
|
||||
[_grp, true] remoteExecCall ["deleteGroupWhenEmpty", groupOwner _grp];
|
||||
};
|
||||
};
|
||||
|
||||
if ( !([] call KPLIB_fnc_isBigtownActive) ) then {
|
||||
sleep (600.0 / GRLIB_difficulty_modifier);
|
||||
};
|
||||
|
||||
@@ -155,7 +155,7 @@ switch (GRLIB_civilian_activity) do {
|
||||
case 1: {GRLIB_civilian_activity = 0.5;};
|
||||
case 2: {GRLIB_civilian_activity = 1;};
|
||||
case 3: {GRLIB_civilian_activity = 2;};
|
||||
default {GRLIB_csat_aggressivity = 1;};
|
||||
default {GRLIB_civilian_activity = 0.5;};
|
||||
};
|
||||
|
||||
switch (GRLIB_resources_multiplier) do {
|
||||
|
||||
Reference in New Issue
Block a user