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fix/patrol
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@@ -3,11 +3,11 @@ name: Build Mission PBO
|
||||
on:
|
||||
push:
|
||||
branches: [main, master]
|
||||
tags: ['v*']
|
||||
tags: ["v*"]
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
PBO_NAME: CTI_34_KP_Liberation_v0.96.7a_Ruha.ruha.pbo
|
||||
PBO_NAME: "KPLib-Ruha.ruha.pbo"
|
||||
|
||||
jobs:
|
||||
pack:
|
||||
@@ -16,37 +16,31 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: mkdir build
|
||||
|
||||
- name: Pack mission folder into PBO
|
||||
run: |
|
||||
docker run --rm \
|
||||
-v "${{ github.workspace }}:/workspace" \
|
||||
-w /workspace \
|
||||
arwynfr/armake2:debian \
|
||||
pack \
|
||||
"CTI 34 KP Liberation v0.96.7a Ruha.ruha" \
|
||||
"${{ env.PBO_NAME }}"
|
||||
uses: docker://arwynfr/armake2:debian
|
||||
with:
|
||||
args: pack src "build/${{ env.PBO_NAME }}"
|
||||
|
||||
- name: Verify PBO integrity
|
||||
run: |
|
||||
docker run --rm \
|
||||
-v "${{ github.workspace }}:/workspace" \
|
||||
-w /workspace \
|
||||
arwynfr/armake2:debian \
|
||||
inspect "${{ env.PBO_NAME }}"
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||||
uses: docker://arwynfr/armake2:debian
|
||||
with:
|
||||
args: inspect "build/${{ env.PBO_NAME }}"
|
||||
|
||||
- name: Upload PBO as artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ env.PBO_NAME }}
|
||||
path: ${{ env.PBO_NAME }}
|
||||
path: build/${{ env.PBO_NAME }}
|
||||
if-no-files-found: error
|
||||
|
||||
deploy:
|
||||
if: false
|
||||
needs: [pack]
|
||||
runs-on: ubuntu-latest
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||||
steps:
|
||||
- name: Download PBO artifact
|
||||
uses: actions/download-artifact@v4
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: ${{ env.PBO_NAME }}
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||||
|
||||
@@ -55,6 +49,7 @@ jobs:
|
||||
with:
|
||||
host: ${{ secrets.SERVER_HOST }}
|
||||
username: ${{ secrets.SERVER_USER }}
|
||||
key: ${{ secrets.SSH_PRIVATE_KEY }}
|
||||
password: ${{ secrets.SERVER_PASSWORD }}
|
||||
# key: ${{ secrets.SSH_PRIVATE_KEY }}
|
||||
source: ${{ env.PBO_NAME }}
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||||
target: /path/to/server/mpmissions/
|
||||
target: /home/arma3server/serverfiles/mpmissions/
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||||
|
||||
20
.gitignore
vendored
20
.gitignore
vendored
@@ -1,12 +1,12 @@
|
||||
*.pbo
|
||||
*.bisign
|
||||
*.bikey
|
||||
*.zip
|
||||
*.log
|
||||
*.rpt
|
||||
*.psd
|
||||
*.bak
|
||||
*.tmp
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||||
*.swp
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||||
src/*.pbo
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||||
src/*.bisign
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||||
src/*.bikey
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||||
src/*.zip
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||||
src/*.log
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||||
src/*.rpt
|
||||
src/*.psd
|
||||
src/*.bak
|
||||
src/*.tmp
|
||||
src/*.swp
|
||||
.vs/
|
||||
__history/
|
||||
|
||||
625
AGENTS.md
Normal file
625
AGENTS.md
Normal file
@@ -0,0 +1,625 @@
|
||||
# AGENTS.md — Arma 3 KP Liberation Mission Project Specification
|
||||
|
||||
## 1. Project Overview
|
||||
|
||||
**Mission:** CTI 34 KP Liberation v0.96.7a Ruha.ruha
|
||||
**Type:** Arma 3 CTI (Capture the Island) multiplayer mission
|
||||
**Max Players:** 34
|
||||
**Map:** Ruha
|
||||
**Framework:** KP Liberation v0.96.7a (fork of GreuhZbug → KillahPotatoes)
|
||||
**Repository:** https://github.com/KillahPotatoes/KP-Liberation
|
||||
|
||||
This is a Ukraine-themed fork with custom BLUFOR preset using UA_Azov, b_afougf, FA_UAF, UF_ mod classnames.
|
||||
|
||||
### File Inventory
|
||||
|
||||
| File Type | Count | Lines of Code |
|
||||
|------------|-------|---------------|
|
||||
| `.sqf` | ~393 | ~47,570 |
|
||||
| `.hpp` | ~33 | ~6,827 |
|
||||
| `.xml` | 1 | 7,321 |
|
||||
| `.sqm` | 1 | 189 |
|
||||
| `.fsm` | 3 | — |
|
||||
| Other | ~46 | — |
|
||||
| **Total** | ~477 | ~62,000+ |
|
||||
|
||||
### Top-level Directory Layout
|
||||
|
||||
```
|
||||
/
|
||||
├── mission.sqm — Binary editor file (Arma Eden)
|
||||
├── description.ext — Mission config (configFile syntax)
|
||||
├── CfgFunctions.hpp — Function registry
|
||||
├── init.sqf — Entry point
|
||||
├── kp_liberation_config.sqf — Main gameplay configuration
|
||||
├── kp_objectInits.sqf — Object-specific triggers
|
||||
├── onPlayerRespawn.sqf — Respawn handler
|
||||
├── whitelist.sqf — Commander whitelist
|
||||
├── stringtable.xml — Locale strings
|
||||
├── pbo.json — PBO compression config
|
||||
├── AGENTS.md — This file
|
||||
├── scripts/ — Shared/client/server scripts
|
||||
│ ├── shared/ — Runs on all machines
|
||||
│ ├── client/ — Client-only (40+ files, 14 subdirs)
|
||||
│ ├── server/ — Server-only (70+ files, 17 subdirs)
|
||||
│ └── fob_templates/ — FOB building layouts
|
||||
├── functions/ — Compiled KPLIB functions (84 files)
|
||||
│ ├── curator/ — Zeus curator handlers
|
||||
│ └── ui/ — Overlay UI
|
||||
├── presets/ — Faction unit pricing
|
||||
│ ├── init_presets.sqf — Preset loader
|
||||
│ ├── blufor/ — 16 faction presets
|
||||
│ ├── opfor/ — 16 faction presets
|
||||
│ ├── resistance/ — 9 faction presets
|
||||
│ └── civilians/ — 9 faction presets
|
||||
├── arsenal_presets/ — Arsenal unlock definitions (16 files)
|
||||
├── ui/ — HUD/dialog definitions (21 files)
|
||||
├── KP/ — KP modules
|
||||
│ ├── KPGUI/ — GUI framework (defines, classes)
|
||||
│ └── KPPLM/ — Player menu (functions, UI)
|
||||
├── GREUH/ — Legacy GREUH module
|
||||
│ ├── Scripts/ — 10 legacy scripts
|
||||
│ └── UI/ — Interface HPP
|
||||
└── res/ — Assets (PAA, OGG, JPG)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2. SQF Language Specification
|
||||
|
||||
SQF (Status Quo Function) is Arma 3's primary scripting language — a C-like, preprocessed, operator-based language with no formal keyword grammar for control flow (control structures are operators that accept code blocks as arguments).
|
||||
|
||||
### 2.1 Grammar & Syntax Rules
|
||||
|
||||
**Statements** — every expression MUST end with `;` (semicolon):
|
||||
```sqf
|
||||
private _x = 5;
|
||||
hint str _x;
|
||||
```
|
||||
|
||||
**Expressions** — there are only three expression types:
|
||||
- **Nular** — zero arguments, like a computed variable: `player`, `time`, `side player`
|
||||
- **Unary** — one argument on the right: `!alive`, `hint "hello"`, `west`
|
||||
- **Binary** — two arguments: `a + b`, `str _x`, `a isEqualTo b`
|
||||
|
||||
**Operator precedence** follows a strict table (highest 11 → lowest 1):
|
||||
| Precedence | Operators |
|
||||
|------------|-----------|
|
||||
| 11 | `*`, `/`, `%`, `mod`, `atan2` |
|
||||
| 10 | `+`, `-`, `: (config)` |
|
||||
| 9 | `select` |
|
||||
| 8 | `^` |
|
||||
| 7 | `==`, `!=`, `<`, `>`, `<=`, `>=`, `isEqualTo`, `isNotEqualTo` |
|
||||
| 6 | `!`, `not` |
|
||||
| 5 | `&&`, `and` |
|
||||
| 4 | `||`, `or` |
|
||||
| 3 | `> (binary)`, `>= (binary)`, `< (binary)`, `<= (binary)` |
|
||||
| 2 | `then`, `do`, `count`, `apply`, `findIf` |
|
||||
| 1 | `else`, `exitWith` |
|
||||
|
||||
**Brackets:**
|
||||
- `()` — override precedence or group expressions
|
||||
- `[]` — define arrays
|
||||
- `{}` — code blocks (Code data type)
|
||||
|
||||
**Comments:**
|
||||
- `//` single-line (preprocessor removes them)
|
||||
- `/* */` multi-line block
|
||||
- `comment "text"` runtime comment command (SQF level, not preprocessor)
|
||||
|
||||
### 2.2 Data Types
|
||||
|
||||
| Type | Examples | Notes |
|
||||
|------|----------|-------|
|
||||
| **Scalar** (Number) | `42`, `-3.14`, `1e6` | Double precision |
|
||||
| **Boolean** | `true`, `false` | |
|
||||
| **String** | `"hello"` | Double quotes only in SQF |
|
||||
| **Array** | `[1, "a", player]` | 0-indexed, heterogeneous |
|
||||
| **Code** | `{ hint "hi" }` | Block, assigned or passed |
|
||||
| **Object** | `player`, `cursorTarget` | In-game entity reference |
|
||||
| **Side** | `west`, `east`, `independent`, `civilian` | |
|
||||
| **Group** | `group player` | Unit group |
|
||||
| **Config** | `configFile >> "CfgVehicles"` | Config tree reference |
|
||||
| **Display** | `findDisplay 46` | UI display |
|
||||
| **Control** | `_display displayCtrl 1000` | UI control |
|
||||
| **Namespace** | `missionNamespace`, `uiNamespace` | Variable containers |
|
||||
| **Script** | `_handle = _x spawn _code` | Script handle |
|
||||
| **NaN** | `objNull`, `nil` | Special null values |
|
||||
| **HashMap** | `createHashMap` | Arma 3 v2.01+ |
|
||||
|
||||
### 2.3 Variables
|
||||
|
||||
**Scope rules:**
|
||||
- **Global:** no prefix — `KP_liberation_version`
|
||||
- **Private (local):** `_` prefix — `_myVar`
|
||||
- **Mission namespace:** `missionNamespace setVariable ["varname", value]`
|
||||
|
||||
**Declaration via `private` keyword (MANDATORY to avoid upper-scope pollution):**
|
||||
```sqf
|
||||
private _myVar = 42;
|
||||
private ["_a", "_b", "_c"]; // array form (legacy)
|
||||
params ["_param1", "_param2"]; // auto-private via params
|
||||
```
|
||||
|
||||
**Naming conventions observed in this project:**
|
||||
| Pattern | Example | Scope |
|
||||
|---------|---------|-------|
|
||||
| `KP_liberation_*` | `KP_liberation_ace` | Global config |
|
||||
| `GRLIB_*` | `GRLIB_sector_size` | Legacy global |
|
||||
| `KPLIB_*` | `KPLIB_init` | Mission global |
|
||||
| `_under_score` | `_sector`, `_nearestFob` | Local variable |
|
||||
| `_i`, `_x`, `_forEachIndex` | `_i` | Loop iteration |
|
||||
| `MACRO_NAME` | `COLOR_GREEN` | `#define` constant (UPPER_SNAKE_CASE mandatory) |
|
||||
|
||||
### 2.4 Control Structures (Operator-based, no reserved keywords)
|
||||
|
||||
```sqf
|
||||
// if-then-else
|
||||
if (_a > _b) then { hint "bigger" } else { hint "smaller" };
|
||||
|
||||
// while-do
|
||||
while { _i < 10 } do { _i = _i + 1 };
|
||||
|
||||
// for-do (range)
|
||||
for "_i" from 0 to 9 do { systemChat str _i };
|
||||
|
||||
// for-do (array iteration — forEach)
|
||||
{ hint _x } forEach [1,2,3];
|
||||
|
||||
// switch-do
|
||||
switch (_var) do {
|
||||
case 1: { hint "one" };
|
||||
case 2: { hint "two" };
|
||||
default { hint "other" };
|
||||
};
|
||||
|
||||
// exitWith (early return)
|
||||
if (_condition) exitWith { _defaultValue };
|
||||
|
||||
// waitUntil
|
||||
waitUntil { !isNil "KPLIB_init" };
|
||||
```
|
||||
|
||||
### 2.5 Arrays
|
||||
|
||||
- 0-indexed, dynamic, heterogeneous
|
||||
- Access: `_arr select 0` or `_arr #0`
|
||||
- Slicing: `_arr select [0, 3]`
|
||||
- Range syntax: `_arr # [0, 3]` (Arma 3 v2.14+)
|
||||
- Common operators: `pushBack`, `append`, `apply`, `select`, `resize`, `deleteAt`, `arrayIntersect`, `in`, `findIf`, `count`
|
||||
|
||||
**Preset arrays (this project):**
|
||||
```sqf
|
||||
// Multi-dimensional with resource costs
|
||||
infantry_units = [
|
||||
["classname", supplies, ammunition, fuel],
|
||||
["B_soldier_F", 20, 0, 0]
|
||||
];
|
||||
// Last element MUST NOT have a trailing comma
|
||||
```
|
||||
|
||||
### 2.6 Functions
|
||||
|
||||
**Compiled via CfgFunctions.hpp (preferred):**
|
||||
```hpp
|
||||
class KPLIB {
|
||||
class functions {
|
||||
file = "functions";
|
||||
class log {};
|
||||
class checkClass {};
|
||||
class spawnVehicle {};
|
||||
};
|
||||
};
|
||||
```
|
||||
Usage: `[_text, "TAG"] call KPLIB_fnc_log;`
|
||||
|
||||
**Compiled inline (this project's secondary pattern):**
|
||||
```sqf
|
||||
kill_manager = compileFinal preprocessFileLineNumbers "scripts\shared\kill_manager.sqf";
|
||||
```
|
||||
Usage: `[] call kill_manager;`
|
||||
|
||||
**Function parameter conventions:**
|
||||
```sqf
|
||||
params [
|
||||
["_text", "", [""] ], // Default: "", Type filter: String
|
||||
["_tag", "INFO", [""] ], // Default: "INFO", Type filter: String
|
||||
["_debug", false, [true] ] // Default: false, Type filter: Boolean
|
||||
];
|
||||
```
|
||||
|
||||
### 2.7 Preprocessor (`#` directives, C-like)
|
||||
|
||||
Case-sensitive in Arma 3.
|
||||
|
||||
**`#define` — constant macro:**
|
||||
```sqf
|
||||
#define COLOR_GREEN { 0.2, 0.23, 0.18, 0.75 }
|
||||
#define FACTION_BLUFOR(k) (k == 0)
|
||||
```
|
||||
|
||||
**Macro arguments** — whole-word replacement by default. Use `##` for word-part concatenation:
|
||||
```sqf
|
||||
#define GET_PARAM(outVar, paramName, paramDefault) \
|
||||
outVar = [paramName,paramDefault] call KPLIB_fnc_getSaveableParam; \
|
||||
publicVariable #outVar;
|
||||
```
|
||||
|
||||
**`#include` — file inclusion:**
|
||||
```sqf
|
||||
#include "defines.hpp"
|
||||
#include <file.txt> // brackets = quotes (equivalent)
|
||||
```
|
||||
|
||||
**`__LINE__`, `__FILE__`** — debug directives (added by `preprocessFileLineNumbers`)
|
||||
|
||||
**`#ifdef` / `#ifndef` / `#endif`** — conditional compilation
|
||||
|
||||
**Critical pitfalls:**
|
||||
- No `__EXEC` or `__EVAL` in SQF scripts (only in configs)
|
||||
- Macro body swallows spaces around non-space characters; tabs are NOT spaces
|
||||
- Backslash `\` for multi-line macros MUST be the last character on the line
|
||||
- Macros do NOT propagate across files (each file preprocessed independently)
|
||||
- `loadFile` does NOT preprocess; `preprocessFile` and `preprocessFileLineNumbers` DO
|
||||
|
||||
### 2.8 File I/O & Script Execution
|
||||
|
||||
| Method | Preprocesses? | Returns | Use Case |
|
||||
|--------|:---:|:---:|----------|
|
||||
| `preprocessFileLineNumbers` | Yes | String (with `#line` info) | Compiling functions |
|
||||
| `preprocessFile` | Yes | String (no line info) | Loading config text |
|
||||
| `loadFile` | No | String (raw) | Raw file content |
|
||||
| `execVM` | Yes | Script handle | Fire-and-forget scripts |
|
||||
| `compileFinal` | No* | Code | Lock compiled code |
|
||||
| `call` | — | Any | Synchronous execution |
|
||||
| `spawn` | — | Script handle | Async execution |
|
||||
|
||||
*`compileFinal` does NOT preprocess; pass it preprocessed string:
|
||||
```sqf
|
||||
_code = compileFinal preprocessFileLineNumbers "file.sqf";
|
||||
```
|
||||
|
||||
### 2.9 Networking / Remote Execution
|
||||
|
||||
```sqf
|
||||
// Execute on all clients
|
||||
[_arg1, _arg2] remoteExec ["functionName", 0];
|
||||
|
||||
// Execute on server only
|
||||
remoteExecCall ["fnc_name", 2];
|
||||
|
||||
// Execute on specific client (owner ID)
|
||||
remoteExecCall ["fnc_name", _ownerID];
|
||||
|
||||
// JIP (Join In Progress) persistent
|
||||
remoteExecCall ["fnc_name", 0, _jipObject];
|
||||
```
|
||||
|
||||
**This project's pattern:** Server-to-client via `remote_call_*.sqf` compiled scripts, Client-to-server via `remoteExecCall` targeting server (ID 2).
|
||||
|
||||
---
|
||||
|
||||
## 3. Arma 3 Mission Editing Conventions
|
||||
|
||||
### 3.1 Mission File Types
|
||||
|
||||
| File | Purpose | Format |
|
||||
|------|---------|--------|
|
||||
| `mission.sqm` | Editor-placed entities, markers, triggers, waypoints | Binary/text hybrid |
|
||||
| `description.ext` | Mission config (CfgDebriefing, CfgRespawnInventory, etc.) | Config class syntax |
|
||||
| `CfgFunctions.hpp` | Function registry (included by description.ext) | SQF preprocessed |
|
||||
| `init.sqf` | Entry point, runs on all machines | SQF |
|
||||
| `stringtable.xml` | Multi-language localization | XML |
|
||||
| `*.hpp` | Header/includes (macros, UI classes, function registries) | SQF preprocessed |
|
||||
| `*.sqf` | Script files | SQF |
|
||||
| `*.fsm` | Finite State Machine definitions | FSM format |
|
||||
|
||||
### 3.2 PBO Format
|
||||
|
||||
**Two types:**
|
||||
- **Mission PBO:** Contains `mission.sqm`, no `config.cpp`, no PBO prefix header. Lives in `mpmissions/`.
|
||||
- **Addon PBO:** Contains `config.cpp`/`config.bin`, has PBO property header (`prefix=...`). Lives in `addons/`.
|
||||
|
||||
**PBO structure (binary):**
|
||||
```
|
||||
[Header entries (21-byte records)] [Data blocks] [Optional SHA-1 signature]
|
||||
```
|
||||
Each header entry: null-terminated filename (ASCIIZ) + 4-byte MIME type + 4x ulong fields.
|
||||
|
||||
**Building on Linux:** Use `armake2 pack` for missions (no binarization), `armake2 build` for addons.
|
||||
|
||||
### 3.3 description.ext (Config syntax)
|
||||
|
||||
Uses config-class syntax (similar to C++ classes but preprocessed):
|
||||
```sqf
|
||||
class CfgDebriefing {
|
||||
class Victory {
|
||||
title = "Mission Complete";
|
||||
subtitle = "All sectors captured";
|
||||
description = "The island has been liberated.";
|
||||
picture = "bg_victory";
|
||||
};
|
||||
};
|
||||
```
|
||||
|
||||
Key attributes set in this project's `description.ext`:
|
||||
- `briefingName`, `overviewText`, `author` — Mission metadata
|
||||
- `respawn`, `respawnDelay`, `respawnOnStart` — Respawn settings
|
||||
- `class CfgDebriefing {}` — End-mission screens
|
||||
- `class Header { gameType = CTI; ... }` — MP lobby info
|
||||
|
||||
### 3.4 Init Order (Lifecycle)
|
||||
|
||||
1. `description.ext` parsed
|
||||
2. `mission.sqm` loaded (all editor-placed objects, triggers, markers)
|
||||
3. `init.sqf` runs on all machines (if not using `enableDynamicSimulation`)
|
||||
4. JIP players run `init.sqf` on join
|
||||
|
||||
**KP Liberation init flow** (`init.sqf:22-64`):
|
||||
```
|
||||
1. Set version, disable saving
|
||||
2. KPLIB_fnc_initSectors()
|
||||
3. #include "scripts/shared/defines.hpp"
|
||||
4. Call fetch_params.sqf (mission params)
|
||||
5. Call kp_liberation_config.sqf (hardcoded config)
|
||||
6. Call init_presets.sqf (faction load)
|
||||
7. Call kp_objectInits.sqf (triggers)
|
||||
8. KPPLM or GREUH player menu init
|
||||
9. Call init_shared.sqf (compile shared)
|
||||
10. Call init_server.sqf (server only)
|
||||
11. HC manager
|
||||
12. Client init (if player)
|
||||
13. Revive system init
|
||||
```
|
||||
|
||||
### 3.5 Config Class Syntax (ext / cpp)
|
||||
|
||||
- `class` keyword MUST be lowercase
|
||||
- Properties use `=` not `:`
|
||||
- Strings: `"double quotes"`
|
||||
- Arrays: `{ element, element }` in configs, `[element, element]` in SQF
|
||||
- Semicolons required after each property
|
||||
- Inheritance: `class MyClass : BaseClass {}`
|
||||
|
||||
### 3.6 mod.cpp vs description.ext
|
||||
|
||||
- **mod.cpp** — placed in `@modname/` root, defines mod metadata in Steam Workshop
|
||||
- **description.ext** — placed in mission root, defines mission-specific settings
|
||||
- **config.cpp** — placed in addons, defines `CfgPatches`, `CfgVehicles`, etc.
|
||||
|
||||
---
|
||||
|
||||
## 4. KP Liberation Architecture
|
||||
|
||||
### 4.1 Namespace Conventions
|
||||
|
||||
| Prefix | Scope | Definition |
|
||||
|--------|-------|------------|
|
||||
| `KPLIB_` | Mission globals | CfgFunctions.hpp namespace (KPLIB_fnc_*) |
|
||||
| `KP_liberation_` | Configuration/state | kp_liberation_config.sqf |
|
||||
| `GRLIB_` | Legacy (original Liberation) | Config/system globals |
|
||||
| `KPPLM_` | Player menu module | KPPLM_functions.hpp |
|
||||
| `KPGUI_` | GUI framework | KPGUI_defines.hpp |
|
||||
| `GREUH_` | Legacy GREUH module | GREUH_config.sqf |
|
||||
| `F_` | Legacy function prefix (sparse) | Inline compiled scripts |
|
||||
|
||||
### 4.2 Init Flags
|
||||
|
||||
| Variable | Description |
|
||||
|----------|-------------|
|
||||
| `KPLIB_init` | All init complete |
|
||||
| `KPLIB_initServer` | Server init complete |
|
||||
| `KPLIB_initPresets` | Presets loaded |
|
||||
| `KP_serverParamsFetched` | Mission params received |
|
||||
| `GRLIB_respawn_marker` | Respawn position set |
|
||||
| `GRLIB_player_configured` | Player loadout configured |
|
||||
|
||||
### 4.3 Remote Call Architecture
|
||||
|
||||
**Server → Client files** (in `scripts/client/remotecall/`):
|
||||
- `remote_call_battlegroup.sqf`
|
||||
- `remote_call_endgame.sqf`
|
||||
- `remote_call_fob.sqf`
|
||||
- `remote_call_incoming.sqf`
|
||||
- `remote_call_intel.sqf`
|
||||
- `remote_call_prisonner.sqf`
|
||||
- `remote_call_sector.sqf`
|
||||
|
||||
**Client → Server files** (in `scripts/server/remotecall/`):
|
||||
- `build_remote_call.sqf`
|
||||
- `build_fob_remote_call.sqf`
|
||||
- `cancel_build_remote_call.sqf`
|
||||
- Plus logistics (add_logi*, del_logi*, save_logi*)
|
||||
|
||||
### 4.4 Subsystem Debug Flags
|
||||
|
||||
Set in `kp_liberation_config.sqf`, enable verbose logging:
|
||||
```sqf
|
||||
KP_liberation_kill_debug = false;
|
||||
KP_liberation_civrep_debug = false;
|
||||
KP_liberation_asymmetric_debug = false;
|
||||
KP_liberation_logging = false; // Master switch
|
||||
```
|
||||
|
||||
### 4.5 CfgFunctions.hpp Structure
|
||||
|
||||
```hpp
|
||||
class KPLIB {
|
||||
// Server-agnostic functions (in functions/)
|
||||
class functions {
|
||||
file = "functions";
|
||||
class log {};
|
||||
class checkClass {};
|
||||
class getSaveData {};
|
||||
class setSaveData {};
|
||||
class getLoadout {};
|
||||
class setLoadout {};
|
||||
// ... 80 entries
|
||||
};
|
||||
// Zeus curator
|
||||
class functions_curator {
|
||||
file = "functions\curator";
|
||||
class initCuratorHandlers {};
|
||||
class requestZeus {};
|
||||
};
|
||||
// Overlay UI
|
||||
class functions_ui {
|
||||
file = "functions\ui";
|
||||
class overlayUpdateResources {};
|
||||
};
|
||||
};
|
||||
#include "scripts\client\CfgFunctions.hpp" // Client tutorials
|
||||
#include "scripts\server\CfgFunctions.hpp" // Server sector, HC
|
||||
#include "KP\KPPLM\KPPLM_functions.hpp" // Player menu
|
||||
```
|
||||
|
||||
### 4.6 Preset System
|
||||
|
||||
Each preset file exports arrays indexed by build menu page (7 pages):
|
||||
1. `infantry_units` — Page 1
|
||||
2. `light_vehicles` — Page 2
|
||||
3. `heavy_vehicles` — Page 3
|
||||
4. `air_vehicles` — Page 4
|
||||
5. `sea_vehicles` — Page 5
|
||||
6. `buildings` — Page 6
|
||||
7. `support_vehicles` — Page 7
|
||||
|
||||
Plus:
|
||||
- `squads` — AI squad compositions
|
||||
- `elite_vehicles` — Military-base-unlockable vehicles
|
||||
|
||||
Array format: `["classname", supplies, ammo, fuel]`
|
||||
|
||||
Arsenal presets define `GRLIB_arsenal_weapons`, `GRLIB_arsenal_magazines`, `GRLIB_arsenal_items`, `GRLIB_arsenal_backpacks` arrays of classname strings.
|
||||
|
||||
### 4.7 Logging System
|
||||
|
||||
```sqf
|
||||
[_message, _tag] call KPLIB_fnc_log;
|
||||
// Output: [KPLIB] [TAG] message text (via diag_log)
|
||||
```
|
||||
Tags used: `PARAM`, `PRESETS`, `MISSIONSTART`, `STATS`, `KILL`, `MOD`, `CIVREP`, `CIVINFO`, `ASYMMETRIC`, `SECTORSPAWN`, `SUPPORTMODULES`, `ERROR`, `BLACKLIST`, `INFO`
|
||||
|
||||
---
|
||||
|
||||
## 5. Coding Standards & Conventions (for this project)
|
||||
|
||||
### 5.1 Syntax Rules
|
||||
|
||||
- **Every statement MUST end with `;`** — no exceptions
|
||||
- **No trailing commas** in arrays — last element before `]` must not have `,`
|
||||
- **No `00` number literals** — `0` not `00` (SQF parses `00` as octal or breaks)
|
||||
- **No double semicolons `;;`** — causes SQF parse errors
|
||||
- **Strings require double quotes** `"..."` — single quotes are only for config paths
|
||||
- **Round brackets `()` are optional** in control structure conditions but RECOMMENDED for readability and correct precedence
|
||||
|
||||
### 5.2 Naming
|
||||
|
||||
| Construct | Convention | Example |
|
||||
|-----------|------------|---------|
|
||||
| Global variables | `Prefix_lowercase_camelCase` | `KP_liberation_ace`, `GRLIB_unitcap` |
|
||||
| Private variables | `_lowercase_camelCase` | `_sectorPos`, `_nearestFob` |
|
||||
| Constants (`#define`) | `UPPER_SNAKE_CASE` | `COLOR_GREEN`, `GUI_GRID_W` |
|
||||
| KPLIB functions | `KPLIB_fnc_descriptiveName` | `KPLIB_fnc_log` |
|
||||
| Script files | `descriptive_name.sqf` | `kill_manager.sqf`, `do_build.sqf` |
|
||||
| Function files | `fn_descriptiveName.sqf` | `fn_log.sqf`, `fn_checkClass.sqf` |
|
||||
| UI HPP files | `liberation_name.hpp` | `liberation_build.hpp` |
|
||||
| Preset files | `faction_variant.sqf` | `rhs_usaf_wdl.sqf` |
|
||||
|
||||
### 5.3 File Prologue (all `functions/` files)
|
||||
|
||||
```sqf
|
||||
/*
|
||||
File: fn_functionName.sqf
|
||||
Author: KP Liberation Dev Team - https://github.com/KillahPotatoes
|
||||
Date: 2020-04-16
|
||||
Last Update: 2020-04-20
|
||||
License: MIT License - http://www.opensource.org/licenses/MIT
|
||||
|
||||
Description:
|
||||
Brief one-paragraph description.
|
||||
*/
|
||||
```
|
||||
|
||||
### 5.4 Indentation
|
||||
|
||||
- **4 spaces** per indent level
|
||||
- Align array elements vertically for readability:
|
||||
```sqf
|
||||
blufor_squad_inf_light = [
|
||||
["B_soldier_F", 20, 0, 0],
|
||||
["B_soldier_AR_F",25, 0, 0]
|
||||
];
|
||||
```
|
||||
|
||||
### 5.5 What To Avoid
|
||||
|
||||
- **Do NOT add `0 = ` prefix** to command calls (unnecessary since Arma 3 v2.04)
|
||||
- **Do NOT use `_this select N`** — use `params` instead
|
||||
- **Do NOT use SQS** (deprecated); use SQF exclusively
|
||||
- **Do NOT use `goto`/labels** — use structured control flow
|
||||
- **Do NOT put code in unit init boxes** in mission.sqm (runs client-side per connection)
|
||||
- **Do NOT modify GREUH/** files unless explicitly asked (legacy, separate maintainer)
|
||||
- **Do NOT use `exec`** (SQS); use `execVM` or `call`/`spawn`
|
||||
- **Do NOT introduce semicolons after closing braces** `};` unless followed by another statement on the same line
|
||||
|
||||
### 5.6 Best Practices
|
||||
|
||||
- `params` with type filtering for ALL function parameters
|
||||
- `private` for ALL local variables to prevent scope pollution
|
||||
- `compileFinal preprocessFileLineNumbers` for reusable compiled code
|
||||
- Debug flags for subsystem verbosity (not commented-out code)
|
||||
- Use `arrayIntersect` for deduplication, `apply` for transformations
|
||||
- Use `remoteExecCall` over `remoteExec` when return value is not needed (faster)
|
||||
- Always include JIP object parameter for persistent remoteExec
|
||||
|
||||
### 5.7 Common Pitfalls & Error Patterns
|
||||
|
||||
| Mistake | Symptom | Fix |
|
||||
|---------|---------|-----|
|
||||
| `00` numeric literal | Parse error or octal value | Use `0` instead |
|
||||
| `;;` double semicolon | Parse error | Remove extra `;` |
|
||||
| Trailing comma in array | Parse error | Remove last `,` |
|
||||
| Mismatched brackets | Silent runtime failure | Count `(` vs `)` and `[` vs `]` |
|
||||
| Non-private variable shadows global | Unexpected behavior | Add `private` keyword |
|
||||
| Missing `;` | Parse error cascades | Add semicolon |
|
||||
| Unquoted string macro arg with comma | Macro breaks | Wrap in `""` or use `##` |
|
||||
| `#include` path starting with `\` | File not found | Use relative path without leading `\` |
|
||||
| Using `localize` inside `#define` | Hardcoded language | Use `$STR_XXX` reference instead |
|
||||
| Wrong bracket type in config | Class parse error | Configs use `{}` not `[]` for arrays |
|
||||
| Semicolon after `}` of control struct | Usually valid, but redundant/wrong when followed by `else` | Remove `;` before `else` |
|
||||
|
||||
---
|
||||
|
||||
## 6. PBO Build & Deployment
|
||||
|
||||
### 6.1 Local Build
|
||||
```bash
|
||||
# Pack mission folder (no binarization)
|
||||
armake2 pack "CTI 34 KP Liberation v0.96.7a Ruha.ruha" "CTI_34_KP_Liberation_v0.96.7a_Ruha.ruha.pbo"
|
||||
|
||||
# Verify
|
||||
armake2 inspect "CTI_34_KP_Liberation_v0.96.7a_Ruha.ruha.pbo"
|
||||
```
|
||||
|
||||
### 6.2 CI/CD (Gitea Actions)
|
||||
Workflow file: `.gitea/workflows/build.yml`
|
||||
- Trigger: push to main/master, tags `v*`, manual
|
||||
- Uses `arwynfr/armake2:debian` Docker image
|
||||
- Produces artifact: `CTI_34_KP_Liberation_v0.96.7a_Ruha.ruha.pbo`
|
||||
- Includes disabled `deploy` job template for SCP-to-server
|
||||
|
||||
---
|
||||
|
||||
## 7. References
|
||||
|
||||
- **SQF Syntax:** https://community.bistudio.com/wiki/SQF_Syntax
|
||||
- **Control Structures:** https://community.bistudio.com/wiki/Control_Structures
|
||||
- **PreProcessor Commands:** https://community.bistudio.com/wiki/PreProcessor_Commands
|
||||
- **Code Best Practices:** https://community.bistudio.com/wiki/Code_Best_Practices
|
||||
- **Description.ext:** https://community.bohemia.net/wiki/Description.ext
|
||||
- **PBO File Format:** https://community.bistudio.com/wiki/PBO_File_Format
|
||||
- **KP Liberation:** https://github.com/KillahPotatoes/KP-Liberation
|
||||
- **armake2:** https://github.com/KoffeinFlummi/armake2
|
||||
- **Code Optimisation:** https://community.bistudio.com/wiki/Code_Optimisation
|
||||
- **Multiplayer Scripting:** https://community.bistudio.com/wiki/Multiplayer_Scripting
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- None
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Civilian classnames.
|
||||
civilians = [
|
||||
"C_Man_Fisherman_01_F",
|
||||
"C_man_w_worker_F",
|
||||
"C_man_1_1_F",
|
||||
"C_man_p_beggar_F",
|
||||
"C_Man_Messenger_01_F",
|
||||
"C_man_hunter_1_F",
|
||||
"C_journalist_F",
|
||||
"C_Journalist_01_War_F",
|
||||
"C_man_shorts_2_F",
|
||||
"C_Man_UtilityWorker_01_F",
|
||||
"C_man_1",
|
||||
"C_Man_casual_1_F",
|
||||
"C_Man_casual_2_F",
|
||||
"C_Man_casual_3_F",
|
||||
"C_Man_casual_4_F",
|
||||
"C_Man_casual_5_F",
|
||||
"C_Man_casual_6_F",
|
||||
"C_man_polo_1_F",
|
||||
"C_man_polo_2_F",
|
||||
"C_man_polo_3_F",
|
||||
"C_man_polo_4_F",
|
||||
"C_man_polo_5_F",
|
||||
"C_man_polo_6_F"
|
||||
];
|
||||
|
||||
// Civilian vehicle classnames.
|
||||
civilian_vehicles = [
|
||||
"C_Quadbike_01_F",
|
||||
"C_Hatchback_01_F",
|
||||
"C_Hatchback_01_sport_F",
|
||||
"C_Offroad_01_F",
|
||||
"C_Offroad_01_repair_F",
|
||||
"C_SUV_01_F",
|
||||
"C_Van_01_fuel_F",
|
||||
"C_Van_01_transport_F",
|
||||
"C_Van_01_box_F",
|
||||
"C_Truck_02_fuel_F",
|
||||
"C_Truck_02_transport_F",
|
||||
"C_Truck_02_covered_F",
|
||||
"C_Truck_02_box_F"
|
||||
];
|
||||
@@ -1,149 +0,0 @@
|
||||
/*
|
||||
Needed Mods:
|
||||
- RHS AFRF
|
||||
|
||||
Optional Mods:
|
||||
- None
|
||||
*/
|
||||
|
||||
// Enemy infantry classes
|
||||
opfor_officer = "rhs_msv_emr_officer"; // Officer
|
||||
opfor_squad_leader = "rhs_msv_emr_sergeant"; // Squad Leader
|
||||
opfor_team_leader = "rhs_msv_emr_efreitor"; // Team Leader
|
||||
opfor_sentry = "rhs_msv_emr_rifleman"; // Rifleman (Lite)
|
||||
opfor_rifleman = "rhs_msv_emr_rifleman"; // Rifleman
|
||||
opfor_rpg = "rhs_msv_emr_LAT"; // Rifleman (LAT)
|
||||
opfor_grenadier = "rhs_msv_emr_grenadier"; // Grenadier
|
||||
opfor_machinegunner = "rhs_msv_emr_arifleman"; // Autorifleman
|
||||
opfor_heavygunner = "rhs_msv_emr_machinegunner"; // Heavy Gunner
|
||||
opfor_marksman = "rhs_msv_emr_marksman"; // Marksman
|
||||
opfor_sharpshooter = "rhs_msv_emr_marksman"; // Sharpshooter
|
||||
opfor_sniper = "rhs_msv_emr_marksman"; // Sniper
|
||||
opfor_at = "rhs_msv_emr_at"; // AT Specialist
|
||||
opfor_aa = "rhs_msv_emr_aa"; // AA Specialist
|
||||
opfor_medic = "rhs_msv_emr_medic"; // Combat Life Saver
|
||||
opfor_engineer = "rhs_msv_emr_engineer"; // Engineer
|
||||
opfor_paratrooper = "rhs_msv_emr_RShG2"; // Paratrooper
|
||||
|
||||
// Enemy vehicles used by secondary objectives.
|
||||
opfor_mrap = "rhs_tigr_msv"; // GAZ-233011
|
||||
opfor_mrap_armed = "rhs_tigr_sts_msv"; // GAZ-233014 (Armed)
|
||||
opfor_transport_helo = "RHS_Mi8mt_Cargo_vvsc"; // Mi-8MT (Cargo)
|
||||
opfor_transport_truck = "RHS_Ural_MSV_01"; // Ural-4320 Transport (Covered)
|
||||
opfor_ammobox_transport = "RHS_Ural_Open_MSV_01"; // Ural-4320 Transport (Open) -> Has to be able to transport resource crates!
|
||||
opfor_fuel_truck = "RHS_Ural_Fuel_MSV_01"; // Ural-4320 Fuel
|
||||
opfor_ammo_truck = "rhs_gaz66_ammo_msv"; // GAZ-66 Ammo
|
||||
opfor_fuel_container = "Land_Pod_Heli_Transport_04_fuel_F"; // Taru Fuel Pod
|
||||
opfor_ammo_container = "Land_Pod_Heli_Transport_04_ammo_F"; // Taru Ammo Pod
|
||||
opfor_flag = "rhs_Flag_Russia_F"; // Flag
|
||||
|
||||
/* Adding a value to these arrays below will add them to a one out of however many in the array, random pick chance.
|
||||
Therefore, adding the same value twice or three times means they are more likely to be chosen more often. */
|
||||
|
||||
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
|
||||
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
|
||||
militia_squad = [
|
||||
"RUS_MSV_sr_efreitor", // Rifleman
|
||||
"RUS_MSV_sr_grenadier", // Rifleman
|
||||
"RUS_MSV_sr_gunner", // Rifleman
|
||||
"RUS_MSV_sr_juniorsergeant", // Rifleman (AT)
|
||||
"RUS_MSV_sr_machinegunner", // Autorifleman
|
||||
"RUS_MSV_sr_private", // Marksman
|
||||
"RUS_MSV_sr_riflemangrenadierassistant", // Medic
|
||||
"RUS_MSV_sr_riflemanmachinegunnerassistant" // Engineer
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders.
|
||||
militia_vehicles = [
|
||||
"rhs_tigr_sts_msv" // GAZ-233014 (Armed)
|
||||
];
|
||||
|
||||
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
|
||||
opfor_vehicles = [
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_bmp2d_msv", // BMP-2D
|
||||
"rhs_bmp2k_msv", // BMP-2K
|
||||
"rhs_brm1k_msv", // BRM-1K
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_t80", // T80
|
||||
"rhs_t80", // T80
|
||||
"rhs_t90a_tv", // T90A
|
||||
"rhs_t90sab_tv" // T90SA (2016)
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as sector defenders and patrols but at a lower enemy combat readiness (aggression levels).
|
||||
opfor_vehicles_low_intensity = [
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_btr80_msv", // BTR-80
|
||||
"rhs_btr80a_msv" // BTR-80A
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at high enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles = [
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"RHS_Ural_Open_MSV_01", // Ural-4320 Transport
|
||||
"RHS_Ural_MSV_01", // Ural-4320 Transport (Covered)
|
||||
"rhs_bmp2d_msv", // BMP-2D
|
||||
"rhs_bmp2k_msv", // BMP-2K
|
||||
"rhs_brm1k_msv", // BRM-1K
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"rhs_t80", // T80
|
||||
"rhs_t80", // T80
|
||||
"rhs_t90a_tv", // T90A
|
||||
"RHS_Mi24P_AT_vvsc", // Mi-24P (AT)
|
||||
"RHS_Mi24V_AT_vvsc", // Mi-24V (AT)
|
||||
"RHS_Mi8mt_Cargo_vvsc", // Mi-8MT (Cargo)
|
||||
"RHS_Ka52_vvsc" // Ka-52
|
||||
];
|
||||
|
||||
// All enemy vehicles that can spawn as battlegroups, either assaulting or as reinforcements, at lower enemy combat readiness (aggression levels).
|
||||
opfor_battlegroup_vehicles_low_intensity = [
|
||||
"rhs_tigr_msv", // GAZ-233011
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"rhs_tigr_sts_msv", // GAZ-233014 (Armed)
|
||||
"RHS_Ural_Open_MSV_01", // Ural-4320 Transport
|
||||
"rhs_btr80_msv", // BTR-80
|
||||
"rhs_btr80a_msv", // BTR-80A
|
||||
"rhs_zsu234_aa", // ZSU-23-4V
|
||||
"RHS_Mi24P_AT_vvsc", // Mi-24P (AT)
|
||||
"RHS_Mi24V_AT_vvsc", // Mi-24V (AT)
|
||||
"RHS_Mi8mt_Cargo_vvsc" // Mi-8MT (Cargo)
|
||||
];
|
||||
|
||||
/* All vehicles that spawn within battlegroups (see the above 2 arrays) and also hold 8 soldiers as passengers.
|
||||
If something in this array can't hold all 8 soldiers then buggy behaviours may occur. */
|
||||
opfor_troup_transports = [
|
||||
"RHS_Ural_Open_MSV_01", // Ural-4320 Transport
|
||||
"RHS_Ural_MSV_01", // Ural-4320 Transport (Covered)
|
||||
"rhs_btr80_msv", // BTR-80
|
||||
"rhs_btr80a_msv", // BTR-80A
|
||||
"rhs_bmp2d_msv", // BMP-2D
|
||||
"RHS_Mi8mt_Cargo_vvsc", // Mi-8MT (Cargo)
|
||||
"RHS_Mi24P_AT_vvsc", // Mi-24P (AT)
|
||||
"RHS_Mi24V_AT_vvsc" // Mi-24V (AT)
|
||||
];
|
||||
|
||||
// Enemy rotary-wings that will need to spawn in flight.
|
||||
opfor_choppers = [
|
||||
"RUS_VKS_ka52", // Mi-8MT (Cargo)
|
||||
"RUS_VKS_mi24p", // Mi-24P (AT)
|
||||
"RUS_VKS_mi28n", // Mi-24V (AT)
|
||||
"RUS_VKS_mi8mt", // Ka-52
|
||||
"RUS_VKS_mi8mtv2"
|
||||
];
|
||||
|
||||
// Enemy fixed-wings that will need to spawn in the air.
|
||||
opfor_air = [
|
||||
"RHS_Su25SM_vvs", // Su-25
|
||||
"RUS_VKS_su25sm", // Su-25 (KH29)
|
||||
"RUS_VKS_mig29s",
|
||||
"RUS_VKS_mig29smt",
|
||||
"RUS_VKS_tu95ms6"
|
||||
];
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user