12 Commits
Author SHA1 Message Date
InHooman f905abd8c1 Some weird input boi lol 2025-08-16 17:16:42 +03:00
InHooman bc1e12773a Replaced 40mm with rifle grenades as per Lena's request 2025-08-10 02:23:19 +03:00
InHooman d3cad29c19 No comment. 2025-08-03 17:06:08 +03:00
InHooman 2eb2992787 Finally, radios 2025-08-03 16:58:15 +03:00
InHooman ce19b7dc2a Added TXA and Suture 2025-08-02 21:12:28 +03:00
InHooman 644fc14bbc another tbd fix 2025-07-13 19:27:50 +03:00
InHooman 2db81d9c5e Wrong place 2025-07-12 22:53:33 +03:00
InHooman ae8f93182d Added boxes for tbd_mortars 2025-07-12 22:35:04 +03:00
InHooman 26c8fc7653 Hotfixed the comma 2025-07-12 21:41:34 +03:00
InHooman c090b8f672 Militia squad changes rollback 2025-07-12 21:29:58 +03:00
InHooman 0611e97ff9 Militia squad changes, T-80 fixes, new Yugo ak, new arty additions 2025-06-29 20:00:35 +03:00
InHooman f34594ee7b "A fucking comma" - Redcode 2025-06-28 19:31:20 +03:00
4 changed files with 49 additions and 23 deletions
@@ -14,6 +14,7 @@ GRLIB_arsenal_weapons = [
"rhs_weap_m76", "rhs_weap_m76",
"rhs_weap_savz58p", "rhs_weap_savz58p",
"rhs_weap_savz58v", "rhs_weap_savz58v",
"rhs_weap_m92",
"rhs_weap_savz61", "rhs_weap_savz61",
"rhs_weap_savz61_folded", "rhs_weap_savz61_folded",
"gm_akm_wud", "gm_akm_wud",
@@ -136,6 +137,7 @@ GRLIB_arsenal_weapons = [
"rhs_weap_rsp30_green", "rhs_weap_rsp30_green",
"rhs_weap_rsp30_red", "rhs_weap_rsp30_red",
"rhs_weap_tr8", "rhs_weap_tr8",
"rhs_weap_Izh18",
//Turrets //Turrets
"ace_compat_rhs_afrf3_2b14_carry", "ace_compat_rhs_afrf3_2b14_carry",
@@ -302,8 +304,8 @@ GRLIB_arsenal_magazines = [
"rhsgref_10Rnd_792x57_m67", "rhsgref_10Rnd_792x57_m67",
"rhs_30Rnd_762x39mm_Savz58", "rhs_30Rnd_762x39mm_Savz58",
"rhs_30Rnd_762x39mm_Savz58_tracer", "rhs_30Rnd_762x39mm_Savz58_tracer",
"rhs_10Rnd_765x17mm_vz61", "rhsgref_10rnd_765x17_vz61",
"rhs_20Rnd_765x17mm_vz61", "rhsgref_20rnd_765x17_vz61",
"UK3CB_RPD_100rnd_762x39_G", "UK3CB_RPD_100rnd_762x39_G",
"UK3CB_RPD_100rnd_762x39_R", "UK3CB_RPD_100rnd_762x39_R",
"UK3CB_RPD_100rnd_762x39_W", "UK3CB_RPD_100rnd_762x39_W",
@@ -390,6 +392,8 @@ GRLIB_arsenal_magazines = [
"gm_8Rnd_9x18mm_B_pst_pm_blk", "gm_8Rnd_9x18mm_B_pst_pm_blk",
"rhs_mag_762x25_8", "rhs_mag_762x25_8",
"rhs_mag_9k38_rocket", "rhs_mag_9k38_rocket",
"rhsgref_1Rnd_00Buck",
"rhsgref_1Rnd_Slug",
//Underbarrel Grenades //Underbarrel Grenades
"rhs_GDM40", "rhs_GDM40",
@@ -880,6 +884,7 @@ GRLIB_arsenal_items = [
"kat_retractor", "kat_retractor",
"kat_scalpel", "kat_scalpel",
"kat_stethoscope", "kat_stethoscope",
"kat_TXA",
// Food // Food
"ACE_Canteen", "ACE_Canteen",
@@ -907,7 +912,7 @@ GRLIB_arsenal_items = [
"ACE_bloodIV", // Blood IV (1000 ml) "ACE_bloodIV", // Blood IV (1000 ml)
"ACE_bodyBag", // Bodybag "ACE_bodyBag", // Bodybag
"ACE_CableTie", // Cable Tie "ACE_CableTie", // Cable Tie
"ACE_Chemlight_Shield" // Chemlight Shield "ACE_Chemlight_Shield", // Chemlight Shield
"ACE_DeadManSwitch", // Dead Man's Switch "ACE_DeadManSwitch", // Dead Man's Switch
"ACE_DefusalKit", // Defusal Kit "ACE_DefusalKit", // Defusal Kit
"ACE_EarPlugs", // Earplugs "ACE_EarPlugs", // Earplugs
@@ -935,9 +940,14 @@ GRLIB_arsenal_items = [
"ACE_salineIV", // Saline IV (1000 ml) "ACE_salineIV", // Saline IV (1000 ml)
"ACE_Sandbag_empty", // Sandbag (empty) "ACE_Sandbag_empty", // Sandbag (empty)
"ACE_splint", // Splint "ACE_splint", // Splint
"ACE_suture", // Suture
"ACE_surgicalKit", // Surgical Kit "ACE_surgicalKit", // Surgical Kit
"ACE_tourniquet", // Tourniquet (CAT) "ACE_tourniquet", // Tourniquet (CAT)
"ACE_wirecutter" // Wirecutter "ACE_wirecutter", // Wirecutter
// ACRE Radios
"ACRE_SEM52SL",
"ACRE_SEM70"
]; ];
GRLIB_arsenal_backpacks = [ GRLIB_arsenal_backpacks = [
@@ -123,10 +123,10 @@ heavy_vehicles = [
["rhs_t72ba_tv",525,575,350], // T-72A (1984) ["rhs_t72ba_tv",525,575,350], // T-72A (1984)
["rhs_t72bb_tv",550,575,350], // T-72B (1985) ["rhs_t72bb_tv",550,575,350], // T-72B (1985)
["rhs_t72bc_tv",575,575,350], // T-72B (1989) ["rhs_t72bc_tv",575,575,350], // T-72B (1989)
["mkk_t80b_r",600,600,400], // T-80B ["rhs_t80b",600,600,400], // T-80B
["mkk_t80bv_r",625,600,400], // T-80BV ["rhs_t80bvk",625,600,400], // T-80BVK
["mkk_t80_u_r",650,600,400], // T-80U ["rhs_t80u",650,600,400], // T-80U
["mkk_t80_ue1_r",675,600,400], // T-80UE-1 ["rhs_t80uk",675,600,400], // T-80UK
["UK3CB_CW_SOV_O_LATE_Gaz66_ZU23",150,200,75], // GAZ-66 ["UK3CB_CW_SOV_O_LATE_Gaz66_ZU23",150,200,75], // GAZ-66
["UK3CB_CW_SOV_O_LATE_Ural_Zu23",150,200,100], // ZU-23 URAL ["UK3CB_CW_SOV_O_LATE_Ural_Zu23",150,200,100], // ZU-23 URAL
["UK3CB_CW_SOV_O_LATE_MTLB_ZU23",225,200,100], // MT-LB ZU-23 ["UK3CB_CW_SOV_O_LATE_MTLB_ZU23",225,200,100], // MT-LB ZU-23
@@ -170,13 +170,29 @@ air_vehicles = [
]; ];
static_vehicles = [ static_vehicles = [
["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM HMG
["gm_gc_army_fagot_launcher_tripod",50,100,0], // 9K111 Fagot ATGM
["rhs_SPG9M_MSV",50,75,0], // SPG-9 Recoilles rifle
["tbd_mt12",100,150,0], // MT-12 Anti-tank gun
["gm_gc_army_2b11",50,75,0], // 2B11 Mortar ["gm_gc_army_2b11",50,75,0], // 2B11 Mortar
["gm_gc_army_fagot_launcher_tripod",50,100,0], // Static FAGOT ["tbd_2b9_vasilek",125,150,0], // 2B9 Vasilek automatic mortar (Towable)
["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM ["tbd_d20_vanilla",100,200,0], // D-20 Howitzer (Towable)
["rhs_SPG9M_MSV",50,75,0], // SPG-9 ["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable)
["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla ["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla
["RHS_ZU23_MSV",100,150,0], // Static ZU-23 (Towable) ["RHS_ZU23_MSV",100,150,0], // ZU-23 (Towable)
["rhs_D30_msv",100,250,0] // Static D-30 (Towable) ["tbd_d20",100,200,25], // D-20 Howitzer (Towable, Advanced verison)
["tbd_mortars_152mm_box_he",0,0,0],
["tbd_mortars_152mm_box_dpicm",0,0,0],
["tbd_mortars_152mm_box_laser",0,0,0],
["tbd_mortars_100mm_box_he",0,0,0],
["tbd_mortars_100mm_box_heat",0,0,0],
["tbd_mortars_100mm_box_ap",0,0,0],
["tbd_mortars_100mm_box_atgm",0,0,0],
["tbd_2b9_vasilek_magazine",0,0,0],
["tbd_mortar_82mm_box_he",0,0,0],
["tbd_mortar_82mm_box_cumul",0,0,0],
["tbd_mortar_82mm_box_illum",0,0,0],
["tbd_mortar_82mm_box_smoke",0,0,0]
]; ];
buildings = [ buildings = [
@@ -233,7 +233,7 @@ KPLIB_o_squadAir = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opf
// //
// Mixed squads // Mixed squads
KPLIB_o_squadStd = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman, opfor_grenadier, opfor_rpg, opfor_rpg_assistant]; KPLIB_o_squadStd = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman, opfor_grenadier, opfor_rpg, opfor_rpg_assistant];
KPLIB_o_squadInf = [opfor_squad_leader_late, opfor_medic, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman_late, opfor_rifleman, opfor_grenadier_heavy]; KPLIB_o_squadInf = [opfor_squad_leader_late, opfor_medic, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman_late, opfor_rifleman, opfor_grenadier];
KPLIB_o_squadTank = [opfor_squad_leader, opfor_medic_late, opfor_machinegunner_late, opfor_rpg, opfor_rpg_assistant, opfor_at, opfor_at_assistant, opfor_rpg_late]; KPLIB_o_squadTank = [opfor_squad_leader, opfor_medic_late, opfor_machinegunner_late, opfor_rpg, opfor_rpg_assistant, opfor_at, opfor_at_assistant, opfor_rpg_late];
KPLIB_o_squadAir = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_rpg_late, opfor_rpg_assistant, opfor_aa_late, opfor_aa_late, opfor_aa]; KPLIB_o_squadAir = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_rpg_late, opfor_rpg_assistant, opfor_aa_late, opfor_aa_late, opfor_aa];
@@ -65,15 +65,15 @@ Therefore, adding the same value twice or three times means they are more likely
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. /* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */ Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
militia_squad = [ militia_squad = [
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite) "gm_ge_bgs_sf_squadleader_sig551_90_blk", // Squad Leader
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite) "gm_ge_bgs_sf_specialist_hk512_80_blk", // Specialist (HK 512)
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman "gm_ge_bgs_sf_rifleman_mp5a2_80_blk", // Rifleman
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman "gm_ge_bgs_sf_rifleman_mp5a2_90_blk", // Rifleman
"gm_ge_army_antitank_g36a1_pzf3_90_flk", // Rifleman (AT) "gm_ge_army_antitank_g36a1_pzf3_90_blk", // Rifleman (AT)
"gm_ge_army_machinegunner_mg3_90_flk", // Autorifleman "gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman
"gm_ge_army_marksman_g3a3_90_flk", // Marksman "gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman
"gm_ge_army_medic_g36a1_90_flk", // Medic "gm_ge_army_medic_g36a1_90_blk" // Medic
"gm_ge_army_engineer_g36a1_90_flk" // Engineer // "gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier
]; ];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita. // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.