Hotfixed the comma
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@@ -179,8 +179,8 @@ static_vehicles = [
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["tbd_d20_vanilla",100,200,0], // D-20 Howitzer (Towable)
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["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable)
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["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla
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["RHS_ZU23_MSV",100,150,0] // ZU-23 (Towable)
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["tbd_d20",100,200,25], // D-20 Howitzer (Towable, Advanced verison)
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["RHS_ZU23_MSV",100,150,0], // ZU-23 (Towable)
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["tbd_d20",100,200,25] // D-20 Howitzer (Towable, Advanced verison)
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];
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buildings = [
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@@ -65,15 +65,15 @@ Therefore, adding the same value twice or three times means they are more likely
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/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
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Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
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militia_squad = [
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite)
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
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"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman
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"gm_ge_army_antitank_g36a1_pzf3_90_flk", // Rifleman (AT)
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"gm_ge_army_machinegunner_mg3_90_flk", // Autorifleman
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"gm_ge_army_marksman_g3a3_90_flk", // Marksman
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"gm_ge_army_medic_g36a1_90_flk", // Medic
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"gm_ge_army_engineer_g36a1_90_flk" // Engineer
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"gm_ge_bgs_sf_squadleader_sig551_90_blk", // Squad Leader
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"gm_ge_bgs_sf_specialist_hk512_80_blk", // Specialist (HK 512)
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"gm_ge_bgs_sf_rifleman_mp5a2_80_blk", // Rifleman
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"gm_ge_bgs_sf_rifleman_mp5a2_90_blk", // Rifleman
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"gm_ge_army_antitank_g36a1_pzf3_90_blk", // Rifleman (AT)
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"gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman
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"gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman
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"gm_ge_army_medic_g36a1_90_blk", // Medic
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"gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier
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];
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// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.
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