3 Commits

Author SHA1 Message Date
26c8fc7653 Hotfixed the comma 2025-07-12 21:41:34 +03:00
c090b8f672 Militia squad changes rollback 2025-07-12 21:29:58 +03:00
0611e97ff9 Militia squad changes, T-80 fixes, new Yugo ak, new arty additions 2025-06-29 20:00:35 +03:00
3 changed files with 28 additions and 20 deletions

View File

@@ -14,6 +14,7 @@ GRLIB_arsenal_weapons = [
"rhs_weap_m76", "rhs_weap_m76",
"rhs_weap_savz58p", "rhs_weap_savz58p",
"rhs_weap_savz58v", "rhs_weap_savz58v",
"rhs_weap_m92",
"rhs_weap_savz61", "rhs_weap_savz61",
"rhs_weap_savz61_folded", "rhs_weap_savz61_folded",
"gm_akm_wud", "gm_akm_wud",
@@ -136,6 +137,7 @@ GRLIB_arsenal_weapons = [
"rhs_weap_rsp30_green", "rhs_weap_rsp30_green",
"rhs_weap_rsp30_red", "rhs_weap_rsp30_red",
"rhs_weap_tr8", "rhs_weap_tr8",
"rhs_weap_Izh18",
//Turrets //Turrets
"ace_compat_rhs_afrf3_2b14_carry", "ace_compat_rhs_afrf3_2b14_carry",
@@ -302,8 +304,8 @@ GRLIB_arsenal_magazines = [
"rhsgref_10Rnd_792x57_m67", "rhsgref_10Rnd_792x57_m67",
"rhs_30Rnd_762x39mm_Savz58", "rhs_30Rnd_762x39mm_Savz58",
"rhs_30Rnd_762x39mm_Savz58_tracer", "rhs_30Rnd_762x39mm_Savz58_tracer",
"rhs_10Rnd_765x17mm_vz61", "rhsgref_10rnd_765x17_vz61",
"rhs_20Rnd_765x17mm_vz61", "rhsgref_20rnd_765x17_vz61",
"UK3CB_RPD_100rnd_762x39_G", "UK3CB_RPD_100rnd_762x39_G",
"UK3CB_RPD_100rnd_762x39_R", "UK3CB_RPD_100rnd_762x39_R",
"UK3CB_RPD_100rnd_762x39_W", "UK3CB_RPD_100rnd_762x39_W",
@@ -390,6 +392,8 @@ GRLIB_arsenal_magazines = [
"gm_8Rnd_9x18mm_B_pst_pm_blk", "gm_8Rnd_9x18mm_B_pst_pm_blk",
"rhs_mag_762x25_8", "rhs_mag_762x25_8",
"rhs_mag_9k38_rocket", "rhs_mag_9k38_rocket",
"rhsgref_1Rnd_00Buck",
"rhsgref_1Rnd_Slug",
//Underbarrel Grenades //Underbarrel Grenades
"rhs_GDM40", "rhs_GDM40",

View File

@@ -123,10 +123,10 @@ heavy_vehicles = [
["rhs_t72ba_tv",525,575,350], // T-72A (1984) ["rhs_t72ba_tv",525,575,350], // T-72A (1984)
["rhs_t72bb_tv",550,575,350], // T-72B (1985) ["rhs_t72bb_tv",550,575,350], // T-72B (1985)
["rhs_t72bc_tv",575,575,350], // T-72B (1989) ["rhs_t72bc_tv",575,575,350], // T-72B (1989)
["mkk_t80b_r",600,600,400], // T-80B ["rhs_t80b",600,600,400], // T-80B
["mkk_t80bv_r",625,600,400], // T-80BV ["rhs_t80bvk",625,600,400], // T-80BVK
["mkk_t80_u_r",650,600,400], // T-80U ["rhs_t80u",650,600,400], // T-80U
["mkk_t80_ue1_r",675,600,400], // T-80UE-1 ["rhs_t80uk",675,600,400], // T-80UK
["UK3CB_CW_SOV_O_LATE_Gaz66_ZU23",150,200,75], // GAZ-66 ["UK3CB_CW_SOV_O_LATE_Gaz66_ZU23",150,200,75], // GAZ-66
["UK3CB_CW_SOV_O_LATE_Ural_Zu23",150,200,100], // ZU-23 URAL ["UK3CB_CW_SOV_O_LATE_Ural_Zu23",150,200,100], // ZU-23 URAL
["UK3CB_CW_SOV_O_LATE_MTLB_ZU23",225,200,100], // MT-LB ZU-23 ["UK3CB_CW_SOV_O_LATE_MTLB_ZU23",225,200,100], // MT-LB ZU-23
@@ -170,13 +170,17 @@ air_vehicles = [
]; ];
static_vehicles = [ static_vehicles = [
["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM HMG
["gm_gc_army_fagot_launcher_tripod",50,100,0], // 9K111 Fagot ATGM
["rhs_SPG9M_MSV",50,75,0], // SPG-9 Recoilles rifle
["tbd_mt12",100,150,0], // MT-12 Anti-tank gun
["gm_gc_army_2b11",50,75,0], // 2B11 Mortar ["gm_gc_army_2b11",50,75,0], // 2B11 Mortar
["gm_gc_army_fagot_launcher_tripod",50,100,0], // Static FAGOT ["tbd_2b9_vasilek",125,150,0], // 2B9 Vasilek automatic mortar (Towable)
["gm_gc_army_dshkm_aatripod",50,50,0], // DSHkM ["tbd_d20_vanilla",100,200,0], // D-20 Howitzer (Towable)
["rhs_SPG9M_MSV",50,75,0], // SPG-9 ["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable)
["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla ["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla
["RHS_ZU23_MSV",100,150,0], // Static ZU-23 (Towable) ["RHS_ZU23_MSV",100,150,0], // ZU-23 (Towable)
["rhs_D30_msv",100,250,0] // Static D-30 (Towable) ["tbd_d20",100,200,25] // D-20 Howitzer (Towable, Advanced verison)
]; ];
buildings = [ buildings = [

View File

@@ -65,15 +65,15 @@ Therefore, adding the same value twice or three times means they are more likely
/* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders. /* Militia infantry. Lightweight soldier classnames the game will pick from randomly as sector defenders.
Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */ Think of them like garrison or military police forces, which are more meant to control the local population instead of fighting enemy armies. */
militia_squad = [ militia_squad = [
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite) "gm_ge_bgs_sf_squadleader_sig551_90_blk", // Squad Leader
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman (Lite) "gm_ge_bgs_sf_specialist_hk512_80_blk", // Specialist (HK 512)
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman "gm_ge_bgs_sf_rifleman_mp5a2_80_blk", // Rifleman
"gm_ge_army_rifleman_g36a1_90_flk", // Rifleman "gm_ge_bgs_sf_rifleman_mp5a2_90_blk", // Rifleman
"gm_ge_army_antitank_g36a1_pzf3_90_flk", // Rifleman (AT) "gm_ge_army_antitank_g36a1_pzf3_90_blk", // Rifleman (AT)
"gm_ge_army_machinegunner_mg3_90_flk", // Autorifleman "gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman
"gm_ge_army_marksman_g3a3_90_flk", // Marksman "gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman
"gm_ge_army_medic_g36a1_90_flk", // Medic "gm_ge_army_medic_g36a1_90_blk", // Medic
"gm_ge_army_engineer_g36a1_90_flk" // Engineer "gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier
]; ];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita. // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.