7 Commits

Author SHA1 Message Date
bc1e12773a Replaced 40mm with rifle grenades as per Lena's request 2025-08-10 02:23:19 +03:00
d3cad29c19 No comment. 2025-08-03 17:06:08 +03:00
2eb2992787 Finally, radios 2025-08-03 16:58:15 +03:00
ce19b7dc2a Added TXA and Suture 2025-08-02 21:12:28 +03:00
644fc14bbc another tbd fix 2025-07-13 19:27:50 +03:00
2db81d9c5e Wrong place 2025-07-12 22:53:33 +03:00
ae8f93182d Added boxes for tbd_mortars 2025-07-12 22:35:04 +03:00
4 changed files with 23 additions and 5 deletions

View File

@@ -884,6 +884,7 @@ GRLIB_arsenal_items = [
"kat_retractor", "kat_retractor",
"kat_scalpel", "kat_scalpel",
"kat_stethoscope", "kat_stethoscope",
"kat_TXA",
// Food // Food
"ACE_Canteen", "ACE_Canteen",
@@ -939,9 +940,14 @@ GRLIB_arsenal_items = [
"ACE_salineIV", // Saline IV (1000 ml) "ACE_salineIV", // Saline IV (1000 ml)
"ACE_Sandbag_empty", // Sandbag (empty) "ACE_Sandbag_empty", // Sandbag (empty)
"ACE_splint", // Splint "ACE_splint", // Splint
"ACE_suture", // Suture
"ACE_surgicalKit", // Surgical Kit "ACE_surgicalKit", // Surgical Kit
"ACE_tourniquet", // Tourniquet (CAT) "ACE_tourniquet", // Tourniquet (CAT)
"ACE_wirecutter" // Wirecutter "ACE_wirecutter", // Wirecutter
// ACRE Radios
"ACRE_SEM52SL",
"ACRE_SEM70"
]; ];
GRLIB_arsenal_backpacks = [ GRLIB_arsenal_backpacks = [

View File

@@ -180,7 +180,19 @@ static_vehicles = [
["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable) ["rhs_D30_msv",100,250,0], // D-30 Howitzer (Towable)
["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla ["rhs_Igla_AA_pod_msv",50,150,0], // Static Igla
["RHS_ZU23_MSV",100,150,0], // ZU-23 (Towable) ["RHS_ZU23_MSV",100,150,0], // ZU-23 (Towable)
["tbd_d20",100,200,25] // D-20 Howitzer (Towable, Advanced verison) ["tbd_d20",100,200,25], // D-20 Howitzer (Towable, Advanced verison)
["tbd_mortars_152mm_box_he",0,0,0],
["tbd_mortars_152mm_box_dpicm",0,0,0],
["tbd_mortars_152mm_box_laser",0,0,0],
["tbd_mortars_100mm_box_he",0,0,0],
["tbd_mortars_100mm_box_heat",0,0,0],
["tbd_mortars_100mm_box_ap",0,0,0],
["tbd_mortars_100mm_box_atgm",0,0,0],
["tbd_2b9_vasilek_magazine",0,0,0],
["tbd_mortar_82mm_box_he",0,0,0],
["tbd_mortar_82mm_box_cumul",0,0,0],
["tbd_mortar_82mm_box_illum",0,0,0],
["tbd_mortar_82mm_box_smoke",0,0,0]
]; ];
buildings = [ buildings = [

View File

@@ -233,7 +233,7 @@ KPLIB_o_squadAir = [opfor_squad_leader, opfor_medic, opfor_machinegunner, opf
// //
// Mixed squads // Mixed squads
KPLIB_o_squadStd = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman, opfor_grenadier, opfor_rpg, opfor_rpg_assistant]; KPLIB_o_squadStd = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman, opfor_grenadier, opfor_rpg, opfor_rpg_assistant];
KPLIB_o_squadInf = [opfor_squad_leader_late, opfor_medic, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman_late, opfor_rifleman, opfor_grenadier_heavy]; KPLIB_o_squadInf = [opfor_squad_leader_late, opfor_medic, opfor_machinegunner_late, opfor_heavygunner, opfor_marksman_late, opfor_rifleman, opfor_grenadier];
KPLIB_o_squadTank = [opfor_squad_leader, opfor_medic_late, opfor_machinegunner_late, opfor_rpg, opfor_rpg_assistant, opfor_at, opfor_at_assistant, opfor_rpg_late]; KPLIB_o_squadTank = [opfor_squad_leader, opfor_medic_late, opfor_machinegunner_late, opfor_rpg, opfor_rpg_assistant, opfor_at, opfor_at_assistant, opfor_rpg_late];
KPLIB_o_squadAir = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_rpg_late, opfor_rpg_assistant, opfor_aa_late, opfor_aa_late, opfor_aa]; KPLIB_o_squadAir = [opfor_squad_leader_late, opfor_medic_late, opfor_machinegunner_late, opfor_rpg_late, opfor_rpg_assistant, opfor_aa_late, opfor_aa_late, opfor_aa];

View File

@@ -73,7 +73,7 @@ militia_squad = [
"gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman "gm_ge_bgs_sf_machinegunner_g8_90_blk", // Autorifleman
"gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman "gm_ge_bgs_sf_marksman_psg1_90_blk", // Marksman
"gm_ge_army_medic_g36a1_90_blk", // Medic "gm_ge_army_medic_g36a1_90_blk", // Medic
"gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier // "gm_ge_bgs_sf_grenadier_hk69a1_80_blk" // Grenadier
]; ];
// Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita. // Militia vehicles. Lightweight vehicle classnames the game will pick from randomly as sector defenders. Can also be empty for only infantry milita.