Fix torso par issue
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@@ -891,7 +891,7 @@ namespace SlaveMatrix
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X0Y0_胴6_柄 = pars2["柄"].ToPar();
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X0Y0_胴6_縦影 = pars2["縦影"].ToPar();
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pars2 = pars["胴5"].ToPars();
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X0Y0_胴5_胴 = pars2["Torso"].ToPar();
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X0Y0_胴5_胴 = pars2["胴"].ToPar();
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X0Y0_胴5_柄 = pars2["柄"].ToPar();
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X0Y0_胴5_縦影 = pars2["縦影"].ToPar();
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pars2 = pars["輪2"].ToPars();
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@@ -87,7 +87,6 @@ namespace SlaveMatrix
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[OnDeserialized]
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private void OnDeserialized(StreamingContext _) => ThisType = GetType();
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public virtual Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return null;
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@@ -23,7 +23,7 @@ namespace SlaveMatrix
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UITitle = GameText.スレイブマトリクス,
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Unit = Sta.HighQuality ? 2203.0 : 1101.5,
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ShowFPS = Sta.ShowFPS,
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Base = new Rect(4.0, 3.0, percent / 100.0),
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Base = new Rectangle(4.0, 3.0, percent / 100.0),
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DisQuality = 1.0,
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HitAccuracy = 0.3
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};
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