Fix torso par issue

This commit is contained in:
Absolutely disgusting
2025-10-29 21:12:24 +04:00
parent 67543bea12
commit 1f3a1c81e2
3 changed files with 2 additions and 3 deletions

View File

@@ -891,7 +891,7 @@ namespace SlaveMatrix
X0Y0_胴6_柄 = pars2["柄"].ToPar(); X0Y0_胴6_柄 = pars2["柄"].ToPar();
X0Y0_胴6_縦影 = pars2["縦影"].ToPar(); X0Y0_胴6_縦影 = pars2["縦影"].ToPar();
pars2 = pars["胴5"].ToPars(); pars2 = pars["胴5"].ToPars();
X0Y0_胴5_胴 = pars2["Torso"].ToPar(); X0Y0_胴5_胴 = pars2[""].ToPar();
X0Y0_胴5_柄 = pars2["柄"].ToPar(); X0Y0_胴5_柄 = pars2["柄"].ToPar();
X0Y0_胴5_縦影 = pars2["縦影"].ToPar(); X0Y0_胴5_縦影 = pars2["縦影"].ToPar();
pars2 = pars["輪2"].ToPars(); pars2 = pars["輪2"].ToPars();

View File

@@ -87,7 +87,6 @@ namespace SlaveMatrix
[OnDeserialized] [OnDeserialized]
private void OnDeserialized(StreamingContext _) => ThisType = GetType(); private void OnDeserialized(StreamingContext _) => ThisType = GetType();
public virtual Ele GetEle(double DisUnit, Med Med, ) public virtual Ele GetEle(double DisUnit, Med Med, )
{ {
return null; return null;

View File

@@ -23,7 +23,7 @@ namespace SlaveMatrix
UITitle = GameText., UITitle = GameText.,
Unit = Sta.HighQuality ? 2203.0 : 1101.5, Unit = Sta.HighQuality ? 2203.0 : 1101.5,
ShowFPS = Sta.ShowFPS, ShowFPS = Sta.ShowFPS,
Base = new Rect(4.0, 3.0, percent / 100.0), Base = new Rectangle(4.0, 3.0, percent / 100.0),
DisQuality = 1.0, DisQuality = 1.0,
HitAccuracy = 0.3 HitAccuracy = 0.3
}; };