Fix torso par issue
This commit is contained in:
@@ -891,7 +891,7 @@ namespace SlaveMatrix
|
|||||||
X0Y0_胴6_柄 = pars2["柄"].ToPar();
|
X0Y0_胴6_柄 = pars2["柄"].ToPar();
|
||||||
X0Y0_胴6_縦影 = pars2["縦影"].ToPar();
|
X0Y0_胴6_縦影 = pars2["縦影"].ToPar();
|
||||||
pars2 = pars["胴5"].ToPars();
|
pars2 = pars["胴5"].ToPars();
|
||||||
X0Y0_胴5_胴 = pars2["Torso"].ToPar();
|
X0Y0_胴5_胴 = pars2["胴"].ToPar();
|
||||||
X0Y0_胴5_柄 = pars2["柄"].ToPar();
|
X0Y0_胴5_柄 = pars2["柄"].ToPar();
|
||||||
X0Y0_胴5_縦影 = pars2["縦影"].ToPar();
|
X0Y0_胴5_縦影 = pars2["縦影"].ToPar();
|
||||||
pars2 = pars["輪2"].ToPars();
|
pars2 = pars["輪2"].ToPars();
|
||||||
|
|||||||
@@ -87,7 +87,6 @@ namespace SlaveMatrix
|
|||||||
[OnDeserialized]
|
[OnDeserialized]
|
||||||
private void OnDeserialized(StreamingContext _) => ThisType = GetType();
|
private void OnDeserialized(StreamingContext _) => ThisType = GetType();
|
||||||
|
|
||||||
|
|
||||||
public virtual Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
|
public virtual Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ namespace SlaveMatrix
|
|||||||
UITitle = GameText.スレイブマトリクス,
|
UITitle = GameText.スレイブマトリクス,
|
||||||
Unit = Sta.HighQuality ? 2203.0 : 1101.5,
|
Unit = Sta.HighQuality ? 2203.0 : 1101.5,
|
||||||
ShowFPS = Sta.ShowFPS,
|
ShowFPS = Sta.ShowFPS,
|
||||||
Base = new Rect(4.0, 3.0, percent / 100.0),
|
Base = new Rectangle(4.0, 3.0, percent / 100.0),
|
||||||
DisQuality = 1.0,
|
DisQuality = 1.0,
|
||||||
HitAccuracy = 0.3
|
HitAccuracy = 0.3
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user