Added rename to Body
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@@ -111,21 +111,21 @@ namespace SlaveMatrix
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{
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ThisType = GetType();
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Dif dif = new Dif(Sta.スタンプ["ぶっかけ"][0]);
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本体 = new Difs();
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本体.Tag = dif.Tag;
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本体.Add(dif);
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Pars pars = 本体[0][0];
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_精液 = pars["精液"].ToPar();
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pars = 本体[0][1];
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pars = Body[0][1];
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X0Y1_精液 = pars["精液"].ToPar();
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pars = 本体[0][2];
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pars = Body[0][2];
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X0Y2_精液 = pars["精液"].ToPar();
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pars = 本体[0][3];
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pars = Body[0][3];
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X0Y3_精液 = pars["精液"].ToPar();
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pars = 本体[0][4];
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pars = Body[0][4];
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X0Y4_精液 = pars["精液"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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@@ -168,7 +168,7 @@ namespace SlaveMatrix
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public override void 色更新()
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{
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switch (本体.IndexY)
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switch (Body.IndexY)
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{
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case 0:
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X0Y0_精液CP.Update();
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