Added rename to Body
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@@ -128,19 +128,19 @@ namespace SlaveMatrix
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}
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}
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public JointS 肛門精液_接続点 => new JointS(本体, X0Y0_肛門2, 0);
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public JointS 肛門精液_接続点 => new JointS(Body, X0Y0_肛門2, 0);
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public 肛門_人(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 肛門_人D e)
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{
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肛門_人 肛門_人2 = this;
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ThisType = GetType();
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本体 = new Difs(Sta.胴体["肛門"]);
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Pars pars = 本体[0][0];
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Body = new Difs(Sta.胴体["肛門"]);
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Pars pars = Body[0][0];
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X0Y0_肛門3 = pars["肛門3"].ToPar();
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X0Y0_肛門2 = pars["肛門2"].ToPar();
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X0Y0_肛門1 = pars["肛門1"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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