Added rename to Body
This commit is contained in:
@@ -1853,7 +1853,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
}
|
||||
|
||||
public JointS 頭部後_接続点 => new JointS(本体, X0Y0_頭部, 0);
|
||||
public JointS 頭部後_接続点 => new JointS(Body, X0Y0_頭部, 0);
|
||||
|
||||
public 頭頂_宇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 頭頂_宇D e)
|
||||
{
|
||||
@@ -1862,10 +1862,10 @@ namespace SlaveMatrix
|
||||
Dif dif = new Dif();
|
||||
dif.Tag = "エイリアン";
|
||||
dif.Add(new Pars(Sta.肢中["頭部前"][0][0]));
|
||||
本体 = new Difs();
|
||||
本体.Tag = dif.Tag;
|
||||
本体.Add(dif);
|
||||
Pars pars = 本体[0][0];
|
||||
Body = new Difs();
|
||||
Body.Tag = dif.Tag;
|
||||
Body.Add(dif);
|
||||
Pars pars = Body[0][0];
|
||||
X0Y0_頭部 = pars["頭部"].ToPar();
|
||||
Pars pars2 = pars["頭頂部"].ToPars();
|
||||
Pars pars3 = pars2["透"].ToPars();
|
||||
@@ -1965,8 +1965,8 @@ namespace SlaveMatrix
|
||||
X0Y0_縁上_鱗_鱗右_鱗1 = pars4["鱗1"].ToPar();
|
||||
X0Y0_縁上_鱗_鱗1 = pars3["鱗1"].ToPar();
|
||||
X0Y0_縁上_鱗_鱗2 = pars3["鱗2"].ToPar();
|
||||
本体.SetJoints();
|
||||
接続根 = new JointD(本体);
|
||||
Body.SetJoints();
|
||||
接続根 = new JointD(Body);
|
||||
右 = e.右;
|
||||
反転X = e.反転X;
|
||||
反転Y = e.反転Y;
|
||||
|
||||
Reference in New Issue
Block a user