Added rename to Body
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@@ -140,23 +140,23 @@ namespace SlaveMatrix
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}
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}
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public JointS LowerArm_接続点 => new JointS(本体, X0Y0_UpperArm, 1);
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public JointS LowerArm_接続点 => new JointS(Body, X0Y0_UpperArm, 1);
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public UpperArm_蹄(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_蹄D e)
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{
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UpperArm_蹄 UpperArm_蹄2 = this;
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ThisType = GetType();
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Dif dif = new Dif(Sta.腕左["四足UpperArm"][1]);
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本体 = new Difs();
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本体.Tag = dif.Tag;
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本体.Add(dif);
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Pars pars = 本体[0][0];
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_筋肉上 = pars["筋肉上"].ToPar();
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X0Y0_UpperArm = pars["上腕"].ToPar();
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X0Y0_筋肉下 = pars["筋肉下"].ToPar();
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Xasix = false;
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本体.SetJoints();
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接続根 = new JointD(本体);
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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@@ -213,7 +213,7 @@ namespace SlaveMatrix
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{
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double num = (右 ? (-1.0) : 1.0);
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X0Y0_UpperArm.AngleBase = num * -96.0;
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本体.JoinPAall();
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Body.JoinPAall();
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}
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public override void 色更新()
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