Added rename to Body
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@@ -398,14 +398,14 @@ namespace SlaveMatrix
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}
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}
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public JointS LowerArm_接続点 => new JointS(本体, X0Y0_鳥翼UpperArm, 0);
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public JointS LowerArm_接続点 => new JointS(Body, X0Y0_鳥翼UpperArm, 0);
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public UpperArm_鳥(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, UpperArm_鳥D e)
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{
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UpperArm_鳥 UpperArm_鳥2 = this;
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ThisType = GetType();
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本体 = new Difs(Sta.腕左["鳥翼UpperArm"]);
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Pars pars = 本体[0][0];
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Body = new Difs(Sta.腕左["鳥翼UpperArm"]);
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Pars pars = Body[0][0];
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Pars pars2 = pars["風切羽"].ToPars();
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X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
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X0Y0_風切羽_羽2 = pars2["羽2"].ToPar();
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@@ -419,8 +419,8 @@ namespace SlaveMatrix
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X0Y0_竜性_鱗3 = pars2["鱗3"].ToPar();
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X0Y0_竜性_鱗4 = pars2["鱗4"].ToPar();
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Xasix = false;
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本体.SetJoints();
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接続根 = new JointD(本体);
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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@@ -503,7 +503,7 @@ namespace SlaveMatrix
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X0Y0_風切羽_羽1.AngleBase = num * -100.129973503791;
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X0Y0_風切羽_羽2.AngleBase = num * -102.129973503791;
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X0Y0_風切羽_羽3.AngleBase = num * -103.129973503791;
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本体.JoinPAall();
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Body.JoinPAall();
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}
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public override void 描画0(RenderArea Are)
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