Added rename to Body

This commit is contained in:
Absolutely disgusting
2026-01-12 06:39:36 +04:00
parent 4cf988747b
commit 34e5993970
335 changed files with 3395 additions and 3395 deletions

View File

@@ -2129,34 +2129,34 @@ namespace SlaveMatrix
}
}
public JointS Torso_接続点 => new JointS(, X0Y0_Waist, 0);
public JointS Torso_接続点 => new JointS(Body, X0Y0_Waist, 0);
public JointS _接続点 => new JointS(, X0Y0_Waist, 1);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 1);
public JointS _接続点 => new JointS(, X0Y0_Waist, 2);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 2);
public JointS _接続点 => new JointS(, X0Y0_Waist, 4);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 4);
public JointS _接続点 => new JointS(, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(, X0Y0_Waist, 6);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 6);
public JointS _接続点 => new JointS(, X0Y0_Waist, 7);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 7);
public JointS _接続点 => new JointS(, X0Y0_Waist, 8);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 8);
public JointS _接続点 => new JointS(, X0Y0_Waist, 9);
public JointS _接続点 => new JointS(Body, X0Y0_Waist, 9);
public Waist(double DisUnit, , , ModeEventDispatcher Med, WaistD e)
{
Waist Waist2 = this;
ThisType = GetType();
= new Difs(Sta.["Waist"]);
Pars pars = [0][0];
Body = new Difs(Sta.["Waist"]);
Pars pars = Body[0][0];
X0Y0_Waist = pars["腰"].ToPar();
X0Y0_股 = pars["股"].ToPar();
X0Y0_下腹 = pars["下腹"].ToPar();
@@ -2212,7 +2212,7 @@ namespace SlaveMatrix
X0Y0_ハイライト上右 = pars["ハイライト上右"].ToPar();
X0Y0_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y0_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][1];
pars = Body[0][1];
X0Y1_Waist = pars["腰"].ToPar();
X0Y1_股 = pars["股"].ToPar();
X0Y1_下腹 = pars["下腹"].ToPar();
@@ -2268,7 +2268,7 @@ namespace SlaveMatrix
X0Y1_ハイライト上右 = pars["ハイライト上右"].ToPar();
X0Y1_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y1_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][2];
pars = Body[0][2];
X0Y2_Waist = pars["腰"].ToPar();
X0Y2_股 = pars["股"].ToPar();
X0Y2_下腹 = pars["下腹"].ToPar();
@@ -2324,7 +2324,7 @@ namespace SlaveMatrix
X0Y2_ハイライト上右 = pars["ハイライト上右"].ToPar();
X0Y2_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y2_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][3];
pars = Body[0][3];
X0Y3_Waist = pars["腰"].ToPar();
X0Y3_股 = pars["股"].ToPar();
X0Y3_下腹 = pars["下腹"].ToPar();
@@ -2380,7 +2380,7 @@ namespace SlaveMatrix
X0Y3_ハイライト上右 = pars["ハイライト上右"].ToPar();
X0Y3_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y3_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][4];
pars = Body[0][4];
X0Y4_Waist = pars["腰"].ToPar();
X0Y4_股 = pars["股"].ToPar();
X0Y4_下腹 = pars["下腹"].ToPar();
@@ -2436,8 +2436,8 @@ namespace SlaveMatrix
X0Y4_ハイライト上右 = pars["ハイライト上右"].ToPar();
X0Y4_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y4_ハイライト下右 = pars["ハイライト下右"].ToPar();
.SetJoints();
= new JointD();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
@@ -2934,17 +2934,17 @@ namespace SlaveMatrix
public override void P()
{
.JoinP();
Body.JoinP();
}
public override void PA()
{
.JoinPA();
Body.JoinPA();
}
public override void 0(RenderArea Are)
{
switch (.IndexY)
switch (Body.IndexY)
{
case 0:
Are.Draw(X0Y0_Waist);
@@ -3016,7 +3016,7 @@ namespace SlaveMatrix
public override void 1(RenderArea Are)
{
switch (.IndexY)
switch (Body.IndexY)
{
case 0:
Are.Draw(X0Y0_ハイライト);
@@ -3203,7 +3203,7 @@ namespace SlaveMatrix
public override void ()
{
switch (.IndexY)
switch (Body.IndexY)
{
case 0:
X0Y0_WaistCP.Update();