Added rename to Body
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@@ -2129,34 +2129,34 @@ namespace SlaveMatrix
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}
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}
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public JointS Torso_接続点 => new JointS(本体, X0Y0_Waist, 0);
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public JointS Torso_接続点 => new JointS(Body, X0Y0_Waist, 0);
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public JointS 腿左_接続点 => new JointS(本体, X0Y0_Waist, 1);
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public JointS 腿左_接続点 => new JointS(Body, X0Y0_Waist, 1);
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public JointS 腿右_接続点 => new JointS(本体, X0Y0_Waist, 2);
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public JointS 腿右_接続点 => new JointS(Body, X0Y0_Waist, 2);
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public JointS 膣基_接続点 => new JointS(本体, X0Y0_Waist, 4);
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public JointS 膣基_接続点 => new JointS(Body, X0Y0_Waist, 4);
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public JointS 肛門_接続点 => new JointS(本体, X0Y0_Waist, 5);
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public JointS 肛門_接続点 => new JointS(Body, X0Y0_Waist, 5);
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public JointS 尾_接続点 => new JointS(本体, X0Y0_Waist, 5);
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public JointS 尾_接続点 => new JointS(Body, X0Y0_Waist, 5);
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public JointS 半身_接続点 => new JointS(本体, X0Y0_Waist, 5);
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public JointS 半身_接続点 => new JointS(Body, X0Y0_Waist, 5);
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public JointS 上着_接続点 => new JointS(本体, X0Y0_Waist, 6);
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public JointS 上着_接続点 => new JointS(Body, X0Y0_Waist, 6);
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public JointS 肌_接続点 => new JointS(本体, X0Y0_Waist, 7);
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public JointS 肌_接続点 => new JointS(Body, X0Y0_Waist, 7);
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public JointS 翼左_接続点 => new JointS(本体, X0Y0_Waist, 8);
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public JointS 翼左_接続点 => new JointS(Body, X0Y0_Waist, 8);
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public JointS 翼右_接続点 => new JointS(本体, X0Y0_Waist, 9);
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public JointS 翼右_接続点 => new JointS(Body, X0Y0_Waist, 9);
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public Waist(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, WaistD e)
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{
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Waist Waist2 = this;
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ThisType = GetType();
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本体 = new Difs(Sta.胴体["Waist"]);
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Pars pars = 本体[0][0];
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Body = new Difs(Sta.胴体["Waist"]);
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Pars pars = Body[0][0];
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X0Y0_Waist = pars["腰"].ToPar();
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X0Y0_股 = pars["股"].ToPar();
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X0Y0_下腹 = pars["下腹"].ToPar();
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@@ -2212,7 +2212,7 @@ namespace SlaveMatrix
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X0Y0_ハイライト上右 = pars["ハイライト上右"].ToPar();
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X0Y0_ハイライト下左 = pars["ハイライト下左"].ToPar();
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X0Y0_ハイライト下右 = pars["ハイライト下右"].ToPar();
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pars = 本体[0][1];
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pars = Body[0][1];
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X0Y1_Waist = pars["腰"].ToPar();
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X0Y1_股 = pars["股"].ToPar();
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X0Y1_下腹 = pars["下腹"].ToPar();
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@@ -2268,7 +2268,7 @@ namespace SlaveMatrix
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X0Y1_ハイライト上右 = pars["ハイライト上右"].ToPar();
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X0Y1_ハイライト下左 = pars["ハイライト下左"].ToPar();
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X0Y1_ハイライト下右 = pars["ハイライト下右"].ToPar();
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pars = 本体[0][2];
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pars = Body[0][2];
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X0Y2_Waist = pars["腰"].ToPar();
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X0Y2_股 = pars["股"].ToPar();
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X0Y2_下腹 = pars["下腹"].ToPar();
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@@ -2324,7 +2324,7 @@ namespace SlaveMatrix
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X0Y2_ハイライト上右 = pars["ハイライト上右"].ToPar();
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X0Y2_ハイライト下左 = pars["ハイライト下左"].ToPar();
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X0Y2_ハイライト下右 = pars["ハイライト下右"].ToPar();
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pars = 本体[0][3];
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pars = Body[0][3];
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X0Y3_Waist = pars["腰"].ToPar();
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X0Y3_股 = pars["股"].ToPar();
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X0Y3_下腹 = pars["下腹"].ToPar();
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@@ -2380,7 +2380,7 @@ namespace SlaveMatrix
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X0Y3_ハイライト上右 = pars["ハイライト上右"].ToPar();
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X0Y3_ハイライト下左 = pars["ハイライト下左"].ToPar();
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X0Y3_ハイライト下右 = pars["ハイライト下右"].ToPar();
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pars = 本体[0][4];
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pars = Body[0][4];
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X0Y4_Waist = pars["腰"].ToPar();
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X0Y4_股 = pars["股"].ToPar();
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X0Y4_下腹 = pars["下腹"].ToPar();
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@@ -2436,8 +2436,8 @@ namespace SlaveMatrix
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X0Y4_ハイライト上右 = pars["ハイライト上右"].ToPar();
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X0Y4_ハイライト下左 = pars["ハイライト下左"].ToPar();
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X0Y4_ハイライト下右 = pars["ハイライト下右"].ToPar();
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本体.SetJoints();
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接続根 = new JointD(本体);
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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@@ -2934,17 +2934,17 @@ namespace SlaveMatrix
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public override void 接続P()
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{
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本体.JoinP();
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Body.JoinP();
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}
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public override void 接続PA()
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{
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本体.JoinPA();
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Body.JoinPA();
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}
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public override void 描画0(RenderArea Are)
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{
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switch (本体.IndexY)
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switch (Body.IndexY)
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{
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case 0:
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Are.Draw(X0Y0_Waist);
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@@ -3016,7 +3016,7 @@ namespace SlaveMatrix
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public override void 描画1(RenderArea Are)
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{
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switch (本体.IndexY)
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switch (Body.IndexY)
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{
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case 0:
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Are.Draw(X0Y0_ハイライト);
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@@ -3203,7 +3203,7 @@ namespace SlaveMatrix
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public override void 色更新()
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{
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switch (本体.IndexY)
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switch (Body.IndexY)
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{
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case 0:
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X0Y0_WaistCP.Update();
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