Added more readable names for Are(RenderArea)

This commit is contained in:
Absolutely disgusting
2025-10-25 21:25:58 +04:00
parent 96a4535aa1
commit 4edeb09fe1
126 changed files with 568 additions and 577 deletions
@@ -1460,12 +1460,12 @@ namespace SlaveMatrix
X0Y0_頭.JP[9].Joint = X0Y0_頭.JP[9].Joint.AddX(0.00012);
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_頭);
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_悪タトゥ_逆十字_逆十字1);
Are.Draw(X0Y0_悪タトゥ_逆十字_逆十字2);
@@ -1507,7 +1507,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_羽虫_眼右_ハイライト);
}
public override void 2(Are Are)
public override void 2(RenderArea Are)
{
Are.Draw(X0Y0_虫性_顎下);
}
@@ -7,7 +7,7 @@ namespace SlaveMatrix
{
public class InfoPanel
{
public Are Are;
public RenderArea Are;
private Med Med;
@@ -141,7 +141,7 @@ namespace SlaveMatrix
}
}
public InfoPanel(Med Med, Are Are)
public InfoPanel(Med Med, RenderArea Are)
{
this.Med = Med;
this.Are = Are;
@@ -225,7 +225,7 @@ namespace SlaveMatrix
yp.SizeBase = Mai.ParT.SizeBase;
yp.Font = new Font("MS Gothic", 1f);
yp.FontSize = Mai.ParT.FontSize;
yp.SetStringRectOutline(Are.Unit, Are.GD);
yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
yp.RectSize = new Vector2D(yp.OP[0].ps[1].X, yp.OP[0].ps[2].Y);
yp.OP.ScalingY(yp.BasePointBase, 0.9);
yp.OP.OutlineFalse();
@@ -245,7 +245,7 @@ namespace SlaveMatrix
np.SizeBase = Mai.ParT.SizeBase;
np.Font = new Font("MS Gothic", 1f);
np.FontSize = Mai.ParT.FontSize;
np.SetStringRectOutline(Are.Unit, Are.GD);
np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
np.RectSize = new Vector2D(np.OP[0].ps[1].X, np.OP[0].ps[2].Y);
np.OP.ScalingY(np.BasePointBase, 0.9);
np.OP.OutlineFalse();
@@ -280,7 +280,7 @@ namespace SlaveMatrix
private void SetButPos()
{
yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ParT.ToGlobal(Mai.ParT.GetStringRect(Are.Unit, Are.GD).v2).Y + 0.0025);
yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ParT.ToGlobal(Mai.ParT.GetStringRect(Are.UnitScale, Are.DisplayGraphics).v2).Y + 0.0025);
np.PositionBase = new Vector2D(np.PositionBase.X, yp.ToGlobal(yp.OP.Last().ps.Last()).Y + 0.0025);
}
@@ -310,7 +310,7 @@ namespace SlaveMatrix
nb.Up(ref HitColor);
}
public void Draw(Are Are, FPS FPS)
public void Draw(RenderArea Are, FPS FPS)
{
if (MaiShow)
{
@@ -1397,7 +1397,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_植性_蔦);
Are.Draw(X0Y0_植性_棘左上);
@@ -23,7 +23,7 @@ namespace SlaveMatrix
{
public Med Med;
public Are Are;
public RenderArea Are;
public Cha Cha;
@@ -43,7 +43,7 @@ namespace SlaveMatrix
protected sep sep;
public virtual void Draw(Are Are)
public virtual void Draw(RenderArea Are)
{
}
@@ -55,7 +55,7 @@ namespace SlaveMatrix
{
}
public Stamp(Med Med, Are Are, Cha Cha, Bod Bod, EleD EleD)
public Stamp(Med Med, RenderArea Are, Cha Cha, Bod Bod, EleD EleD)
{
this.Med = Med;
this.Are = Are;
@@ -42,7 +42,7 @@ namespace SlaveMatrix
private Vector2D tp;
public void Draw(Are Are)
public void Draw(RenderArea Are)
{
if (!.Run && !.Run)
{
@@ -70,7 +70,7 @@ namespace SlaveMatrix
}
}
public Sweat(Med Med, Are Are, Cha Cha, Mots Mots)
public Sweat(Med Med, RenderArea Are, Cha Cha, Mots Mots)
{
Ele[] es = null;
Ele n = null;
@@ -216,7 +216,7 @@ namespace SlaveMatrix
for (int i = 0; i < ps.Length; i++)
{
_ = ref ps[i];
= new (Are.DisUnit, .N0, Cha., Med, e2);
= new (Are.DisplayUnitScale, .N0, Cha., Med, e2);
.SetHitFalse();
. = ((RNG.XS.NextDouble() < 0.2) ? 1.0 : 0.0);
.Add(num switch
@@ -41,9 +41,9 @@ namespace SlaveMatrix
}
}
public TextBubble(Are Are, bool , Font Font, double TextSize, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed, bool Dis, Color FeedColor, Action<Tex> Action)
public TextBubble(RenderArea Are, bool , Font Font, double TextSize, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed, bool Dis, Color FeedColor, Action<Tex> Action)
{
= new (Are.DisUnit);
= new (Are.DisplayUnitScale);
.SetHitFalse();
. = ;
.CD. = new Color2(ref BackColor, ref Col.Empty);
@@ -101,9 +101,9 @@ namespace SlaveMatrix
}
}
public TextBubble(Are Are, bool , Font Font, double TextSize, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed, bool Dis)
public TextBubble(RenderArea Are, bool , Font Font, double TextSize, string Text, Color TextColor, Color ShadColor, Color BackColor, double Speed, bool Dis)
{
= new (Are.DisUnit);
= new (Are.DisplayUnitScale);
.SetHitFalse();
. = ;
.CD. = new Color2(ref BackColor, ref Col.Empty);
@@ -184,7 +184,7 @@ namespace SlaveMatrix
Tex.Position = .X0Y0_吹出し.ToGlobal(.X0Y0_吹出し.JP[0].Joint);
}
public void Draw(Are Are, FPS FPS)
public void Draw(RenderArea Are, FPS FPS)
{
Tex.Progression(FPS);
if (Dis)
@@ -409,7 +409,7 @@ namespace SlaveMatrix
YB = 0.9;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
.Draw(Are);
@@ -452,7 +452,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_胴_鱗);
Are.Draw(X0Y0_胴_鱗左);
@@ -464,7 +464,7 @@ namespace SlaveMatrix
}
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_輪_革);
Are.Draw(X0Y0_輪_金具1);
@@ -616,7 +616,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -2942,7 +2942,7 @@ namespace SlaveMatrix
.JoinPA();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
switch (.IndexY)
{
@@ -3014,7 +3014,7 @@ namespace SlaveMatrix
}
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
switch (.IndexY)
{
@@ -130,7 +130,7 @@ namespace SlaveMatrix
public void (Ele )
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, ..GetAreaPoint(0.01), Sta..GetVal(1.0, 1.0), new Font("MS Gothic", 1f), Col.Black, 0.2, b: true);
});
@@ -138,7 +138,7 @@ namespace SlaveMatrix
public void (Ele )
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, ..GetAreaPoint(0.01), Sta..GetVal(1.0, 1.0), new Font("MS Gothic", 1f), Col.Black, 0.2, b: true);
});
@@ -148,7 +148,7 @@ namespace SlaveMatrix
{
if (( is 1 && CP中.GetFlag(0.2)) || ( is 2 && !. && CP左.GetFlag(0.2)) || ( is 2 && . && CP右.GetFlag(0.2)))
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, ..GetAreaPoint(0.02), Sta..GetVal(1.0, 1.0), new Font("MS Gothic", 1f), Col.Black, 0.15, b: true);
});
@@ -585,7 +585,7 @@ namespace SlaveMatrix
: base(調UI)
{
2 = this;
double disUnit = 調UI.Are.DisUnit;
double disUnit = 調UI.Are.DisplayUnitScale;
.SetDefault();
1D e = new 1D();
e.SetValuesD("表示", true);
@@ -9,7 +9,7 @@ namespace SlaveMatrix
{
private Mot ;
public override void Draw(Are Are)
public override void Draw(RenderArea Are)
{
try
{
@@ -45,7 +45,7 @@ namespace SlaveMatrix
sep.Sta.Dispose();
}
sep = default(sep);
sep.Sta = EleD.GetEle(Are.DisUnit, Med, Sta.GameData.);
sep.Sta = EleD.GetEle(Are.DisplayUnitScale, Med, Sta.GameData.);
sep.Sta.SetHitFalse();
sep.Sta.Xv = RNG.XS.NextDouble();
sep.Sta. = RNG.XS.NextBool();
@@ -66,7 +66,7 @@ namespace SlaveMatrix
}
}
public B(Med Med, Are Are, Cha Cha, Bod Bod, EleD EleD, Mots Mots)
public B(Med Med, RenderArea Are, Cha Cha, Bod Bod, EleD EleD, Mots Mots)
: base(Med, Are, Cha, Bod, EleD)
{
Ele e = null;
@@ -7,7 +7,7 @@ namespace SlaveMatrix
{
private Ele Par;
public override void Draw(Are Are)
public override void Draw(RenderArea Are)
{
try
{
@@ -44,7 +44,7 @@ namespace SlaveMatrix
sep.Sta.Dispose();
}
sep = default(sep);
sep.Sta = EleD.GetEle(Are.DisUnit, Med, Cha.);
sep.Sta = EleD.GetEle(Are.DisplayUnitScale, Med, Cha.);
sep.Sta.SetHitFalse();
sep.Ele = he;
sep.Par = p;
@@ -57,7 +57,7 @@ namespace SlaveMatrix
return null;
}
public K(Med Med, Are Are, Cha Cha, Bod Bod, EleD EleD, Ele Par)
public K(Med Med, RenderArea Are, Cha Cha, Bod Bod, EleD EleD, Ele Par)
: base(Med, Are, Cha, Bod, EleD)
{
this.Par = Par;
@@ -7,7 +7,7 @@ namespace SlaveMatrix
{
private Ele Par;
public override void Draw(Are Are)
public override void Draw(RenderArea Are)
{
try
{
@@ -44,7 +44,7 @@ namespace SlaveMatrix
sep.Sta.Dispose();
}
sep = default(sep);
sep.Sta = EleD.GetEle(Are.DisUnit, Med, Cha.);
sep.Sta = EleD.GetEle(Are.DisplayUnitScale, Med, Cha.);
sep.Sta.SetHitFalse();
sep.Sta.C = 45.0 * (double)(RNG.XS.NextBool() ? 1 : (-1)) * RNG.XS.NextDouble();
sep.Ele = he;
@@ -58,7 +58,7 @@ namespace SlaveMatrix
return false;
}
public W(Med Med, Are Are, Cha Cha, Bod Bod, EleD EleD, Ele Par)
public W(Med Med, RenderArea Are, Cha Cha, Bod Bod, EleD EleD, Ele Par)
: base(Med, Are, Cha, Bod, EleD)
{
this.Par = Par;
@@ -5226,7 +5226,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
switch (.IndexX)
{
@@ -5784,7 +5784,7 @@ namespace SlaveMatrix
}
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
switch (.IndexX)
{
@@ -58,7 +58,7 @@ namespace SlaveMatrix
public void ()
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.01), Sta..GetVal(Player.V_膣, Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.DeepPink.S(Player.V_膣.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_膣, b: true);
});
@@ -618,7 +618,7 @@ namespace SlaveMatrix
AreM.Dispose();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
AreM.Clear();
.Draw(AreM);
@@ -139,7 +139,7 @@ namespace SlaveMatrix
public void _()
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Sta.GetAreaPoint(ref 調UI..AreM.Position, 0.02), Sta..GetVal(Player.V_射精, 1.0), new Font("MS Gothic", 1f), Color.White, 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_射精, b: true);
});
@@ -589,7 +589,7 @@ namespace SlaveMatrix
X0Y4_ハイライト.SizeXBase *= num;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
.Draw(Are);
@@ -466,7 +466,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
switch (.IndexX)
{
@@ -516,7 +516,7 @@ namespace SlaveMatrix
}
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
switch (.IndexX)
{
@@ -36,7 +36,7 @@ namespace SlaveMatrix
public void ()
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, .Ele..GetAreaPoint(0.01), Sta..GetVal(1.0, RNG.XS.NextDouble()), new Font("MS Gothic", 1f), Col.Black, 0.2, b: true);
});
@@ -472,7 +472,7 @@ namespace SlaveMatrix
YB = 0.95;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
if (.IndexY == 0)
{
@@ -493,7 +493,7 @@ namespace SlaveMatrix
Are.Draw(X0Y1_縁前_縁中);
}
public void (Are Are)
public void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -3929,7 +3929,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_筋肉上);
Are.Draw(X0Y0_上腕);
@@ -4034,7 +4034,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_植性_欠損_葉1);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_鎧_ベルト_ベルト1);
Are.Draw(X0Y0_鎧_ベルト_ベルト2);
@@ -506,7 +506,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_風切羽_羽3);
Are.Draw(X0Y0_風切羽_羽2);
@@ -708,7 +708,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_布_布左_布);
Are.Draw(X0Y0_布_布左_皺_皺1);
@@ -722,7 +722,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_布_布右_縁_縁2);
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_カップ右_布);
Are.Draw(X0Y0_カップ右_皺);
@@ -642,7 +642,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_布_布左_布);
Are.Draw(X0Y0_布_布左_皺_皺1);
@@ -656,7 +656,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_布_布右_縁_縁2);
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_布_布);
Are.Draw(X0Y0_皺_皺1);
@@ -540,12 +540,12 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_紐);
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_カップ左_紐);
Are.Draw(X0Y0_カップ左_カップ);
@@ -2643,7 +2643,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_バンド_バンド);
Are.Draw(X0Y0_バンド_縁_下);
@@ -2652,7 +2652,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_バンド_縁_右);
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_カップ左_紐);
Are.Draw(X0Y0_カップ左_ジャスター_ジャスター1);
@@ -540,11 +540,11 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_紐);
Are.Draw(X0Y0_カップ左_紐);
@@ -3469,7 +3469,7 @@ namespace SlaveMatrix
X0Y4_下地.BasePointBase = X0Y4_下地.BasePointBase.AddY(y);
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
switch (.IndexY)
{
@@ -3496,7 +3496,7 @@ namespace SlaveMatrix
}
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
switch (.IndexY)
{
@@ -2289,7 +2289,7 @@ namespace SlaveMatrix
X0Y4_下地.BasePointBase = X0Y4_下地.BasePointBase.AddY(y);
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
switch (.IndexY)
{
@@ -2316,7 +2316,7 @@ namespace SlaveMatrix
}
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
switch (.IndexY)
{
@@ -5296,7 +5296,7 @@ namespace SlaveMatrix
1.Dispose();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_下腕);
Are.Draw(X0Y0_筋肉_筋肉下);
@@ -5316,7 +5316,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_竜性1_手首_鱗1);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_植性1_通常_花弁_花弁);
Are.Draw(X0Y0_植性1_通常_花弁_影_花弁影1);
@@ -567,7 +567,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -708,7 +708,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_獣翼下腕);
Are.Draw(X0Y0_竜性_鱗1);
@@ -726,7 +726,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_竜性_鱗13);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_腕輪_革);
Are.Draw(X0Y0_腕輪_金具1);
@@ -2420,7 +2420,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_鳥翼下腕);
Are.Draw(X0Y0_風切羽_羽15);
@@ -2467,7 +2467,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_中雨覆羽_羽1);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_小雨覆_小雨覆);
Are.Draw(X0Y0_小雨覆_竜性_鱗1);
@@ -1004,7 +1004,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
switch (.IndexY)
{
@@ -8,7 +8,7 @@ namespace SlaveMatrix
public Med Med;
public Are Are;
public RenderArea Are;
public Cha Cha;
@@ -19,7 +19,7 @@ namespace SlaveMatrix
{
if (CP.GetFlag(0.1 * Cha.ChaD.))
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, .Ele..GetAreaPoint(0.01), Sta..GetVal(Cha.ChaD., RNG.XS.NextDouble()), new Font("MS Gothic", 1f), Col.Black, 0.1 + 0.1 * RNG.XS.NextDouble(), b: true);
});
@@ -1167,7 +1167,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
YB = 0.96;
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_胸郭);
Are.Draw(X0Y0_筋肉_筋肉左);
@@ -1099,7 +1099,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_竜性_中_鱗2);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_紋柄_紋左_紋1);
Are.Draw(X0Y0_紋柄_紋左_紋2);
@@ -1326,7 +1326,7 @@ namespace SlaveMatrix
yield return X0Y0_前腹_腹節7_節0;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_前腹_腹節7_節0);
Are.Draw(X0Y0_前腹_腹節7_節1);
@@ -1366,7 +1366,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_生殖口_生殖口1);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_基節_肢内突起左);
Are.Draw(X0Y0_基節_肢内突起右);
@@ -543,7 +543,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
if (!_)
@@ -4076,7 +4076,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾20_尾);
Are.Draw(X0Y0_尾20_鱗左5);
@@ -2570,7 +2570,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾);
Are.Draw(X0Y0_尾9_尾);
@@ -6616,7 +6616,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾35_尾);
Are.Draw(X0Y0_尾35_鱗左3);
@@ -795,7 +795,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾0);
Are.Draw(X0Y0_尾1);
@@ -1651,7 +1651,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾0_尾);
Are.Draw(X0Y0_尾0_線1);
@@ -795,7 +795,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾0);
Are.Draw(X0Y0_尾1);
@@ -942,7 +942,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾17);
Are.Draw(X0Y0_針);
@@ -5914,7 +5914,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾1_根);
Are.Draw(X0Y0_尾1_鱗);
@@ -774,7 +774,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾10);
Are.Draw(X0Y0_針);
@@ -5909,7 +5909,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾1_根);
Are.Draw(X0Y0_尾1_鱗);
@@ -1935,7 +1935,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾5_背板);
Are.Draw(X0Y0_尾5_節);
@@ -1044,7 +1044,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_節1_尾);
Are.Draw(X0Y0_節1_線);
@@ -9317,7 +9317,7 @@ namespace SlaveMatrix
X0Y0_尾14_尾.AngleBase = 0.0;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
if (Rパターン)
{
@@ -4011,7 +4011,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾33_尾);
Are.Draw(X0Y0_尾33_柄);
@@ -1470,7 +1470,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾40);
Are.Draw(X0Y0_尾39);
@@ -1252,7 +1252,7 @@ namespace SlaveMatrix
AreM.Dispose();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
AreM.Clear();
B = AreMPos;
@@ -1252,7 +1252,7 @@ namespace SlaveMatrix
AreM.Dispose();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
AreM.Clear();
B = AreMPos;
@@ -444,7 +444,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -863,7 +863,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_獣翼手);
Are.Draw(X0Y0_小指_指1);
@@ -876,7 +876,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_親指_指3);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_小指_指2);
Are.Draw(X0Y0_小指_指3);
@@ -395,7 +395,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -2405,7 +2405,7 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_鳥翼手);
Are.Draw(X0Y0_風切羽_羽10);
@@ -473,7 +473,7 @@ namespace SlaveMatrix
{
if (Player.V_口 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.05), Sta..GetVal(clip(Player.V_口), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.HotPink.S(Player.V_口.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_口, b: true);
});
@@ -484,7 +484,7 @@ namespace SlaveMatrix
{
if (Player.V_口 > 0.35 && CP挿入.GetFlag(0.1 + 0.1 * Player.V_口 * 0.8))
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.05), Sta..GetVal(clip(Player.V_口), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.HotPink.S(Player.V_口.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_口, b: true);
});
@@ -495,7 +495,7 @@ namespace SlaveMatrix
{
if (Player.V_口 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.05), Sta..GetVal(clip(Player.V_口), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.HotPink.S(Player.V_口.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_口, b: true);
});
@@ -506,7 +506,7 @@ namespace SlaveMatrix
{
if (Player.V_膣 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_膣), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.DeepPink.S(Player.V_膣.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_膣, b: true);
});
@@ -517,7 +517,7 @@ namespace SlaveMatrix
{
if (Player.V_膣 > 0.35 && CP挿入.GetFlag(0.1 + 0.1 * Player.V_膣 * 0.8))
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_膣), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.DeepPink.S(Player.V_膣.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_膣, b: true);
});
@@ -528,7 +528,7 @@ namespace SlaveMatrix
{
if (Player.V_膣 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_膣), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.DeepPink.S(Player.V_膣.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_膣, b: true);
});
@@ -539,7 +539,7 @@ namespace SlaveMatrix
{
if (Player.V_肛 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_肛), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.Coral.S(Player.V_肛.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_肛, b: true);
});
@@ -550,7 +550,7 @@ namespace SlaveMatrix
{
if (Player.V_肛 > 0.35 && CP挿入.GetFlag(0.1 + 0.1 * Player.V_肛 * 0.8))
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_肛), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.Coral.S(Player.V_肛.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_肛, b: true);
});
@@ -561,7 +561,7 @@ namespace SlaveMatrix
{
if (Player.V_肛 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_肛), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.Coral.S(Player.V_肛.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_肛, b: true);
});
@@ -572,7 +572,7 @@ namespace SlaveMatrix
{
if (Player.V_糸 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_糸), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.MediumOrchid.S(Player.V_糸.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_糸, b: true);
});
@@ -583,7 +583,7 @@ namespace SlaveMatrix
{
if (Player.V_糸 > 0.35 && CP挿入.GetFlag(0.1 + 0.1 * Player.V_糸 * 0.8))
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_糸), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.MediumOrchid.S(Player.V_糸.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_糸, b: true);
});
@@ -594,7 +594,7 @@ namespace SlaveMatrix
{
if (Player.V_糸 > 0.35)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Bod..GetAreaPoint(0.04), Sta..GetVal(clip(Player.V_糸), Player.V_固有値乱数), new Font("MS Gothic", 1f), Color.MediumOrchid.S(Player.V_糸.Clamp(0.5, 1.0)), 0.2 + 0.2 * RNG.XS.NextDouble() * Player.V_糸, b: true);
});
@@ -605,7 +605,7 @@ namespace SlaveMatrix
{
if (CP振動.GetFlag(0.1 + 0.1 * base.))
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, .Ele..GetAreaPoint(0.04), Sta..GetVal(1.0, 1.0), new Font("MS Gothic", 1f), Col.Black, 0.1 + 0.1 * base., b: true);
});
@@ -542,7 +542,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_潮1);
Are.Draw(X0Y0_潮2);
@@ -552,7 +552,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_汗);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_湯気_湯気左1_湯気1);
Are.Draw(X0Y0_湯気_湯気左1_湯気2);
@@ -542,7 +542,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_潮1);
Are.Draw(X0Y0_潮2);
@@ -552,7 +552,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_汗);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_湯気_湯気左1_湯気1);
Are.Draw(X0Y0_湯気_湯気左1_湯気2);
@@ -421,7 +421,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_前腿節);
Are.Draw(X0Y0_腿節);
@@ -398,7 +398,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_牙);
Are.Draw(X0Y0_輪_革);
@@ -466,7 +466,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_基節);
Are.Draw(X0Y0_転節);
@@ -608,7 +608,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_基節);
Are.Draw(X0Y0_転節);
@@ -559,7 +559,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_転節);
Are.Draw(X0Y0_腿節);
@@ -398,19 +398,19 @@ namespace SlaveMatrix
X0Y0_脇_脇.BasePointBase = X0Y0_脇_脇.BasePointBase.AddY(-0.001);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_脇_脇);
Are.Draw(X0Y0_脇_筋肉);
}
public void (Are Are)
public void (RenderArea Are)
{
Are.Draw(X0Y0_肩_シャツ);
Are.Draw(X0Y0_肩_ナース);
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_肩_肩);
Are.Draw(X0Y0_肩_傷I1);
@@ -1781,7 +1781,7 @@ namespace SlaveMatrix
YB = 0.99;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_胸郭);
Are.Draw(X0Y0_筋肉_筋肉左);
@@ -985,7 +985,7 @@ namespace SlaveMatrix
YB = 0.99;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_虫性_甲殻2);
Are.Draw(X0Y0_虫性_甲殻1_甲殻);
@@ -1022,7 +1022,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_コア_コア1_ハイライト);
}
public override void 1(Are Are)
public override void 1(RenderArea Are)
{
Are.Draw(X0Y0_コア_コア2_基);
Are.Draw(X0Y0_コア_コア2_コア);
@@ -7052,7 +7052,7 @@ namespace SlaveMatrix
3.Dispose();
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
if (.IndexY == 0)
{
@@ -7252,7 +7252,7 @@ namespace SlaveMatrix
}
}
public void (Are Are)
public void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -359,7 +359,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -793,7 +793,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -359,7 +359,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -359,7 +359,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -3576,7 +3576,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
switch (.IndexY)
{
@@ -18,12 +18,12 @@ namespace SlaveMatrix
}
}
public virtual void (Are Are)
public virtual void (RenderArea Are)
{
.Draw(Are);
}
public virtual void (Are Are)
public virtual void (RenderArea Are)
{
}
}
@@ -651,7 +651,7 @@ namespace SlaveMatrix
= e.;
}
public override void (Are Are)
public override void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -681,7 +681,7 @@ namespace SlaveMatrix
}
}
public override void (Are Are)
public override void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -518,7 +518,7 @@ namespace SlaveMatrix
= e.;
}
public override void (Are Are)
public override void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -543,7 +543,7 @@ namespace SlaveMatrix
}
}
public override void (Are Are)
public override void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -447,7 +447,7 @@ namespace SlaveMatrix
1.Dispose();
}
public override void (Are Are)
public override void (RenderArea Are)
{
.Draw(Are);
if (!_)
@@ -456,7 +456,7 @@ namespace SlaveMatrix
}
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
if (!_)
@@ -356,11 +356,11 @@ namespace SlaveMatrix
.JoinPAall();
}
public override void (Are Are)
public override void (RenderArea Are)
{
}
public override void (Are Are)
public override void (RenderArea Are)
{
.Draw(Are);
}
@@ -7119,7 +7119,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_脚後_鰭_鰭膜1);
Are.Draw(X0Y0_脚後_鰭_鰭条1);
@@ -4085,7 +4085,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_節1_節);
Are.Draw(X0Y0_節1_棘1);
@@ -4443,7 +4443,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_腕部_節1_節);
Are.Draw(X0Y0_腕部_節1_紋柄_紋柄1);
@@ -8421,7 +8421,7 @@ namespace SlaveMatrix
1_4_ = false;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_節1_節);
Are.Draw(X0Y0_節1_紋柄1);
@@ -439,7 +439,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_基節);
Are.Draw(X0Y0_転節);
@@ -608,7 +608,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_爪2);
Are.Draw(X0Y0_爪1);
@@ -40,7 +40,7 @@ namespace SlaveMatrix
}
}
public void Draw(Are Are)
public void Draw(RenderArea Are)
{
c = 0;
for (y = 0; y < 10; y++)
@@ -24,7 +24,7 @@ namespace SlaveMatrix
public void ()
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, .Ele..GetAreaPoint(0.05), Sta..GetVal(_, 1.0), new Font("MS Gothic", 1f), Col.White, 0.2 + 0.2 * _, b: true);
});
@@ -32,7 +32,7 @@ namespace SlaveMatrix
public void (Vector2D p)
{
調UI..Enqueue(delegate(Are a)
調UI..Enqueue(delegate(RenderArea a)
{
調UI..Sound(a, Sta.GetAreaPoint(ref p, 0.01), Sta..GetVal(_, RNG.XS.NextDouble()), new Font("MS Gothic", 1f), Color.Red.S(_.Clamp(0.5, 1.0)), 0.2 + 0.1 * _, b: true);
});
@@ -194,7 +194,7 @@ namespace SlaveMatrix
}
};
調UI.Mots.Add(.GetHashCode().ToString(), );
= new (Are.DisUnit, .N0, null, Med, new D
= new (Are.DisplayUnitScale, .N0, null, Med, new D
{
= false
});
@@ -3862,7 +3862,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
if (.IndexY == 0)
{
@@ -3940,7 +3940,7 @@ namespace SlaveMatrix
}
}
public void (Are Are)
public void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -3963,7 +3963,7 @@ namespace SlaveMatrix
Are.Draw(X0Y1_アーマ0_靴底);
}
public void (Are Are)
public void (RenderArea Are)
{
if (.IndexY == 0)
{
@@ -514,7 +514,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -710,7 +710,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -1516,7 +1516,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -418,7 +418,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
.Draw(Are);
1.0(Are);
@@ -2185,7 +2185,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_足);
Are.Draw(X0Y0_筋);
@@ -414,7 +414,7 @@ namespace SlaveMatrix
= e.;
}
public override void 0(Are Are)
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_胴1_鱗2);
Are.Draw(X0Y0_胴1_鱗左2);
@@ -430,7 +430,7 @@ namespace SlaveMatrix
}
}
public void (Are Are)
public void (RenderArea Are)
{
if (_ != 1.0)
{

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