Added some translation to Arm

This commit is contained in:
Adel
2026-01-09 12:09:46 +05:00
parent 1adfa3bc7e
commit 55c6ca48e7
66 changed files with 2919 additions and 2921 deletions

View File

@@ -68,17 +68,17 @@ namespace SlaveMatrix
private Shoulder ;
private _人 ;
private UpperArm_人 UpperArm;
private _人 ;
private UpperArm_人 UpperArm;
private _人 ;
private UpperArm_人 UpperArm;
private _人 ;
private LowerArm_人 LowerArm;
private _人 ;
private LowerArm_人 LowerArm;
private _人 ;
private LowerArm_人 LowerArm;
private _人 ;
@@ -721,7 +721,7 @@ namespace SlaveMatrix
}
};
調UI.Mots.Add(.GetHashCode().ToString(), );
double XC = 0.0;
double LowerArmXC = 0.0;
double s = 1.0;
= new Mot(0.0, 1.0)
{
@@ -733,20 +733,20 @@ namespace SlaveMatrix
調UI. = true;
if (2.)
{
2.Cha._人_手コキ左(0, 0.0, 0.0, 0.0, 0.0);
2.Cha.Arm_人_手コキ左(0, 0.0, 0.0, 0.0, 0.0);
}
else
{
2.Cha._人_手コキ右(0, 0.0, 0.0, 0.0, 0.0);
2.Cha.Arm_人_手コキ右(0, 0.0, 0.0, 0.0, 0.0);
}
2. = true;
2.Shoulder = (2. ? 2. : 2.);
2. = (2. ? 2. : 2.);
2. = (2. ? 2. : 2.);
2.UpperArm = (2. ? 2.UpperArm : 2.UpperArm);
2.LowerArm = (2. ? 2.LowerArm : 2.LowerArm);
2. = (2. ? 2. : 2.);
if (2. != null)
if (2.LowerArm != null)
{
XC = 2..XC;
LowerArmXC = 2.LowerArm.XC;
}
調UI..B = 2.Bod...AddY(0.01);
調UI.Action(ContactType.Hand, ActionType., CurrentState.Start, ToolType.Penis, 0, 1, : false, : false);
@@ -759,16 +759,16 @@ namespace SlaveMatrix
{
2.Shoulder.C = s * 5.0 * m.Value;
}
if (2. != null)
if (2.LowerArm != null)
{
2..C = s * 30.0 * m.Value;
2..XC = XC * (0.9 + 0.1 * m.Value.Inverse());
if (2.._接続 != null)
2.LowerArm.C = s * 30.0 * m.Value;
2.LowerArm.XC = LowerArmXC * (0.9 + 0.1 * m.Value.Inverse());
if (2.LowerArm._接続 != null)
{
Ele[] _接続2 = 2.._接続;
Ele[] _接続2 = 2.LowerArm._接続;
for (int j = 0; j < _接続2.Length; j++)
{
_接続2[j].XC = 2..XC;
_接続2[j].XC = 2.LowerArm.XC;
}
}
}
@@ -798,9 +798,9 @@ namespace SlaveMatrix
{
2.Shoulder.C = 0.0;
}
if (2. != null)
if (2.LowerArm != null)
{
2..C = 0.0;
2.LowerArm.C = 0.0;
}
if (2. != null)
{
@@ -867,7 +867,7 @@ namespace SlaveMatrix
};
調UI.Mots.Add(.GetHashCode().ToString(), );
s = 0.0;
XC = 0.0;
LowerArmXC = 0.0;
Vector2D vc = Dat.Vec2DZero;
bool sb = false;
double vl;
@@ -879,9 +879,9 @@ namespace SlaveMatrix
{
2.Cha._人_パイズリ(0, : false, : false);
2. = true;
if (2. != null)
if (2.LowerArm != null)
{
XC = 2..XC;
LowerArmXC = 2.LowerArm.XC;
}
vc = Dat.Vec2DZero;
sb = RNG.XS.NextBool();
@@ -898,16 +898,16 @@ namespace SlaveMatrix
{
2..C = 5.0 * vl;
}
if (2. != null)
if (2.LowerArm != null)
{
2..C = -20.0 * vl;
2..XC = XC + 0.2 * vl;
if (2.._接続 != null)
2.LowerArm.C = -20.0 * vl;
2.LowerArm.XC = LowerArmXC + 0.2 * vl;
if (2.LowerArm._接続 != null)
{
Ele[] _接続 = 2.._接続;
Ele[] _接続 = 2.LowerArm._接続;
for (int i = 0; i < _接続.Length; i++)
{
_接続[i].XC = 2..XC;
_接続[i].XC = 2.LowerArm.XC;
}
}
}
@@ -919,16 +919,16 @@ namespace SlaveMatrix
{
2..C = -5.0 * vr;
}
if (2. != null)
if (2.LowerArm != null)
{
2..C = 20.0 * vr;
2..XC = XC + 0.2 * vr;
if (2.._接続 != null)
2.LowerArm.C = 20.0 * vr;
2.LowerArm.XC = LowerArmXC + 0.2 * vr;
if (2.LowerArm._接続 != null)
{
Ele[] _接続 = 2.._接続;
Ele[] _接続 = 2.LowerArm._接続;
for (int i = 0; i < _接続.Length; i++)
{
_接続[i].XC = 2..XC;
_接続[i].XC = 2.LowerArm.XC;
}
}
}
@@ -974,9 +974,9 @@ namespace SlaveMatrix
{
2..C = 0.0;
}
if (2. != null)
if (2.LowerArm != null)
{
2..C = 0.0;
2.LowerArm.C = 0.0;
}
if (2. != null)
{
@@ -986,9 +986,9 @@ namespace SlaveMatrix
{
2..C = 0.0;
}
if (2. != null)
if (2.LowerArm != null)
{
2..C = 0.0;
2.LowerArm.C = 0.0;
}
if (2. != null)
{
@@ -1104,16 +1104,16 @@ namespace SlaveMatrix
{
base.Cha = Cha;
Bod = Cha.Bod;
if (Bod.n > 0)
if (Bod.Arm人n > 0)
{
= Bod.[0].Shoulder;
= Bod.[0].;
= Bod.[0].;
= Bod.[0].;
= Bod.[0].Shoulder;
= Bod.[0].;
= Bod.[0].;
= Bod.[0].;
= Bod.Arm人[0].Shoulder;
UpperArm = Bod.Arm人[0].UpperArm;
LowerArm = Bod.Arm人[0].LowerArm;
= Bod.Arm人[0].;
= Bod.Arm人[0].Shoulder;
UpperArm = Bod.Arm人[0].UpperArm;
LowerArm = Bod.Arm人[0].LowerArm;
= Bod.Arm人[0].;
}
if (Bod.n > 0)
{