Swi -> ScreenSwitch
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@@ -3,7 +3,7 @@ using System.Drawing;
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namespace _2DGAMELIB
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namespace _2DGAMELIB
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{
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{
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public class Swi
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public class ScreenSwitch
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{
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{
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private bool flag;
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private bool flag;
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@@ -13,7 +13,7 @@ namespace _2DGAMELIB
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public bool Flag => flag;
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public bool Flag => flag;
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public Swi(Color OnColor)
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public ScreenSwitch(Color OnColor)
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{
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{
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this.OnColor = OnColor;
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this.OnColor = OnColor;
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}
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}
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@@ -2000,9 +2000,9 @@ namespace SlaveMatrix
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uint 衣装変更価格 = 10000000u;
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uint 衣装変更価格 = 10000000u;
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bool d = false;
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bool d = false;
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ButtonMap bs = new ButtonMap();
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ButtonMap bs = new ButtonMap();
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Swi 保守sw = new Swi(Color.DarkRed);
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ScreenSwitch 保守sw = new ScreenSwitch(Color.DarkRed);
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Swi 一般sw = new Swi(Color.DarkRed);
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ScreenSwitch 一般sw = new ScreenSwitch(Color.DarkRed);
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Swi 娼婦sw = new Swi(Color.DarkRed);
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ScreenSwitch 娼婦sw = new ScreenSwitch(Color.DarkRed);
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int i = 0;
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int i = 0;
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int f = 0;
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int f = 0;
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@@ -101,10 +101,10 @@ namespace SlaveMatrix
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public ButtonBase SlaveStamina;
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public ButtonBase SlaveStamina;
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public ButtonBase PlayerStamina;
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public ButtonBase PlayerStamina;
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private Swi 拘束具sw = new Swi(Color.OrangeRed);
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private ScreenSwitch 拘束具sw = new ScreenSwitch(Color.OrangeRed);
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private Swi 目隠帯sw = new Swi(Color.OrangeRed);
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private ScreenSwitch 目隠帯sw = new ScreenSwitch(Color.OrangeRed);
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private Swi 玉口枷sw = new Swi(Color.OrangeRed);
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private ScreenSwitch 玉口枷sw = new ScreenSwitch(Color.OrangeRed);
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private Swi 断面sw = new Swi(Color.OrangeRed);
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private ScreenSwitch 断面sw = new ScreenSwitch(Color.OrangeRed);
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public Gau 体力sゲージ;
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public Gau 体力sゲージ;
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public Gau 絶頂sゲージ;
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public Gau 絶頂sゲージ;
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