Renamed Difs to VariantGrid

This commit is contained in:
2026-06-13 21:27:52 +02:00
parent 965e8f8553
commit 659ddb7a10
324 changed files with 411 additions and 405 deletions
@@ -384,7 +384,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "カル";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][3]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -384,7 +384,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][0]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -384,7 +384,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][1]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -384,7 +384,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "パツ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][2]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -307,7 +307,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ1カル";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][7]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -307,7 +307,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ1ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][4]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -307,7 +307,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ1ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][5]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -307,7 +307,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ1パツ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][6]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -351,7 +351,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ2カル";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][11]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -351,7 +351,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ2ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][8]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -351,7 +351,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ2ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][9]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -351,7 +351,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ2パツ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][10]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -604,7 +604,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み1カル";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][15]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -604,7 +604,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み1ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][12]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -604,7 +604,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み1ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][13]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -604,7 +604,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み1パツ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][14]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -1087,7 +1087,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み2カル";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][19]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -1087,7 +1087,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み2ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][16]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -1087,7 +1087,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み2ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][17]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -1087,7 +1087,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み2パツ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][18]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -145,7 +145,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "肢系";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][21]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -287,7 +287,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い1カル";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][3]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -287,7 +287,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い1ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][0]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -287,7 +287,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い1ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][1]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -287,7 +287,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い1パツ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][2]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -264,7 +264,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い2カル";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][7]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -264,7 +264,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い2ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][4]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -264,7 +264,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い2ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][5]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -264,7 +264,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "結い2パツ";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][6]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -414,7 +414,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編結";
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][20]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -1416,7 +1416,7 @@ namespace SlaveMatrix
{
Chest Chest2 = this;
ThisType = GetType();
Body = new Difs(Sta.胴体["胸郭"]);
Body = new VariantGrid(Sta.胴体["胸郭"]);
PartGroup partGroup = Body[0][0];
X0Y0_胸郭 = partGroup["胸郭"].ToPar();
PartGroup pars2 = partGroup["筋肉"].ToPars();
@@ -349,7 +349,7 @@ namespace SlaveMatrix
public Cough(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 咳D e)
{
ThisType = GetType();
Body = new Difs(Sta.胴体["Cough"]);
Body = new VariantGrid(Sta.胴体["Cough"]);
PartGroup partGroup = Body[0][0];
X0Y0_咳基 = partGroup["咳基"].ToPar();
X0Y0_雫1 = partGroup["雫1"].ToPar();
@@ -1037,7 +1037,7 @@ namespace SlaveMatrix
{
Head 頭2 = this;
ThisType = GetType();
Body = new Difs(Sta.胴体["Head"]);
Body = new VariantGrid(Sta.胴体["Head"]);
PartGroup partGroup = Body[0][0];
X0Y0_Head = partGroup["頭"].ToPar();
PartGroup pars2 = partGroup["悪タトゥ"].ToPars();
@@ -5757,7 +5757,7 @@ namespace SlaveMatrix
Leg_人 Leg_人2 = this;
ThisType = GetType();
//Leg but if renamed to Leg it broke game
Body = new Difs(Sta.脚左["Leg"]);
Body = new VariantGrid(Sta.脚左["Leg"]);
PartGroup partGroup = Body[0][0];
X0Y0_Leg = partGroup["脚"].ToPar();
X0Y0_筋 = partGroup["筋"].ToPar();
@@ -276,7 +276,7 @@ namespace SlaveMatrix
Leg_獣 Leg_獣2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -654,7 +654,7 @@ namespace SlaveMatrix
Leg_竜 Leg_竜2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][3]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -276,7 +276,7 @@ namespace SlaveMatrix
Leg_蹄 Leg_蹄2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -276,7 +276,7 @@ namespace SlaveMatrix
Leg_鳥 Leg_鳥2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][2]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -4626,7 +4626,7 @@ namespace SlaveMatrix
{
LowerArm_人 LowerArm_人2 = this;
ThisType = GetType();
Body = new Difs(Sta.腕左["LowerArm"]);
Body = new VariantGrid(Sta.腕左["LowerArm"]);
PartGroup partGroup = Body[0][0];
X0Y0_LowerArm = partGroup["下腕"].ToPar();
PartGroup pars2 = partGroup["筋肉"].ToPars();
@@ -457,7 +457,7 @@ namespace SlaveMatrix
LowerArm_獣 LowerArm_獣2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足LowerArm"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -564,7 +564,7 @@ namespace SlaveMatrix
{
LowerArm_蝙 LowerArm_蝙2 = this;
ThisType = GetType();
Body = new Difs(Sta.腕左["獣翼LowerArm"]);
Body = new VariantGrid(Sta.腕左["獣翼LowerArm"]);
PartGroup partGroup = Body[0][0];
X0Y0_獣翼LowerArm = partGroup["獣翼下腕"].ToPar();
PartGroup pars2 = partGroup["鱗"].ToPars();
@@ -147,7 +147,7 @@ namespace SlaveMatrix
LowerArm_蹄 LowerArm_蹄2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足LowerArm"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -2079,7 +2079,7 @@ namespace SlaveMatrix
{
LowerArm_鳥 LowerArm_鳥2 = this;
ThisType = GetType();
Body = new Difs(Sta.腕左["鳥翼LowerArm"]);
Body = new VariantGrid(Sta.腕左["鳥翼LowerArm"]);
PartGroup partGroup = Body[0][0];
X0Y0_鳥翼LowerArm = partGroup["鳥翼下腕"].ToPar();
PartGroup pars2 = partGroup["風切羽"].ToPars();
@@ -1173,7 +1173,7 @@ namespace SlaveMatrix
{
Neck Neck2 = this;
ThisType = GetType();
Body = new Difs(Sta.胴体["Neck"]);
Body = new VariantGrid(Sta.胴体["Neck"]);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["植性"].ToPars();
X0Y0_植性_蔦 = pars2["蔦"].ToPar();
@@ -311,7 +311,7 @@ namespace SlaveMatrix
{
Shoulder Shoulder2 = this;
ThisType = GetType();
Body = new Difs(Sta.肩左["Shoulder"]);
Body = new VariantGrid(Sta.肩左["Shoulder"]);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["脇"].ToPars();
X0Y0_脇_脇 = pars2["脇"].ToPar();
@@ -147,7 +147,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "カル";
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][3]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -147,7 +147,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][0]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -147,7 +147,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "ハネ";
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][1]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -147,7 +147,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "パツ";
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][2]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -420,7 +420,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "編み";
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][4]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -95,7 +95,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "肢系";
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][5]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -292,7 +292,7 @@ namespace SlaveMatrix
Torso Torso2 = this;
ThisType = GetType();
//This had no Torso (胴体)
Body = new Difs(Sta.胴体["Torso"]);
Body = new VariantGrid(Sta.胴体["Torso"]);
PartGroup partGroup = Body[0][0];
X0Y0_Torso = partGroup["胴"].ToPar();
PartGroup pars2 = partGroup["筋肉"].ToPars();
@@ -337,7 +337,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = partGroup.Tag;
morphVariant.Add(partGroup);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup pars2 = Body[0][0];
@@ -484,7 +484,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = partGroup.Tag;
morphVariant.Add(partGroup);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup pars2 = Body[0][0];
@@ -485,7 +485,7 @@ namespace SlaveMatrix
public T剃刀(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, T剃刀D e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["T字剃刀"]);
Body = new VariantGrid(Sta.カーソル["T字剃刀"]);
PartGroup partGroup = Body[0][0];
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
PartGroup pars2 = partGroup["刃"].ToPars();
@@ -3447,7 +3447,7 @@ namespace SlaveMatrix
{
UpperArm_人 UpperArm_人2 = this;
ThisType = GetType();
Body = new Difs(Sta.腕左["UpperArm"]);
Body = new VariantGrid(Sta.腕左["UpperArm"]);
PartGroup partGroup = Body[0][0];
X0Y0_筋肉上 = partGroup["筋肉上"].ToPar();
X0Y0_UpperArm = partGroup["上腕"].ToPar();
@@ -273,7 +273,7 @@ namespace SlaveMatrix
UpperArm_獣 UpperArm_獣2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足UpperArm"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -513,7 +513,7 @@ namespace SlaveMatrix
飛膜 = new 飛膜_根(DisUnit, 配色指定, 体配色);
飛膜.Par = this;
ThisType = GetType();
Body = new Difs(Sta.腕左["獣翼UpperArm"]);
Body = new VariantGrid(Sta.腕左["獣翼UpperArm"]);
PartGroup partGroup = Body[0][0];
X0Y0_獣翼UpperArm = partGroup["獣翼上腕"].ToPar();
PartGroup pars2 = partGroup["鱗"].ToPars();
@@ -147,7 +147,7 @@ namespace SlaveMatrix
UpperArm_蹄 UpperArm_蹄2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足UpperArm"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -404,7 +404,7 @@ namespace SlaveMatrix
{
UpperArm_鳥 UpperArm_鳥2 = this;
ThisType = GetType();
Body = new Difs(Sta.腕左["鳥翼UpperArm"]);
Body = new VariantGrid(Sta.腕左["鳥翼UpperArm"]);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["風切羽"].ToPars();
X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
@@ -2155,7 +2155,7 @@ namespace SlaveMatrix
{
Waist Waist2 = this;
ThisType = GetType();
Body = new Difs(Sta.胴体["Waist"]);
Body = new VariantGrid(Sta.胴体["Waist"]);
PartGroup partGroup = Body[0][0];
X0Y0_Waist = partGroup["腰"].ToPar();
X0Y0_股 = partGroup["股"].ToPar();
@@ -111,7 +111,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.スタンプ["ぶっかけ"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -111,7 +111,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.スタンプ["ぶっかけ"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -86,7 +86,7 @@ namespace SlaveMatrix
public キスマーク(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, キスマークD e)
{
ThisType = GetType();
Body = new Difs(Sta.スタンプ["キスマーク"]);
Body = new VariantGrid(Sta.スタンプ["キスマーク"]);
PartGroup partGroup = Body[0][0];
X0Y0_キスマーク = partGroup["キスマーク"].ToPar();
Body.SetJoints();
@@ -121,7 +121,7 @@ namespace SlaveMatrix
public キャップ1(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, キャップ1D e)
{
ThisType = GetType();
Body = new Difs(Sta.性器付["キャップ中"]);
Body = new VariantGrid(Sta.性器付["キャップ中"]);
PartGroup partGroup = Body[0][0];
X0Y0_根本 = partGroup["根本"].ToPar();
X0Y0_先端 = partGroup["先端"].ToPar();
@@ -121,7 +121,7 @@ namespace SlaveMatrix
public キャップ2(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, キャップ2D e)
{
ThisType = GetType();
Body = new Difs(Sta.胴体["キャップ左"]);
Body = new VariantGrid(Sta.胴体["キャップ左"]);
PartGroup partGroup = Body[0][0];
X0Y0_根本 = partGroup["根本"].ToPar();
X0Y0_先端 = partGroup["先端"].ToPar();
@@ -3798,7 +3798,7 @@ namespace SlaveMatrix
public ハンド(double DisUnit, 配色指定 配色指定, 主人公配色 体配色, ModeEventDispatcher Med, ハンドD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["ハンド"]);
Body = new VariantGrid(Sta.カーソル["ハンド"]);
PartGroup partGroup = Body[0][0];
X0Y0_親指 = partGroup["親指"].ToPar();
X0Y0_手 = partGroup["手"].ToPar();
@@ -560,7 +560,7 @@ namespace SlaveMatrix
public バイブ_アナル(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, バイブ_アナルD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["アナル"]);
Body = new VariantGrid(Sta.カーソル["アナル"]);
PartGroup partGroup = Body[0][0];
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
PartGroup pars2 = partGroup["ユニット"].ToPars();
@@ -974,7 +974,7 @@ namespace SlaveMatrix
public バイブ_コモン(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, バイブ_コモンD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["コモン"]);
Body = new VariantGrid(Sta.カーソル["コモン"]);
PartGroup partGroup = Body[0][0];
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
X0Y0_イボ1 = partGroup["イボ1"].ToPar();
@@ -683,7 +683,7 @@ namespace SlaveMatrix
public バイブ_ディル(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, バイブ_ディルD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["ディル"]);
Body = new VariantGrid(Sta.カーソル["ディル"]);
PartGroup partGroup = Body[0][0];
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
X0Y0_血管1 = partGroup["血管1"].ToPar();
@@ -806,7 +806,7 @@ namespace SlaveMatrix
public バイブ_デンマ(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, バイブ_デンマD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["デンマ"]);
Body = new VariantGrid(Sta.カーソル["デンマ"]);
PartGroup partGroup = Body[0][0];
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
X0Y0_ヘッド線1 = partGroup["ヘッド線1"].ToPar();
@@ -2645,7 +2645,7 @@ namespace SlaveMatrix
public バイブ_ドリル(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, バイブ_ドリルD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["ドリル"]);
Body = new VariantGrid(Sta.カーソル["ドリル"]);
PartGroup partGroup = Body[0][0];
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
X0Y0_イボ1 = partGroup["イボ1"].ToPar();
@@ -995,7 +995,7 @@ namespace SlaveMatrix
public パール(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, パールD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["パール"]);
Body = new VariantGrid(Sta.カーソル["パール"]);
PartGroup partGroup = Body[0][0];
X0Y0_軸 = partGroup["軸"].ToPar();
X0Y0_玉境界 = partGroup["玉境界"].ToPar();
@@ -100,7 +100,7 @@ namespace SlaveMatrix
public ピアス(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, ピアスD e)
{
ThisType = GetType();
Body = new Difs(Sta.性器付["ピアス"]);
Body = new VariantGrid(Sta.性器付["ピアス"]);
PartGroup partGroup = Body[0][0];
X0Y0_ピアス = partGroup["ピアス"].ToPar();
Body.SetJoints();
@@ -436,7 +436,7 @@ namespace SlaveMatrix
{
ペニス ペニス2 = this;
ThisType = GetType();
Body = new Difs(Sta.カーソル["ペニス"]);
Body = new VariantGrid(Sta.カーソル["ペニス"]);
PartGroup partGroup = Body[0][0];
X0Y0_陰嚢 = partGroup["陰嚢"].ToPar();
X0Y0_陰茎 = partGroup["陰茎"].ToPar();
@@ -422,7 +422,7 @@ namespace SlaveMatrix
{
ボテ腹_人 ボテ腹_人2 = this;
ThisType = GetType();
Body = new Difs(Sta.胴体["ボテ腹"]);
Body = new VariantGrid(Sta.胴体["ボテ腹"]);
PartGroup partGroup = Body[0][0];
X0Y0_腹 = partGroup["腹"].ToPar();
X0Y0_ハイライト = partGroup["ハイライト"].ToPar();
@@ -161,7 +161,7 @@ namespace SlaveMatrix
{
ボテ腹_獣 ボテ腹_獣2 = this;
ThisType = GetType();
Body = new Difs(Sta.半身["四足ボテ腹"]);
Body = new VariantGrid(Sta.半身["四足ボテ腹"]);
PartGroup partGroup = Body[0][0];
X0Y0_腹 = partGroup["腹"].ToPar();
X0Y0_臍 = partGroup["臍"].ToPar();
@@ -425,7 +425,7 @@ namespace SlaveMatrix
public ボテ腹板(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, ボテ腹板D e)
{
ThisType = GetType();
Body = new Difs(Sta.胴体["ボテ腹板"]);
Body = new VariantGrid(Sta.胴体["ボテ腹板"]);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["腹板4"].ToPars();
X0Y0_腹板4_腹板 = pars2["腹板"].ToPar();
@@ -332,7 +332,7 @@ namespace SlaveMatrix
public マウス(double DisUnit, 配色指定 配色指定, 主人公配色 体配色, ModeEventDispatcher Med, マウスD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["マウス"]);
Body = new VariantGrid(Sta.カーソル["マウス"]);
PartGroup partGroup = Body[0][0];
X0Y0_上唇 = partGroup["上唇"].ToPar();
X0Y0_下唇 = partGroup["下唇"].ToPar();
@@ -189,7 +189,7 @@ namespace SlaveMatrix
public ロータ(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, ロータD e)
{
ThisType = GetType();
Body = new Difs(Sta.カーソル["ロータ"]);
Body = new VariantGrid(Sta.カーソル["ロータ"]);
PartGroup partGroup = Body[0][0];
X0Y0_ロータ = partGroup["ロータ"].ToPar();
X0Y0_ロータ線 = partGroup["ロータ線"].ToPar();
@@ -698,7 +698,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["上着トップ"][2]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -647,7 +647,7 @@ namespace SlaveMatrix
上着ボトム_クロス 上着ボトム_クロス2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["上着ボトム前"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -172,7 +172,7 @@ namespace SlaveMatrix
public 上着ボトム_クロス後(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 上着ボトム_クロス後D e)
{
ThisType = GetType();
Body = new Difs(Sta.胴体["上着ボトム後"]);
Body = new VariantGrid(Sta.胴体["上着ボトム後"]);
PartGroup partGroup = Body[0][0];
X0Y0_下地 = partGroup["下地"].ToPar();
PartGroup pars2 = partGroup["染み"].ToPars();
@@ -373,7 +373,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["上着ボトム前"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -325,7 +325,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["上着ミドル"][2]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -592,7 +592,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["下着トップ"][4]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -536,7 +536,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["下着トップ"][3]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -448,7 +448,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["下着トップ"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -2303,7 +2303,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["下着トップ"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -448,7 +448,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["下着トップ"][2]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -2713,7 +2713,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["下着ボトム"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -1788,7 +1788,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.胴体["下着ボトム"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -180,7 +180,7 @@ namespace SlaveMatrix
public 下着乳首(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 下着乳首D e)
{
ThisType = GetType();
Body = new Difs(Sta.胴体["下着乳首左"]);
Body = new VariantGrid(Sta.胴体["下着乳首左"]);
PartGroup partGroup = Body[0][0];
X0Y0_乳首 = partGroup["乳首"].ToPar();
X0Y0_染み2 = partGroup["染み2"].ToPar();
@@ -86,7 +86,7 @@ namespace SlaveMatrix
public 下着陰核(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 下着陰核D e)
{
ThisType = GetType();
Body = new Difs(Sta.胴体["下着陰核"]);
Body = new VariantGrid(Sta.胴体["下着陰核"]);
PartGroup partGroup = Body[0][0];
X0Y0_陰核 = partGroup["陰核"].ToPar();
Body.SetJoints();
@@ -796,7 +796,7 @@ namespace SlaveMatrix
{
乳房 乳房2 = this;
ThisType = GetType();
Body = new Difs(Sta.胴体["胸左"]);
Body = new VariantGrid(Sta.胴体["胸左"]);
PartGroup partGroup = Body[0][0];
X0Y0_乳房 = partGroup["乳房"].ToPar();
X0Y0_乳輪 = partGroup["乳輪"].ToPar();
@@ -714,7 +714,7 @@ namespace SlaveMatrix
前翅_甲 前翅_甲2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.肢左["前翅"][0]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
@@ -904,7 +904,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.肢左["前翅"][1]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0]["前翅"].ToPars();
@@ -402,7 +402,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.肢左["前翅"][3]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0]["前翅"].ToPars();
@@ -668,7 +668,7 @@ namespace SlaveMatrix
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.肢左["前翅"][2]);
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0]["前翅"].ToPars();
@@ -818,7 +818,7 @@ namespace SlaveMatrix
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "ジグ";
morphVariant.Add(new PartGroup(Sta.胴体["前髪"][0][0]));
Body = new Difs();
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];

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