Added rename SideHair

This commit is contained in:
Absolutely disgusting
2025-11-04 08:11:16 +04:00
parent 14fadf3c65
commit 8f3e3b3aba
22 changed files with 64 additions and 63 deletions

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@@ -15,7 +15,8 @@ namespace _2DGAMELIB
["首"] = "Neck",
["頭"] = "Head",
["後髪0"] = "BackHair0",
["後髪1"] = "BackHair1"
["後髪1"] = "BackHair1",
["横髪"] = "SideHair"
};
public static void MigrateKeys(this Obj obj)

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@@ -46,7 +46,7 @@ namespace SlaveMatrix
BackHair0_肢系_右3_接続,
BackHair0_肢系_右4_接続,
BackHair0_肢系_右5_接続,
_肢系_肢_接続,
SideHair_肢系_肢_接続,
_瞼_接続,
_宇_涙_接続,
_瞼_接続,

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@@ -1,6 +1,6 @@
namespace SlaveMatrix
{
public class : Ele
public class SideHair : Ele
{
public override double
{

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@@ -3,7 +3,7 @@ using System;
namespace SlaveMatrix
{
[Serializable]
public class D : EleD
public class SideHairD : EleD
{
}
}

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@@ -2,7 +2,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _カル :
public class SideHair_カル : SideHair
{
public Par X0Y0_髪1;
@@ -141,7 +141,7 @@ namespace SlaveMatrix
}
}
public _カル(double DisUnit, , , Med Med, _カルD e)
public SideHair_カル(double DisUnit, , , Med Med, SideHair_カルD e)
{
ThisType = GetType();
Dif dif = new Dif();

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@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _ジグD : D
public class SideHair_カルD : SideHairD
{
public bool 1_ = true;
@@ -18,12 +18,12 @@ namespace SlaveMatrix
public double ;
public _ジグD()
public SideHair_カルD()
{
ThisType = GetType();
}
public _ジグD SetRandom()
public SideHair_カルD SetRandom()
{
1 = RNG.XS.NextDouble();
2 = RNG.XS.NextDouble();
@@ -36,7 +36,7 @@ namespace SlaveMatrix
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _ジグ(DisUnit, , , Med, this);
return new SideHair_カル(DisUnit, , , Med, this);
}
}
}

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@@ -2,7 +2,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _ジグ :
public class SideHair_ジグ : SideHair
{
public Par X0Y0_髪1;
@@ -141,7 +141,7 @@ namespace SlaveMatrix
}
}
public _ジグ(double DisUnit, , , Med Med, _ジグD e)
public SideHair_ジグ(double DisUnit, , , Med Med, SideHair_ジグD e)
{
ThisType = GetType();
Dif dif = new Dif();

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@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _ハネD : D
public class SideHair_ジグD : SideHairD
{
public bool 1_ = true;
@@ -18,12 +18,12 @@ namespace SlaveMatrix
public double ;
public _ハネD()
public SideHair_ジグD()
{
ThisType = GetType();
}
public _ハネD SetRandom()
public SideHair_ジグD SetRandom()
{
1 = RNG.XS.NextDouble();
2 = RNG.XS.NextDouble();
@@ -36,7 +36,7 @@ namespace SlaveMatrix
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _ハネ(DisUnit, , , Med, this);
return new SideHair_ジグ(DisUnit, , , Med, this);
}
}
}

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@@ -2,7 +2,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _ハネ :
public class SideHair_ハネ : SideHair
{
public Par X0Y0_髪1;
@@ -141,7 +141,7 @@ namespace SlaveMatrix
}
}
public _ハネ(double DisUnit, , , Med Med, _ハネD e)
public SideHair_ハネ(double DisUnit, , , Med Med, SideHair_ハネD e)
{
ThisType = GetType();
Dif dif = new Dif();

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@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _パツD : D
public class SideHair_ハネD : SideHairD
{
public bool 1_ = true;
@@ -18,12 +18,12 @@ namespace SlaveMatrix
public double ;
public _パツD()
public SideHair_ハネD()
{
ThisType = GetType();
}
public _パツD SetRandom()
public SideHair_ハネD SetRandom()
{
1 = RNG.XS.NextDouble();
2 = RNG.XS.NextDouble();
@@ -36,7 +36,7 @@ namespace SlaveMatrix
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _パツ(DisUnit, , , Med, this);
return new SideHair_ハネ(DisUnit, , , Med, this);
}
}
}

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@@ -2,7 +2,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _パツ :
public class SideHair_パツ : SideHair
{
public Par X0Y0_髪1;
@@ -141,7 +141,7 @@ namespace SlaveMatrix
}
}
public _パツ(double DisUnit, , , Med Med, _パツD e)
public SideHair_パツ(double DisUnit, , , Med Med, SideHair_パツD e)
{
ThisType = GetType();
Dif dif = new Dif();

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@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _カルD : D
public class SideHair_パツD : SideHairD
{
public bool 1_ = true;
@@ -18,12 +18,12 @@ namespace SlaveMatrix
public double ;
public _カルD()
public SideHair_パツD()
{
ThisType = GetType();
}
public _カルD SetRandom()
public SideHair_パツD SetRandom()
{
1 = RNG.XS.NextDouble();
2 = RNG.XS.NextDouble();
@@ -36,7 +36,7 @@ namespace SlaveMatrix
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _カル(DisUnit, , , Med, this);
return new SideHair_パツ(DisUnit, , , Med, this);
}
}
}

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@@ -2,7 +2,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _編み :
public class SideHair_編み : SideHair
{
public Par X0Y0_髪;
@@ -414,7 +414,7 @@ namespace SlaveMatrix
}
}
public _編み(double DisUnit, , , Med Med, _編みD e)
public SideHair_編み(double DisUnit, , , Med Med, SideHair_編みD e)
{
ThisType = GetType();
Dif dif = new Dif();

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@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _編みD : D
public class SideHair_編みD : SideHairD
{
public bool _表示 = true;
@@ -42,12 +42,12 @@ namespace SlaveMatrix
public double ;
public _編みD()
public SideHair_編みD()
{
ThisType = GetType();
}
public _編みD SetRandom()
public SideHair_編みD SetRandom()
{
1 = RNG.XS.NextDouble();
2 = RNG.XS.NextDouble();
@@ -60,7 +60,7 @@ namespace SlaveMatrix
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _編み(DisUnit, , , Med, this);
return new SideHair_編み(DisUnit, , , Med, this);
}
}
}

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@@ -3,7 +3,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class _肢系 :
public class SideHair_肢系 : SideHair
{
public Par X0Y0_髪;
@@ -88,9 +88,9 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(, X0Y0_髪, 0);
public _肢系(double DisUnit, , , Med Med, _肢系D e)
public SideHair_肢系(double DisUnit, , , Med Med, SideHair_肢系D e)
{
_肢系 _肢系2 = this;
SideHair_肢系 _肢系2 = this;
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "肢系";
@@ -139,7 +139,7 @@ namespace SlaveMatrix
{
f = g.GetEle(DisUnit, Med, );
f.Par = _肢系2;
f.ConnectionType = ConnectionInfo._肢系_肢_接続;
f.ConnectionType = ConnectionInfo.SideHair_肢系_肢_接続;
f.(_肢系2._接続点);
return f;
}).ToArray();

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@@ -5,13 +5,13 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _肢系D : D
public class SideHair_肢系D : SideHairD
{
public bool _表示 = true;
public List<EleD> _接続 = new List<EleD>();
public _肢系D()
public SideHair_肢系D()
{
ThisType = GetType();
}
@@ -20,7 +20,7 @@ namespace SlaveMatrix
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._肢系_肢_接続;
e. = ConnectionInfo.SideHair_肢系_肢_接続;
}
public EleD SetRandom()
@@ -30,7 +30,7 @@ namespace SlaveMatrix
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _肢系(DisUnit, , , Med, this);
return new SideHair_肢系(DisUnit, , , Med, this);
}
}
}

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@@ -1928,7 +1928,7 @@ namespace SlaveMatrix
1D3.AlignR();
}
}
D D2 = Mix<D>(, , : false, i, );
SideHairD D2 = Mix<SideHairD>(, , : false, i, );
D2.(D2);
D2.AlignR();
D2.(D2.Get逆());

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@@ -66,9 +66,9 @@ namespace SlaveMatrix
public ;
public ;
public SideHair ;
public ;
public SideHair ;
public BackHair1 1;
@@ -2176,16 +2176,16 @@ namespace SlaveMatrix
set
{
i = value;
if ( != null && is _編み)
if ( != null && is SideHair_編み)
{
_編み obj = (_編み);
SideHair_編み obj = (SideHair_編み);
obj.1_ = value..1_;
obj.2_ = value..2_;
obj.(value..);
}
if ( != null && is _編み)
if ( != null && is SideHair_編み)
{
_編み obj2 = (_編み);
SideHair_編み obj2 = (SideHair_編み);
obj2.1_ = value..1_;
obj2.2_ = value..2_;
obj2.(value..);
@@ -4053,8 +4053,8 @@ namespace SlaveMatrix
if ( != null)
{
= ._接続.GetEle<>();
= ._接続.GetEle<>();
= ._接続.GetEle<>();
= ._接続.GetEle<SideHair>();
= ._接続.GetEle<SideHair>();
1 = ._接続.GetEle<BackHair1>();
0 = ._接続.GetEle<BackHair0>();
}
@@ -4138,7 +4138,7 @@ namespace SlaveMatrix
Sort((from e in ._接続.GetEles<>()
select e.EnumEle()).JoinEnum(), );
Sort((from e in ._接続
where !(e is 2) && !(e is ) && !(e is ) && !(e is )
where !(e is 2) && !(e is ) && !(e is ) && !(e is SideHair)
select e.EnumEle()).JoinEnum(), );
}
if (._接続 != null)
@@ -4148,7 +4148,7 @@ namespace SlaveMatrix
Sort((from e in ._接続.GetEles<>()
select e.EnumEle()).JoinEnum(), );
Sort((from e in ._接続
where !(e is 2) && !(e is ) && !(e is ) && !(e is )
where !(e is 2) && !(e is ) && !(e is ) && !(e is SideHair)
select e.EnumEle()).JoinEnum(), );
}
if (._接続 != null)

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@@ -2067,7 +2067,7 @@ namespace SlaveMatrix
{
result.c = ContactType.Face;
}
else if (result.e is || result.e is BackHair0 || result.e is BackHair1 || result.e is )
else if (result.e is SideHair || result.e is BackHair0 || result.e is BackHair1 || result.e is )
{
result.c = ContactType.Hair;
}

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@@ -576,7 +576,7 @@ namespace SlaveMatrix
ConnectionInfo.BackHair0_肢系_右3_接続 => 1,
ConnectionInfo.BackHair0_肢系_右4_接続 => 1,
ConnectionInfo.BackHair0_肢系_右5_接続 => 1,
ConnectionInfo._肢系_肢_接続 => 1,
ConnectionInfo.SideHair_肢系_肢_接続 => 1,
ConnectionInfo._瞼_接続 => 1,
ConnectionInfo._宇_涙_接続 => 1,
ConnectionInfo._瞼_接続 => 1,

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@@ -14,7 +14,7 @@ namespace SlaveMatrix
{
foreach (EleD item in .EnumEleD())
{
if (!(item is 0D) && !(item is BackHair1D) && !(item is D) && !(item is D))
if (!(item is 0D) && !(item is BackHair1D) && !(item is SideHairD) && !(item is D))
{
item.B *= 0.98;
}
@@ -4938,7 +4938,7 @@ namespace SlaveMatrix
= 1.0
};
hair_description.(backhair_description);
_カルD sidehair_description = new _カルD
SideHair_カルD sidehair_description = new SideHair_カルD
{
1 = 1.0,
2 = 1.0,

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@@ -182,27 +182,27 @@ namespace SlaveMatrix.GameClasses
{
return RNG.XS.NextM(5) switch
{
0 => new _ジグD
0 => new SideHair_ジグD
{
=
}.SetRandom(),
1 => new _ハネD
1 => new SideHair_ハネD
{
=
}.SetRandom(),
2 => new _パツD
2 => new SideHair_パツD
{
=
}.SetRandom(),
3 => new _カルD
3 => new SideHair_カルD
{
=
}.SetRandom(),
4 => new _編みD
4 => new SideHair_編みD
{
=
}.SetRandom(),
_ => new _肢系D
_ => new SideHair_肢系D
{
=
},