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README.md
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# Slave Matrix Decomp
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This is an effort to decompile, optimize, and add modding support to "Slave Matrix" by "Auto Eden".
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# Building
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## Windows
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open the solution file with visual studio and build it
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## Linux
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download the `dotnet` runtime, on arch it is provided by the `dotnet-sdk` package and run `run.sh`
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# TODO
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- replace System.Drawing with openGL
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- figure out how to render cubic beziers efficiently
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- sort out the 900 BodyPart Classes
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- it seems like the compiler did *alot* of inlining so its probably best to abstract that out
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- can't rename classes because C# reflection is used to determine joint types
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- look into C# Blazor, it should be possible to compile this to web assembly and run it in the browser
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- split game loop into reasonable sections instead of a big state machine
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