Translated Head, Neck, BackHair1 and BackHair0
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63
SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグD.cs
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63
SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグD.cs
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using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class BackHair0_ジグD : 下ろしD
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{
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public bool 髪基_表示 = true;
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public bool 髪中_表示 = true;
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public bool 髪左1_表示 = true;
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public bool 髪左2_表示 = true;
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public bool 髪左3_表示 = true;
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public bool 髪左4_表示 = true;
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public bool 髪左5_表示 = true;
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public bool 髪右1_表示 = true;
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public bool 髪右2_表示 = true;
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public bool 髪右3_表示 = true;
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public bool 髪右4_表示 = true;
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public bool 髪右5_表示 = true;
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public double 髪長0;
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public double 髪長1;
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public double 毛量;
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public double 広がり;
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public bool スライム;
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public BackHair0_ジグD()
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{
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ThisType = GetType();
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}
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public BackHair0_ジグD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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return this;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new BackHair0_ジグ(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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