Translated Head, Neck, BackHair1 and BackHair0
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50
SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツD.cs
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50
SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair1_結2パツD.cs
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using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class BackHair1_結2パツD : サイドD
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{
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public bool 髪基_表示 = true;
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public bool お下げ左_髪左根_表示 = true;
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public bool お下げ左_髪左1_表示 = true;
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public bool お下げ左_髪左2_表示 = true;
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public bool お下げ右_髪右根_表示 = true;
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public bool お下げ右_髪右1_表示 = true;
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public bool お下げ右_髪右2_表示 = true;
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public double 髪長;
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public double 毛量;
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public double 広がり;
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public double 高さ;
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public BackHair1_結2パツD()
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{
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ThisType = GetType();
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}
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public BackHair1_結2パツD SetRandom()
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{
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髪長 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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高さ = RNG.XS.NextDouble();
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return this;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new BackHair1_結2パツ(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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