Translated Head, Neck, BackHair1 and BackHair0

This commit is contained in:
Absolutely disgusting
2025-10-25 16:27:11 +04:00
parent eb1875ccf4
commit 96a4535aa1
91 changed files with 604 additions and 603 deletions

View File

@@ -0,0 +1,310 @@
using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class HeadD : EleD
{
public bool _表示 = true;
public bool _逆十字_逆十字1_表示;
public bool _逆十字_逆十字2_表示;
public bool _タトゥ_表示;
public bool _タトゥ左_表示;
public bool _タトゥ右_表示;
public bool _基_表示;
public bool _秘石_表示;
public bool _ハイライト_表示;
public bool _眼左1_基_表示;
public bool _眼左1_眼_表示;
public bool _眼左1_ハイライト_表示;
public bool _眼左2_基_表示;
public bool _眼左2_眼_表示;
public bool _眼左2_ハイライト_表示;
public bool _眼右1_基_表示;
public bool _眼右1_眼_表示;
public bool _眼右1_ハイライト_表示;
public bool _眼右2_基_表示;
public bool _眼右2_眼_表示;
public bool _眼右2_ハイライト_表示;
public bool _眼中_基_表示;
public bool _眼中_眼_表示;
public bool _眼中_ハイライト_表示;
public bool _眼左_基_表示;
public bool _眼左_眼_表示;
public bool _眼左_ハイライト_表示;
public bool _眼右_基_表示;
public bool _眼右_眼_表示;
public bool _眼右_ハイライト_表示;
public bool _紋_表示;
public bool _紋左1_表示;
public bool _紋右1_表示;
public bool _紋左2_表示;
public bool _紋右2_表示;
public bool _鱗1_表示;
public bool _鱗2_表示;
public bool _鱗3_表示;
public bool _馬柄_表示;
public bool _顎下_表示;
public double ;
public double ;
public double ;
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public HeadD()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_基髪_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_目左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_目右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_鼻_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_口_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_額_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_眉左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_眉右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_耳左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_耳右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_鼻肌_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_単眼目_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_単眼眉_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_大顎基_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_顔面_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頭頂_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬肌左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬肌右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_触覚左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_触覚右_接続;
}
public HeadD SetRandom()
{
= RNG.XS.NextDouble();
return this;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new Head(DisUnit, , , Med, this);
}
}
}