Translated Head, Neck, BackHair1 and BackHair0
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@@ -11,13 +11,13 @@ namespace SlaveMatrix.GameClasses
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return obj;
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}
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public static 頭D Get頭R()
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public static HeadD Get頭R()
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{
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頭D obj = Uni.頭().SetRandom();
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HeadD obj = Uni.頭().SetRandom();
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基髪D 基髪D2 = (基髪D)obj.基髪_接続[0];
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EleD eleD = Get後髪0R();
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基髪D2.後髪接続(eleD);
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if ((eleD is 後髪0_ジグD || eleD is 後髪0_ハネD || eleD is 後髪0_パツD || eleD is 後髪0_カルD || eleD is 後髪0_肢系D) && RNG.XS.NextBool())
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if ((eleD is BackHair0_ジグD || eleD is BackHair0_ハネD || eleD is BackHair0_パツD || eleD is BackHair0_カルD || eleD is BackHair0_肢系D) && RNG.XS.NextBool())
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{
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基髪D2.後髪接続(Get後髪1R());
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}
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@@ -28,13 +28,13 @@ namespace SlaveMatrix.GameClasses
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return obj;
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}
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public static 頭D Get頭R1()
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public static HeadD Get頭R1()
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{
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頭D obj = Uni.頭().SetRandom();
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HeadD obj = Uni.頭().SetRandom();
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基髪D 基髪D2 = (基髪D)obj.基髪_接続[0];
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EleD eleD = Get後髪0R();
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基髪D2.後髪接続(eleD);
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if ((eleD is 後髪0_ジグD || eleD is 後髪0_ハネD || eleD is 後髪0_パツD || eleD is 後髪0_カルD || eleD is 後髪0_肢系D) && RNG.XS.NextBool())
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if ((eleD is BackHair0_ジグD || eleD is BackHair0_ハネD || eleD is BackHair0_パツD || eleD is BackHair0_カルD || eleD is BackHair0_肢系D) && RNG.XS.NextBool())
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{
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基髪D2.後髪接続(Get後髪1R());
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}
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@@ -138,27 +138,27 @@ namespace SlaveMatrix.GameClasses
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{
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return RNG.XS.NextM(20) switch
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{
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0 => new 後髪0_ジグD().SetRandom(),
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1 => new 後髪0_ハネD().SetRandom(),
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2 => new 後髪0_パツD().SetRandom(),
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3 => new 後髪0_カルD().SetRandom(),
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4 => new 後髪0_肢系D().SetRandom(),
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0 => new BackHair0_ジグD().SetRandom(),
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1 => new BackHair0_ハネD().SetRandom(),
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2 => new BackHair0_パツD().SetRandom(),
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3 => new BackHair0_カルD().SetRandom(),
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4 => new BackHair0_肢系D().SetRandom(),
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5 => new 後髪0_編1ジグD().SetRandom(),
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6 => new 後髪0_編1ハネD().SetRandom(),
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7 => new 後髪0_編1パツD().SetRandom(),
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8 => new 後髪0_編1カルD().SetRandom(),
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9 => new 後髪0_下1ジグD().SetRandom(),
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10 => new 後髪0_下1ハネD().SetRandom(),
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11 => new 後髪0_下1パツD().SetRandom(),
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12 => new 後髪0_下1カルD().SetRandom(),
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7 => new BackHair0_編1パツD().SetRandom(),
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8 => new BackHair0_編1カルD().SetRandom(),
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9 => new BackHair0_下1ジグD().SetRandom(),
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10 => new BackHair0_下1ハネD().SetRandom(),
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11 => new BackHair0_下1パツD().SetRandom(),
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12 => new BackHair0_下1カルD().SetRandom(),
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13 => new 後髪0_編2ジグD().SetRandom(),
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14 => new 後髪0_編2ハネD().SetRandom(),
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15 => new 後髪0_編2パツD().SetRandom(),
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16 => new 後髪0_編2カルD().SetRandom(),
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17 => new 後髪0_下2ジグD().SetRandom(),
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17 => new BackHair0_下2ジグD().SetRandom(),
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18 => new 後髪0_下2ハネD().SetRandom(),
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19 => new 後髪0_下2パツD().SetRandom(),
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_ => new 後髪0_下2カルD().SetRandom(),
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19 => new BackHair0_下2パツD().SetRandom(),
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_ => new BackHair0_下2カルD().SetRandom(),
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};
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}
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@@ -166,15 +166,15 @@ namespace SlaveMatrix.GameClasses
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{
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return RNG.XS.NextM(8) switch
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{
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0 => new 後髪1_結1ジグD().SetRandom(),
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1 => new 後髪1_結1ハネD().SetRandom(),
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2 => new 後髪1_結1パツD().SetRandom(),
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3 => new 後髪1_結1カルD().SetRandom(),
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4 => new 後髪1_編結D().SetRandom(),
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5 => new 後髪1_結2ジグD().SetRandom(),
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6 => new 後髪1_結2ハネD().SetRandom(),
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7 => new 後髪1_結2パツD().SetRandom(),
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_ => new 後髪1_結2カルD().SetRandom(),
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0 => new BackHair1_結1ジグD().SetRandom(),
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1 => new BackHair1_結1ハネD().SetRandom(),
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2 => new BackHair1_結1パツD().SetRandom(),
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3 => new BackHair1_結1カルD().SetRandom(),
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4 => new BackHair1_編結D().SetRandom(),
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5 => new BackHair1_結2ジグD().SetRandom(),
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6 => new BackHair1_結2ハネD().SetRandom(),
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7 => new BackHair1_結2パツD().SetRandom(),
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_ => new BackHair1_結2カルD().SetRandom(),
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};
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}
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@@ -283,28 +283,28 @@ namespace SlaveMatrix.GameClasses
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return 胸D2;
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}
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public static 首D Set首(this 胸D 胸)
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public static NeckD Set首(this 胸D 胸)
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{
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首D 首D2 = new 首D();
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NeckD 首D2 = new NeckD();
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胸.首接続(首D2);
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return 首D2;
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}
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public static 頭D Set頭R(this 首D 首)
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public static HeadD Set頭R(this NeckD 首)
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{
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頭D 頭D2 = Get頭R();
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HeadD 頭D2 = Get頭R();
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首.頭接続(頭D2);
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return 頭D2;
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}
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public static 頭D Set頭R1(this 首D 首)
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public static HeadD Set頭R1(this NeckD 首)
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{
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頭D 頭D2 = Get頭R1();
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HeadD 頭D2 = Get頭R1();
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首.頭接続(頭D2);
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return 頭D2;
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}
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public static void Set双目R(this 頭D 頭)
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public static void Set双目R(this HeadD 頭)
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{
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双目D 双目D2 = Get双眼R(右: false);
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頭.目左接続(双目D2);
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@@ -314,7 +314,7 @@ namespace SlaveMatrix.GameClasses
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頭.眉右接続(眉D2.Get逆());
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}
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public static void Set目弱R(this 頭D 頭)
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public static void Set目弱R(this HeadD 頭)
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{
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双目D 双目D2 = Uni.魔弱目(右: false);
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((瞼_弱D)双目D2.瞼_接続[0]).SetRandom();
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@@ -325,7 +325,7 @@ namespace SlaveMatrix.GameClasses
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頭.眉右接続(眉D2.Get逆());
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}
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public static void Set目宇R(this 頭D 頭)
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public static void Set目宇R(this HeadD 頭)
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{
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双目D 双目D2 = Uni.宇宙目(右: false);
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((瞼_宇D)双目D2.瞼_接続[0]).SetRandom();
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@@ -336,23 +336,23 @@ namespace SlaveMatrix.GameClasses
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頭.眉右接続(眉D2.Get逆());
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}
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public static void Set単目R(this 頭D 頭)
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public static void Set単目R(this HeadD 頭)
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{
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頭.単眼目接続(Get単眼R());
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頭.単眼眉接続(Get単眼眉R());
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}
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public static void Set鼻R(this 頭D 頭)
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public static void Set鼻R(this HeadD 頭)
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{
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頭.鼻接続(Get鼻R());
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}
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public static void Set鼻人(this 頭D 頭)
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public static void Set鼻人(this HeadD 頭)
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{
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頭.鼻接続(Uni.人鼻D());
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}
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public static void Set口R(this 頭D 頭)
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public static void Set口R(this HeadD 頭)
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{
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EleD[] array = Get口R();
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foreach (EleD e in array)
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@@ -361,7 +361,7 @@ namespace SlaveMatrix.GameClasses
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}
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}
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public static void Set口人(this 頭D 頭)
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public static void Set口人(this HeadD 頭)
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{
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EleD[] array = Uni.人口D();
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foreach (EleD e in array)
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@@ -370,7 +370,7 @@ namespace SlaveMatrix.GameClasses
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}
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}
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public static void Set口裂(this 頭D 頭)
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public static void Set口裂(this HeadD 頭)
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{
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EleD[] array = Uni.裂口D();
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foreach (EleD e in array)
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@@ -379,52 +379,52 @@ namespace SlaveMatrix.GameClasses
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}
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}
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public static void Set舌短(this 頭D 頭)
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public static void Set舌短(this HeadD 頭)
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{
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頭.口接続(new 舌_短D());
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}
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public static void Set舌長(this 頭D 頭)
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public static void Set舌長(this HeadD 頭)
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{
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頭.口接続(new 舌_長D());
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}
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public static void Set耳人(this 頭D 頭)
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public static void Set耳人(this HeadD 頭)
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{
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耳_人D 耳_人D2 = new 耳_人D();
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頭.耳左接続(耳_人D2);
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頭.耳右接続(耳_人D2.Get逆());
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}
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public static void Set耳尖(this 頭D 頭)
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public static void Set耳尖(this HeadD 頭)
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{
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耳_尖D 耳_尖D2 = new 耳_尖D();
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頭.耳左接続(耳_尖D2);
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頭.耳右接続(耳_尖D2.Get逆());
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}
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public static void Set耳長(this 頭D 頭)
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public static void Set耳長(this HeadD 頭)
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{
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耳_長D 耳_長D2 = new 耳_長D();
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頭.耳左接続(耳_長D2);
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頭.耳右接続(耳_長D2.Get逆());
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}
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public static void Set耳鰭(this 頭D 頭)
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public static void Set耳鰭(this HeadD 頭)
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{
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耳_鰭D 耳_鰭D2 = new 耳_鰭D();
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頭.耳左接続(耳_鰭D2);
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頭.耳右接続(耳_鰭D2.Get逆());
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}
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public static void Set耳羽(this 頭D 頭)
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public static void Set耳羽(this HeadD 頭)
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{
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耳_羽D 耳_羽D2 = new 耳_羽D();
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頭.耳左接続(耳_羽D2);
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頭.耳右接続(耳_羽D2.Get逆());
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}
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public static void Set耳獣(this 頭D 頭)
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public static void Set耳獣(this HeadD 頭)
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{
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耳_獣D 耳_獣D2 = new 耳_獣D();
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頭.耳左接続(耳_獣D2);
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