Translated Head, Neck, BackHair1 and BackHair0

This commit is contained in:
Absolutely disgusting
2025-10-25 16:27:11 +04:00
parent eb1875ccf4
commit 96a4535aa1
91 changed files with 604 additions and 603 deletions

View File

@@ -11,13 +11,13 @@ namespace SlaveMatrix.GameClasses
return obj;
}
public static D Get頭R()
public static HeadD Get頭R()
{
D obj = Uni.().SetRandom();
HeadD obj = Uni.().SetRandom();
D D2 = (D)obj._接続[0];
EleD eleD = Get後髪0R();
D2.(eleD);
if ((eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D) && RNG.XS.NextBool())
if ((eleD is BackHair0_ジグD || eleD is BackHair0_ハネD || eleD is BackHair0_パツD || eleD is BackHair0_カルD || eleD is BackHair0_肢系D) && RNG.XS.NextBool())
{
D2.(Get後髪1R());
}
@@ -28,13 +28,13 @@ namespace SlaveMatrix.GameClasses
return obj;
}
public static D Get頭R1()
public static HeadD Get頭R1()
{
D obj = Uni.().SetRandom();
HeadD obj = Uni.().SetRandom();
D D2 = (D)obj._接続[0];
EleD eleD = Get後髪0R();
D2.(eleD);
if ((eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D || eleD is 0_D) && RNG.XS.NextBool())
if ((eleD is BackHair0_ジグD || eleD is BackHair0_ハネD || eleD is BackHair0_パツD || eleD is BackHair0_カルD || eleD is BackHair0_肢系D) && RNG.XS.NextBool())
{
D2.(Get後髪1R());
}
@@ -138,27 +138,27 @@ namespace SlaveMatrix.GameClasses
{
return RNG.XS.NextM(20) switch
{
0 => new 0_D().SetRandom(),
1 => new 0_D().SetRandom(),
2 => new 0_D().SetRandom(),
3 => new 0_D().SetRandom(),
4 => new 0_D().SetRandom(),
0 => new BackHair0_ジグD().SetRandom(),
1 => new BackHair0_ハネD().SetRandom(),
2 => new BackHair0_パツD().SetRandom(),
3 => new BackHair0_カルD().SetRandom(),
4 => new BackHair0_肢系D().SetRandom(),
5 => new 0_1D().SetRandom(),
6 => new 0_1D().SetRandom(),
7 => new 0_1D().SetRandom(),
8 => new 0_1D().SetRandom(),
9 => new 0_1D().SetRandom(),
10 => new 0_1D().SetRandom(),
11 => new 0_1D().SetRandom(),
12 => new 0_1D().SetRandom(),
7 => new BackHair0_編1パツD().SetRandom(),
8 => new BackHair0_編1カルD().SetRandom(),
9 => new BackHair0_下1ジグD().SetRandom(),
10 => new BackHair0_下1ハネD().SetRandom(),
11 => new BackHair0_下1パツD().SetRandom(),
12 => new BackHair0_下1カルD().SetRandom(),
13 => new 0_2D().SetRandom(),
14 => new 0_2D().SetRandom(),
15 => new 0_2D().SetRandom(),
16 => new 0_2D().SetRandom(),
17 => new 0_2D().SetRandom(),
17 => new BackHair0_下2ジグD().SetRandom(),
18 => new 0_2D().SetRandom(),
19 => new 0_2D().SetRandom(),
_ => new 0_2D().SetRandom(),
19 => new BackHair0_下2パツD().SetRandom(),
_ => new BackHair0_下2カルD().SetRandom(),
};
}
@@ -166,15 +166,15 @@ namespace SlaveMatrix.GameClasses
{
return RNG.XS.NextM(8) switch
{
0 => new 1_1D().SetRandom(),
1 => new 1_1D().SetRandom(),
2 => new 1_1D().SetRandom(),
3 => new 1_1D().SetRandom(),
4 => new 1_D().SetRandom(),
5 => new 1_2D().SetRandom(),
6 => new 1_2D().SetRandom(),
7 => new 1_2D().SetRandom(),
_ => new 1_2D().SetRandom(),
0 => new BackHair1_結1ジグD().SetRandom(),
1 => new BackHair1_結1ハネD().SetRandom(),
2 => new BackHair1_結1パツD().SetRandom(),
3 => new BackHair1_結1カルD().SetRandom(),
4 => new BackHair1_編結D().SetRandom(),
5 => new BackHair1_結2ジグD().SetRandom(),
6 => new BackHair1_結2ハネD().SetRandom(),
7 => new BackHair1_結2パツD().SetRandom(),
_ => new BackHair1_結2カルD().SetRandom(),
};
}
@@ -283,28 +283,28 @@ namespace SlaveMatrix.GameClasses
return D2;
}
public static D Set首(this D )
public static NeckD Set首(this D )
{
D D2 = new D();
NeckD D2 = new NeckD();
.(D2);
return D2;
}
public static D Set頭R(this D )
public static HeadD Set頭R(this NeckD )
{
D D2 = Get頭R();
HeadD D2 = Get頭R();
.(D2);
return D2;
}
public static D Set頭R1(this D )
public static HeadD Set頭R1(this NeckD )
{
D D2 = Get頭R1();
HeadD D2 = Get頭R1();
.(D2);
return D2;
}
public static void Set双目R(this D )
public static void Set双目R(this HeadD )
{
D D2 = Get双眼R(: false);
.(D2);
@@ -314,7 +314,7 @@ namespace SlaveMatrix.GameClasses
.(D2.Get逆());
}
public static void Set目弱R(this D )
public static void Set目弱R(this HeadD )
{
D D2 = Uni.(: false);
((_弱D)D2._接続[0]).SetRandom();
@@ -325,7 +325,7 @@ namespace SlaveMatrix.GameClasses
.(D2.Get逆());
}
public static void Set目宇R(this D )
public static void Set目宇R(this HeadD )
{
D D2 = Uni.(: false);
((_宇D)D2._接続[0]).SetRandom();
@@ -336,23 +336,23 @@ namespace SlaveMatrix.GameClasses
.(D2.Get逆());
}
public static void Set単目R(this D )
public static void Set単目R(this HeadD )
{
.(Get単眼R());
.(Get単眼眉R());
}
public static void Set鼻R(this D )
public static void Set鼻R(this HeadD )
{
.(Get鼻R());
}
public static void Set鼻人(this D )
public static void Set鼻人(this HeadD )
{
.(Uni.D());
}
public static void Set口R(this D )
public static void Set口R(this HeadD )
{
EleD[] array = Get口R();
foreach (EleD e in array)
@@ -361,7 +361,7 @@ namespace SlaveMatrix.GameClasses
}
}
public static void Set口人(this D )
public static void Set口人(this HeadD )
{
EleD[] array = Uni.D();
foreach (EleD e in array)
@@ -370,7 +370,7 @@ namespace SlaveMatrix.GameClasses
}
}
public static void Set口裂(this D )
public static void Set口裂(this HeadD )
{
EleD[] array = Uni.D();
foreach (EleD e in array)
@@ -379,52 +379,52 @@ namespace SlaveMatrix.GameClasses
}
}
public static void Set舌短(this D )
public static void Set舌短(this HeadD )
{
.(new _短D());
}
public static void Set舌長(this D )
public static void Set舌長(this HeadD )
{
.(new _長D());
}
public static void Set耳人(this D )
public static void Set耳人(this HeadD )
{
_人D _人D2 = new _人D();
.(_人D2);
.(_人D2.Get逆());
}
public static void Set耳尖(this D )
public static void Set耳尖(this HeadD )
{
_尖D _尖D2 = new _尖D();
.(_尖D2);
.(_尖D2.Get逆());
}
public static void Set耳長(this D )
public static void Set耳長(this HeadD )
{
_長D _長D2 = new _長D();
.(_長D2);
.(_長D2.Get逆());
}
public static void Set耳鰭(this D )
public static void Set耳鰭(this HeadD )
{
_鰭D _鰭D2 = new _鰭D();
.(_鰭D2);
.(_鰭D2.Get逆());
}
public static void Set耳羽(this D )
public static void Set耳羽(this HeadD )
{
_羽D _羽D2 = new _羽D();
.(_羽D2);
.(_羽D2.Get逆());
}
public static void Set耳獣(this D )
public static void Set耳獣(this HeadD )
{
_獣D _獣D2 = new _獣D();
.(_獣D2);