Added some fixies
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@@ -25,8 +25,10 @@ namespace _2DGAMELIB
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public void Add(string Name, Mot Mot)
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{
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ms.Add(Name, Mot);
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}
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//Broke some times here when adding existing keys
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//ms.Add(Name, Mot);
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ms.TryAdd(Name, Mot);
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}
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public void Rem(string Name)
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{
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@@ -132,11 +132,23 @@ namespace SlaveMatrix
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},
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Runing = delegate(Mot m)
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{
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v = m.Value.Inverse();
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吹出し.X0Y0_吹出し.PenColor = Color.FromArgb((int)((double)pa * v), 吹出し.X0Y0_吹出し.PenColor);
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吹出し.X0Y0_吹出し.BrushColor = Color.FromArgb((int)((double)ba * v), 吹出し.X0Y0_吹出し.BrushColor);
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Tex.ParT.TextColor = Color.FromArgb((int)((double)ta * v), Tex.ParT.TextColor);
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Tex.ParT.ShadColor = Color.FromArgb((int)((double)sa * v), Tex.ParT.ShadColor);
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//After full training slave if i tried to train again game crahes here :3
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v = (m.Value >= 0) ? m.Value : m.Value.Inverse();
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var penAlpha = (int)((double)pa * v);
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var brushAlpha = (int)((double)ba * v);
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var textAlpha = (int)((double)ta * v);
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var shadeAlpha = (int)((double)sa * v);
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var correctPenAlpha = (penAlpha > 255) ? 255 : penAlpha;
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var correctBrushAlpha = (brushAlpha > 255) ? 255 : brushAlpha;
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var correctTextAlpha = (textAlpha > 255) ? 255 : textAlpha;
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var correctShadeAlpha = (shadeAlpha > 255) ? 255 : shadeAlpha;
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吹出し.X0Y0_吹出し.PenColor = Color.FromArgb(correctPenAlpha, 吹出し.X0Y0_吹出し.PenColor);
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吹出し.X0Y0_吹出し.BrushColor = Color.FromArgb(correctBrushAlpha, 吹出し.X0Y0_吹出し.BrushColor);
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Tex.ParT.TextColor = Color.FromArgb(correctTextAlpha, Tex.ParT.TextColor);
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Tex.ParT.ShadColor = Color.FromArgb(correctShadeAlpha, Tex.ParT.ShadColor);
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},
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Reaing = delegate(Mot m)
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{
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