Col => Color Helper
Def => Racial definitions
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@@ -611,65 +611,65 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref Col.Black, ref Color2.Empty);
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刺_棘1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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輪_革CD = new ColorD();
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輪_金具1CD = new ColorD();
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輪_金具2CD = new ColorD();
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輪_金具3CD = new ColorD();
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輪_金具左CD = new ColorD();
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輪_金具右CD = new ColorD();
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折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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穴CD = new ColorD();
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穴CD.線 = Col.Black;
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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穴CD.線 = ColorHelper.Black;
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穴CD.色 = new Color2(ref ColorHelper.Black, ref 体配色.甲0O.Col2);
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}
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private void 配色T0(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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刺_棘3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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牙CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref Col.Black, ref Color2.Empty);
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刺_棘1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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刺_棘2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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刺_棘3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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牙CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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輪_革CD = new ColorD();
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輪_金具1CD = new ColorD();
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輪_金具2CD = new ColorD();
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輪_金具3CD = new ColorD();
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輪_金具左CD = new ColorD();
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輪_金具右CD = new ColorD();
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折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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穴CD = new ColorD();
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穴CD.線 = Col.Black;
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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穴CD.線 = ColorHelper.Black;
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穴CD.色 = new Color2(ref ColorHelper.Black, ref 体配色.甲0O.Col2);
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}
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private void 配色T1(BodyColorSet 体配色)
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{
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刺_棘1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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線CD = new ColorD(ref Col.Black, ref Color2.Empty);
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刺_棘1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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刺_棘3CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
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牙CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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輪_革CD = new ColorD();
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輪_金具1CD = new ColorD();
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輪_金具2CD = new ColorD();
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輪_金具3CD = new ColorD();
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輪_金具左CD = new ColorD();
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輪_金具右CD = new ColorD();
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折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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穴CD = new ColorD();
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穴CD.線 = Col.Black;
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穴CD.色 = new Color2(ref Col.Black, ref 体配色.甲0O.Col2);
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穴CD.線 = ColorHelper.Black;
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穴CD.色 = new Color2(ref ColorHelper.Black, ref 体配色.甲0O.Col2);
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}
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public void 輪配色(拘束具色 配色)
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