Added rename of Waist and WaistD
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@@ -52,7 +52,7 @@ namespace SlaveMatrix
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private IEnumerable<Ele> 色更新;
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public 腰 腰;
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public Waist 腰;
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public 胴 胴;
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@@ -2937,7 +2937,7 @@ namespace SlaveMatrix
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this.Med = Med;
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this.Cha = Cha;
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double disUnit = Are.DisUnit;
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腰 = (腰)Cha.ChaD.body_tree.GetEle(disUnit, Med, Cha.配色);
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腰 = (Waist)Cha.ChaD.body_tree.GetEle(disUnit, Med, Cha.配色);
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Elements = 腰.EnumEle().ToArray();
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List<スタンプK> sk = new List<スタンプK>();
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List<スタンプW> sw = new List<スタンプW>();
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@@ -3062,7 +3062,7 @@ namespace SlaveMatrix
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});
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});
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脚獣右.Add(脚獣);
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if (獣腿2.ConnectionType == ConnectionInfo.腰_腿右_接続)
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if (獣腿2.ConnectionType == ConnectionInfo.Waist_腿右_接続)
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{
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if (current_element is 腿_獣)
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{
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@@ -3272,7 +3272,7 @@ namespace SlaveMatrix
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{
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翼獣.上腕.接着 = () => bod.胴.X0Y0_胴.ToGlobal(bod.胴.X0Y0_胴.BasePointBase);
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}
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else if (p is 胴 || p is 腰)
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else if (p is 胴 || p is Waist)
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{
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翼獣.上腕.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint);
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}
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@@ -3455,7 +3455,7 @@ namespace SlaveMatrix
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});
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});
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脚獣左.Add(脚獣);
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if (獣腿2.ConnectionType == ConnectionInfo.腰_腿左_接続)
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if (獣腿2.ConnectionType == ConnectionInfo.Waist_腿左_接続)
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{
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if (current_element is 腿_獣)
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{
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@@ -3665,7 +3665,7 @@ namespace SlaveMatrix
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{
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翼獣.上腕.接着 = () => bod.胴.X0Y0_胴.ToGlobal(bod.胴.X0Y0_胴.BasePointBase);
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}
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else if (p is 胴 || p is 腰)
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else if (p is 胴 || p is Waist)
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{
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翼獣.上腕.接着 = () => bod.腰.X0Y0_腰.ToGlobal(bod.腰.X0Y0_腰.JP[4].Joint);
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}
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@@ -3774,7 +3774,7 @@ namespace SlaveMatrix
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{
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continue;
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}
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if (current_element.Par is 腰)
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if (current_element.Par is Waist)
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{
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if (current_element.右)
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{
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