REDCODE changes
This commit is contained in:
@@ -3,26 +3,26 @@
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<PropertyGroup>
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<PropertyGroup>
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<AssemblyName>2DGAMELIB</AssemblyName>
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<AssemblyName>2DGAMELIB</AssemblyName>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<UseWindowsForms>True</UseWindowsForms>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<PlatformTarget>x64</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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<Platforms>AnyCPU</Platforms>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<LangVersion>9.0</LangVersion>
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<LangVersion>9.0</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<GenerateResourceUsePreserializedResources>true</GenerateResourceUsePreserializedResources>
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<GenerateResourceWarnOnBinaryFormatterUse>false</GenerateResourceWarnOnBinaryFormatterUse>
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<NoWarn>SYSLIB0011;CA1416</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<RootNamespace />
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<RootNamespace />
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="glfw-net" Version="3.3.1" />
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<PackageReference Include="glfw-net" Version="3.3.1" />
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<PackageReference Include="NETStandard.Library" Version="2.0.0" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="Silk.NET.OpenGL" Version="2.22.0" />
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<PackageReference Include="Silk.NET.OpenGL" Version="2.22.0" />
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<PackageReference Include="System.Collections" Version="4.3.0" />
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<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
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<PackageReference Include="System.Drawing.Common" Version="5.0.3" />
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<PackageReference Include="System.Resources.Extensions" Version="8.0.0">
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<PackageReference Include="System.Resources.Extensions" Version="7.0.1" />
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<NoWarn>NU1603</NoWarn>
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</PackageReference>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@@ -2,7 +2,6 @@ using Newtonsoft.Json;
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Drawing2D;
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using static System.Net.Mime.MediaTypeNames;
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namespace _2DGAMELIB
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namespace _2DGAMELIB
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{
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{
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@@ -2,7 +2,10 @@
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"profiles": {
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"profiles": {
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"SlaveMatrix": {
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"SlaveMatrix": {
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"commandName": "Project",
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"commandName": "Project",
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"workingDirectory": "$(SolutionDir)\\game_folder"
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"workingDirectory": "../game_folder",
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"environmentVariables": {
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"DOTNET_SYSTEM_GLOBALIZATION_INVARIANT": "true"
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}
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},
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},
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"WSL": {
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"WSL": {
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"commandName": "WSL2",
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"commandName": "WSL2",
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@@ -4,7 +4,7 @@
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<AssemblyName>SlaveMatrix</AssemblyName>
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<AssemblyName>SlaveMatrix</AssemblyName>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<PlatformTarget>x64</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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@@ -14,10 +14,17 @@
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<PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>app.ico</ApplicationIcon>
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<ApplicationIcon>app.ico</ApplicationIcon>
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<RootNamespace />
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<RootNamespace />
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<InvariantGlobalization>true</InvariantGlobalization>
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<EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>
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<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
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<NoWarn>CA1416</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\2DGAMELIB\2DGAMELIB.csproj" />
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<ProjectReference Include="..\2DGAMELIB\2DGAMELIB.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" LinkBase="" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<DesignTime>True</DesignTime>
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@@ -628,7 +628,7 @@ namespace SlaveMatrix
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private static void AutoSave()
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private static void AutoSave()
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{
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{
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string s = Sta.SavePath + "\\0: ";
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string s = Path.Combine(Sta.SavePath, "0: ");
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foreach (string item in from e in Directory.EnumerateFiles(Sta.SavePath)
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foreach (string item in from e in Directory.EnumerateFiles(Sta.SavePath)
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where e.StartsWith(s)
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where e.StartsWith(s)
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select e)
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select e)
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@@ -1,15 +1,19 @@
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using System;
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using System;
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using System.Reflection;
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using _2DGAMELIB;
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using _2DGAMELIB;
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namespace SlaveMatrix
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namespace SlaveMatrix
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{
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{
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internal static class Program
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internal static class Program
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{
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{
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static Program()
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{
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AppContext.SetSwitch("System.Drawing.EnableUnixSupport", true);
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}
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[STAThread]
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[STAThread]
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private static void Main(string[] A_0)
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private static void Main(string[] A_0)
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{
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{
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Sta.LoadConfig();
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Sta.LoadConfig();
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double percent = 35.0;
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double percent = 35.0;
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@@ -880,7 +880,7 @@ namespace SlaveMatrix
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{
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{
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//if (!EncryptSave)
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//if (!EncryptSave)
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{
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{
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GameData.SaveExMod(SavePath + "\\" + i + ": " + GameData.GetSaveDateString().Replace("/", "_") + ".sav");
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GameData.SaveExMod(Path.Combine(SavePath, i + ": " + GameData.GetSaveDateString().Replace("/", "_") + ".sav"));
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}
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}
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/*else
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/*else
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{
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{
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@@ -1410,7 +1410,7 @@ namespace SlaveMatrix
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上着B_クロス初期化 = default(上着B_クロス情報);
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上着B_クロス初期化 = default(上着B_クロス情報);
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上着B_前掛け初期化 = default(上着B_前掛け情報);
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上着B_前掛け初期化 = default(上着B_前掛け情報);
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ブーツ初期化 = default(ブーツ情報);
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ブーツ初期化 = default(ブーツ情報);
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CurrentDirectory = Directory.GetCurrentDirectory();
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CurrentDirectory = AppContext.BaseDirectory;
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GameData = new GameState();
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GameData = new GameState();
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SavePath = Path.Combine(CurrentDirectory, "save");
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SavePath = Path.Combine(CurrentDirectory, "save");
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ImiPath = Path.Combine(CurrentDirectory, "text", "Basement", "Training", "Imitation.txt");
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ImiPath = Path.Combine(CurrentDirectory, "text", "Basement", "Training", "Imitation.txt");
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@@ -2440,7 +2440,7 @@ namespace SlaveMatrix
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{
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{
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((IDisposable)font)?.Dispose();
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((IDisposable)font)?.Dispose();
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}
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}
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調教UI2.Film.DisplayLayer.Save(Path + "\\" + now.ToString("yyyy_MM_dd_HH_mm_ss") + ".png", ImageFormat.Png);
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調教UI2.Film.DisplayLayer.Save(System.IO.Path.Combine(Path, now.ToString("yyyy_MM_dd_HH_mm_ss") + ".png"), ImageFormat.Png);
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ip.SubInfoIm = GameText.撮影しました + "\r\n" + GameText.写真はPhotoフォルダに保存されます;
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ip.SubInfoIm = GameText.撮影しました + "\r\n" + GameText.写真はPhotoフォルダに保存されます;
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if (Sta.GameData.TrainingTarget.Trained && !調教UI2.Cha.Body.Is拘束 && 調教UI2.Cha.Body.Is腕人 && !Sta.GameData.TrainingTarget.ChaD.撮影ピース経験)
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if (Sta.GameData.TrainingTarget.Trained && !調教UI2.Cha.Body.Is拘束 && 調教UI2.Cha.Body.Is腕人 && !Sta.GameData.TrainingTarget.ChaD.撮影ピース経験)
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{
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{
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5
SlaveMatrix/runtimeconfig.template.json
Normal file
5
SlaveMatrix/runtimeconfig.template.json
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@@ -0,0 +1,5 @@
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{
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"configProperties": {
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"System.Drawing.EnableUnixSupport": true
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}
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}
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7
global.json
Normal file
7
global.json
Normal file
@@ -0,0 +1,7 @@
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{
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"sdk": {
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"version": "8.0.0",
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"rollForward": "latestMajor",
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"allowPrerelease": true
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}
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}
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