Commit Graph
26 Commits
Author SHA1 Message Date
REDCODE 659ddb7a10 Renamed Difs to VariantGrid 2026-06-13 21:27:52 +02:00
REDCODE 965e8f8553 Renamed Dif to MorphVariant 2026-06-13 21:23:15 +02:00
REDCODE d193583f37 Renamed Joi to JointPoint 2026-06-13 21:20:32 +02:00
REDCODE 035588e3db Renamed Out to CurveOutline 2026-06-13 21:18:55 +02:00
REDCODE 1ab259d3f9 Renamed Pars to PartGroup 2026-06-13 21:16:46 +02:00
REDCODE a588c1273b Renamed Par -> ShapePart
Renamed ParT -> ShapePartT
2026-06-13 20:45:58 +02:00
REDCODE e424ebc7e9 Added RemappedTypeBinder 2026-06-13 20:43:52 +02:00
REDCODE 981005af5e Renamed Dat to DataConsts 2026-06-13 20:21:55 +02:00
REDCODE c1636f4b2c Fix game crash: revert KeyMap to minimal runtime set, move full translation to extraction tool
- Revert ObjExtensions KeyMap to pre-existing 20 entries only
  (prevents runtime crashes where old code references Japanese keys)
- Add complete EnglishNameMap to extraction tool for directory naming
- Extraction produces English directories, game uses minimal MigrateKeys
- original_key in YAML correctly captures pre-migration Japanese key
2026-06-13 20:18:30 +02:00
REDCODE 336022dcc3 Map misc group (20 keys) + quadruped variants (24 keys)
- SideHairLeft, TearLeft, VeinLeft, Forehead, BackOfHead, Fin
- BeastWingHand, BirdWingHand, AlienEyeLeft, Piercing, Reaction
- MultiLeg, MandibleUpper, MandibleBase, Expression, CrossSection
- Spot, Phallus, Whip
- 24 Quadruped* variants matching existing body parts
- 167 of 175 directories now English (6 hybrid remaining: 四足UpperArm etc.)
2026-06-13 19:04:14 +02:00
REDCODE 4c642bebb5 Map cursor/stamp/effects group (18 keys) 2026-06-13 18:58:09 +02:00
REDCODE 09c3b663b1 Map clothing/accessories group (19 keys) 2026-06-13 18:55:49 +02:00
REDCODE 95a4557869 Map wings/tentacles/appendages group (13 keys) 2026-06-13 18:52:28 +02:00
REDCODE d7f35b21d9 Map tail/back/limbs group (5 keys) 2026-06-13 18:42:44 +02:00
REDCODE bc8f2b8bf5 Map anus/genitals group (10 keys) 2026-06-13 18:40:06 +02:00
REDCODE 41345043ee Map torso/chest/belly group (11 keys) 2026-06-13 18:39:00 +02:00
REDCODE a494fd4ac1 Map nose/ear/horn group (6 keys) 2026-06-13 18:37:34 +02:00
REDCODE aa49bc3c84 Map mouth/tongue/drool group (6 keys) 2026-06-13 18:36:00 +02:00
REDCODE 7f26027bca Clean old asset directories, re-extract with eye/face mappings 2026-06-13 18:34:35 +02:00
REDCODE 087c425ad2 Map eye/face group (20 keys): EyeLeft, Face, Blindfold, MonoEye, etc. 2026-06-13 18:33:07 +02:00
REDCODE 7df2bd1b6a Update PLAN.md with Phase 0 completion status 2026-06-13 18:00:14 +02:00
REDCODE 58f3bf6884 Phase 0.3-0.5: SVG export + YAML sidecars + asset catalog
- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
2026-06-13 17:56:01 +02:00
REDCODE fb0ff502f0 Phase 0.1: Resource extraction pipeline
- Add OrderedDictionary JSON converter for round-trip support
- Add ObjLoadRaw() for GDI+-free binary resource loading
- Simplify Ser.cs JSON methods (consistent settings, JsonConvert API)
- Create SlaveMatrix.Extract CLI tool for resource extraction
- Manual export walks Obj/Difs/Dif/Pars/Par hierarchy
- Exports all 13 Obj resources to structured JSON with shape data
- Update .gitignore for build artifacts and extraction output
2026-06-13 17:17:58 +02:00
REDCODE db1cbb3ca5 Add engine rewrite plan and update gitignore 2026-06-13 17:02:21 +02:00
REDCODE 5df119897a Replace hardcoded backslashes with Path.Combine for Linux compat 2026-06-13 14:42:51 +02:00
REDCODE 636a078c3b net8.0: upgrade from netcoreapp3.1, fix Linux rendering
- TFM: netcoreapp3.1 → net8.0, netstandard2.1 → net8.0
- System.Drawing.Common 5.0.3 → 6.0.0 (last version with Unix support)
- Remove stale packages (NETStandard.Library, System.Collections)
- Set System.Drawing.EnableUnixSupport via runtimeconfig + AppContext
- Pin System.Resources.Extensions 8.0.0, suppress NU1603
- Copy game_folder assets to build output (no run.sh required)
- Sta.CurrentDirectory → AppContext.BaseDirectory for portable path resolution
- Enable UnsafeBinaryFormatterSerialization + InvariantGlobalization
- Add global.json pinning SDK to 8.x
- Remove ambiguous `using System.Net.Mime.MediaTypeNames` in ParT.cs
- Add `using System.Reflection` to Program.cs
2026-06-13 13:18:28 +02:00