81fcaa5a71
Tex -> TextBlock
2026-06-14 00:55:31 +02:00
d54695d014
But -> ButtonBase, But1 -> Button
2026-06-14 00:53:08 +02:00
72c181950b
Oth -> GeometryUtils
2026-06-14 00:51:27 +02:00
0c62525f54
Join -> JointLink
2026-06-14 00:50:14 +02:00
24a72f468d
Agents.md (kinda overdue at this point)
2026-06-14 00:42:49 +02:00
a4b6772b21
Col => Color Helper
...
Def => Racial definitions
2026-06-14 00:35:48 +02:00
0261ced533
CM -> character element
2026-06-14 00:30:16 +02:00
52e7023bd7
Fixed Ele/EleD and EleI remapping using additional mappings
2026-06-14 00:28:31 +02:00
2f40eb2660
Mods => Module registry
2026-06-14 00:10:51 +02:00
444bf27222
Ele / EleD / EleI = Element ElementData ElementInstance
2026-06-13 23:59:46 +02:00
47566b923e
Shas to ShapeHelper
2026-06-13 23:39:31 +02:00
80b19bd8bd
Labs to LabelMap
2026-06-13 23:37:19 +02:00
99f9aab224
Buts to ButtonMap
2026-06-13 21:35:22 +02:00
9c4abb9f11
Renamed Ser to Serializer
2026-06-13 21:32:48 +02:00
3d78eb5679
Renamed Sce to SceneFader
2026-06-13 21:31:35 +02:00
24926d01d3
Renamed Obj to BodyTemplate
2026-06-13 21:30:02 +02:00
659ddb7a10
Renamed Difs to VariantGrid
2026-06-13 21:27:52 +02:00
965e8f8553
Renamed Dif to MorphVariant
2026-06-13 21:23:15 +02:00
d193583f37
Renamed Joi to JointPoint
2026-06-13 21:20:32 +02:00
035588e3db
Renamed Out to CurveOutline
2026-06-13 21:18:55 +02:00
1ab259d3f9
Renamed Pars to PartGroup
2026-06-13 21:16:46 +02:00
a588c1273b
Renamed Par -> ShapePart
...
Renamed ParT -> ShapePartT
2026-06-13 20:45:58 +02:00
e424ebc7e9
Added RemappedTypeBinder
2026-06-13 20:43:52 +02:00
981005af5e
Renamed Dat to DataConsts
2026-06-13 20:21:55 +02:00
c1636f4b2c
Fix game crash: revert KeyMap to minimal runtime set, move full translation to extraction tool
...
- Revert ObjExtensions KeyMap to pre-existing 20 entries only
(prevents runtime crashes where old code references Japanese keys)
- Add complete EnglishNameMap to extraction tool for directory naming
- Extraction produces English directories, game uses minimal MigrateKeys
- original_key in YAML correctly captures pre-migration Japanese key
2026-06-13 20:18:30 +02:00
336022dcc3
Map misc group (20 keys) + quadruped variants (24 keys)
...
- SideHairLeft, TearLeft, VeinLeft, Forehead, BackOfHead, Fin
- BeastWingHand, BirdWingHand, AlienEyeLeft, Piercing, Reaction
- MultiLeg, MandibleUpper, MandibleBase, Expression, CrossSection
- Spot, Phallus, Whip
- 24 Quadruped* variants matching existing body parts
- 167 of 175 directories now English (6 hybrid remaining: 四足UpperArm etc.)
2026-06-13 19:04:14 +02:00
4c642bebb5
Map cursor/stamp/effects group (18 keys)
2026-06-13 18:58:09 +02:00
09c3b663b1
Map clothing/accessories group (19 keys)
2026-06-13 18:55:49 +02:00
95a4557869
Map wings/tentacles/appendages group (13 keys)
2026-06-13 18:52:28 +02:00
d7f35b21d9
Map tail/back/limbs group (5 keys)
2026-06-13 18:42:44 +02:00
bc8f2b8bf5
Map anus/genitals group (10 keys)
2026-06-13 18:40:06 +02:00
41345043ee
Map torso/chest/belly group (11 keys)
2026-06-13 18:39:00 +02:00
a494fd4ac1
Map nose/ear/horn group (6 keys)
2026-06-13 18:37:34 +02:00
aa49bc3c84
Map mouth/tongue/drool group (6 keys)
2026-06-13 18:36:00 +02:00
7f26027bca
Clean old asset directories, re-extract with eye/face mappings
2026-06-13 18:34:35 +02:00
087c425ad2
Map eye/face group (20 keys): EyeLeft, Face, Blindfold, MonoEye, etc.
2026-06-13 18:33:07 +02:00
7df2bd1b6a
Update PLAN.md with Phase 0 completion status
2026-06-13 18:00:14 +02:00
58f3bf6884
Phase 0.3-0.5: SVG export + YAML sidecars + asset catalog
...
- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
2026-06-13 17:56:01 +02:00
fb0ff502f0
Phase 0.1: Resource extraction pipeline
...
- Add OrderedDictionary JSON converter for round-trip support
- Add ObjLoadRaw() for GDI+-free binary resource loading
- Simplify Ser.cs JSON methods (consistent settings, JsonConvert API)
- Create SlaveMatrix.Extract CLI tool for resource extraction
- Manual export walks Obj/Difs/Dif/Pars/Par hierarchy
- Exports all 13 Obj resources to structured JSON with shape data
- Update .gitignore for build artifacts and extraction output
2026-06-13 17:17:58 +02:00
db1cbb3ca5
Add engine rewrite plan and update gitignore
2026-06-13 17:02:21 +02:00
5df119897a
Replace hardcoded backslashes with Path.Combine for Linux compat
2026-06-13 14:42:51 +02:00
636a078c3b
net8.0: upgrade from netcoreapp3.1, fix Linux rendering
...
- TFM: netcoreapp3.1 → net8.0, netstandard2.1 → net8.0
- System.Drawing.Common 5.0.3 → 6.0.0 (last version with Unix support)
- Remove stale packages (NETStandard.Library, System.Collections)
- Set System.Drawing.EnableUnixSupport via runtimeconfig + AppContext
- Pin System.Resources.Extensions 8.0.0, suppress NU1603
- Copy game_folder assets to build output (no run.sh required)
- Sta.CurrentDirectory → AppContext.BaseDirectory for portable path resolution
- Enable UnsafeBinaryFormatterSerialization + InvariantGlobalization
- Add global.json pinning SDK to 8.x
- Remove ambiguous `using System.Net.Mime.MediaTypeNames` in ParT.cs
- Add `using System.Reflection` to Program.cs
2026-06-13 13:18:28 +02:00
lewd-alt
dc27a5cf59
Merge pull request #4 from Avebluha/dev
...
Added translation + Fixed bitmap resize
2026-03-19 20:21:00 -05:00
Absolutely disgusting
fc88cf2a9c
Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem
2026-03-14 13:00:40 +04:00
Absolutely disgusting
b781f689ac
Deleted unused code. Fixed Torso exception
2026-03-08 19:28:52 +04:00
Absolutely disgusting
59ab0dd893
Added paddings. Added rename to vars. Deleted unused constructor
2026-03-07 22:43:08 +04:00
Absolutely disgusting
2497ba16bc
Add some fixes in code ParT
2026-03-07 15:39:23 +04:00
Absolutely disgusting
d982bc836a
Added some vars and funcs for testing. Added more fair fps counter and frame counter
2026-03-07 11:27:29 +04:00
Absolutely disgusting
c88038e38a
Fixed bitmap resize
2026-03-04 21:26:54 +04:00
Absolutely disgusting
34e5993970
Added rename to Body
2026-01-12 06:39:36 +04:00