REDCODE
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fb0ff502f0
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Phase 0.1: Resource extraction pipeline
- Add OrderedDictionary JSON converter for round-trip support
- Add ObjLoadRaw() for GDI+-free binary resource loading
- Simplify Ser.cs JSON methods (consistent settings, JsonConvert API)
- Create SlaveMatrix.Extract CLI tool for resource extraction
- Manual export walks Obj/Difs/Dif/Pars/Par hierarchy
- Exports all 13 Obj resources to structured JSON with shape data
- Update .gitignore for build artifacts and extraction output
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2026-06-13 17:17:58 +02:00 |
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REDCODE
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636a078c3b
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net8.0: upgrade from netcoreapp3.1, fix Linux rendering
- TFM: netcoreapp3.1 → net8.0, netstandard2.1 → net8.0
- System.Drawing.Common 5.0.3 → 6.0.0 (last version with Unix support)
- Remove stale packages (NETStandard.Library, System.Collections)
- Set System.Drawing.EnableUnixSupport via runtimeconfig + AppContext
- Pin System.Resources.Extensions 8.0.0, suppress NU1603
- Copy game_folder assets to build output (no run.sh required)
- Sta.CurrentDirectory → AppContext.BaseDirectory for portable path resolution
- Enable UnsafeBinaryFormatterSerialization + InvariantGlobalization
- Add global.json pinning SDK to 8.x
- Remove ambiguous `using System.Net.Mime.MediaTypeNames` in ParT.cs
- Add `using System.Reflection` to Program.cs
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2026-06-13 13:18:28 +02:00 |
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