- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
48 lines
653 B
YAML
48 lines
653 B
YAML
id: Torso
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original_key: 胴
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resource: 胴体
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 胴
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- name: 筋肉
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- name: 獣性
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- name: 植タトゥ
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joints:
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- position: [
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0.5,
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0.525925439940814
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]
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- position: [
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0.49084942215127053,
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0.531891026214109
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]
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- position: [
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0.5091505778487299,
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0.531891026214109
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]
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- position: [
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0.47950612315817276,
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0.5342460034502376
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]
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- position: [
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0.5204938768418274,
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0.5342460034502376
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]
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- position: [
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0.5000000000000002,
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0.531891026214109
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]
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- position: [
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0.011819984866887245,
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0.0048159168484769345
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]
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- position: [
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0.0016388137072666491,
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0.0048159168484769345
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]
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