- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
54 lines
837 B
YAML
54 lines
837 B
YAML
id: 四足留具前
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original_key: 四足留具前
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resource: 半身
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 革1
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- name: 革2
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- name: 丸金具1
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- name: 丸金具2
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- name: 革3
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- name: 丸金具3
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- name: 丸金具左1
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- name: 丸金具右1
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- name: 丸金具左2
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- name: 丸金具右2
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joints:
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- position: [
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0.018432339988539145,
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0.00455474685707178
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]
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- position: [
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0.018432339988539145,
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0.025546725680459566
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]
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- position: [
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0.018432339988539145,
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0.012032899610196044
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]
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- position: [
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0.012394379976631396,
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0.014128894294483885
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]
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- position: [
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0.005272122775181902,
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-0.0001944609581425543
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]
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- position: [
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0.019516637178080894,
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-0.0001944609581425543
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]
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- position: [
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0.007080699538770417,
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0.019208733193176168
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]
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- position: [
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0.017708152439562697,
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0.019208733193176168
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]
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