Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/Are.cs
2025-05-05 19:40:03 -07:00

202 lines
4.2 KiB
C#

using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
namespace _2DGAMELIB;
public class Are : Rect
{
public Bitmap Dis;
protected Graphics gd;
protected Bitmap Hit;
protected Graphics gh;
protected double unit;
protected double disUnit;
protected double hitUnit;
protected Size WH = System.Drawing.Size.Empty;
protected Size WHH = System.Drawing.Size.Empty;
protected Size WHA = System.Drawing.Size.Empty;
private Color ClearColor = Color.Transparent;
public Vector2D BasePoint = Dat.Vec2DZero;
public Vector2D Position = Dat.Vec2DZero;
protected Vector2D p;
protected Rectangle r;
protected ColorMatrix cm = new ColorMatrix();
protected ImageAttributes ia = new ImageAttributes();
protected InterpolationMode im;
public Graphics GD => gd;
public Graphics GH => gh;
public double Unit => unit;
public double DisUnit => disUnit;
public Are() { }
public Are(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag)
{
Setting(Unit, XRatio, YRatio, Size, DisMag, HitMag);
}
public Are(Med Med, bool Hit)
{
if (Hit)
{
Setting(Med.Unit, Med.Base.XRatio, Med.Base.YRatio, Med.Base.Size, Med.DisQuality, Med.HitAccuracy);
}
else
{
Setting(Med.Unit, Med.Base.XRatio, Med.Base.YRatio, Med.Base.Size, Med.DisQuality);
}
}
private void Setting(double Unit, double XRatio, double YRatio, double Size, double DisMag)
{
SetXYRatio(XRatio, YRatio);
base.Size = Size;
unit = Unit;
disUnit = Unit * DisMag;
WH.Width = (int)(base.LocalWidth * Unit);
WH.Height = (int)(base.LocalHeight * Unit);
WHA.Width = (int)(base.LocalWidth * disUnit);
WHA.Height = (int)(base.LocalHeight * disUnit);
Dis = new Bitmap((int)((double)WH.Width * DisMag), (int)((double)WH.Height * DisMag));
gd = Graphics.FromImage(Dis);
gd.SmoothingMode = SmoothingMode.None;
gd.PixelOffsetMode = PixelOffsetMode.HighSpeed;
gd.InterpolationMode = InterpolationMode.NearestNeighbor;
//needed for text or smthn
gd.CompositingMode = CompositingMode.SourceOver;
}
private void Setting(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag)
{
Setting(Unit, XRatio, YRatio, Size, DisMag);
hitUnit = Unit * HitMag;
WHH.Width = (int)(base.LocalWidth * hitUnit);
WHH.Height = (int)(base.LocalHeight * hitUnit);
Hit = new Bitmap(WHH.Width, WHH.Height);
gh = Graphics.FromImage(Hit);
gh.SmoothingMode = SmoothingMode.None;
gh.PixelOffsetMode = PixelOffsetMode.HighSpeed;
gh.InterpolationMode = InterpolationMode.NearestNeighbor;
gh.CompositingMode = CompositingMode.SourceCopy;
}
public Vector2D GetPosition()
{
return new Vector2D(Position.X - BasePoint.X * XRatio * Size, Position.Y - BasePoint.Y * YRatio * Size);
}
public void Draw(Par Par)
{
Par.Draw(disUnit, gd);
if (gh != null)
{
Par.DrawH(hitUnit, gh);
}
}
public void Draw(ParT ParT)
{
ParT.Draw(disUnit, gd);
if (gh != null)
{
ParT.DrawH(hitUnit, gh);
}
}
public void Draw(Pars Pars)
{
Pars.Draw(disUnit, gd);
if (gh != null)
{
Pars.DrawH(hitUnit, gh);
}
}
public void Draw(Graphics GD)
{
p = GetPosition();
GD.DrawImage(Dis, (int)(p.X * unit), (int)(p.Y * unit), WH.Width, WH.Height);
}
public void Draw(Graphics GD, Graphics GH)
{
p = GetPosition();
GD.DrawImage(Dis, (int)(p.X * unit), (int)(p.Y * unit), WH.Width, WH.Height);
if (gh != null)
{
GH.DrawImage(Hit, (int)(p.X * hitUnit), (int)(p.Y * hitUnit), WHH.Width, WHH.Height);
}
}
public void Draw(Are Are)
{
p = Are.GetPosition();
GD.DrawImage(Are.Dis, (float)(p.X * Are.disUnit), (float)(p.Y * Are.disUnit), Are.WHA.Width, Are.WHA.Height);
if (Are.gh != null && GH != null)
{
GH.DrawImage(Are.Hit, (int)(p.X * Are.hitUnit), (int)(p.Y * Are.hitUnit), Are.WHH.Width, Are.WHH.Height);
}
}
public void Clear()
{
gd.Clear(ClearColor);
if (gh != null)
{
gh.Clear(ClearColor);
}
}
public void Clear(Color Color)
{
gd.Clear(Color);
if (gh != null)
{
gh.Clear(ClearColor);
}
}
public void Dispose()
{
Dis.Dispose();
gd.Dispose();
if (Hit != null)
{
Hit.Dispose();
gh.Dispose();
}
}
}