Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/Pars.cs
2026-06-13 16:59:32 -05:00

341 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace _2DGAMELIB
{
[Serializable]
public class Pars
{
private Pars parent;
public string Tag = "";
public OrderedDictionary<string, object> pars = new OrderedDictionary<string, object>();
public Pars Parent => parent;
public IEnumerable<object> Values => pars.Values;
public void SetAngleBase(double value)
{
foreach (object value2 in pars.Values)
{
if (value2 is Pars)
{
((Pars)value2).SetAngleBase(value);
}
else if (value2 is Par)
{
((Par)value2).SetAngleBase(value);
}
}
}
public void SetSizeBase(double value)
{
foreach (object value2 in pars.Values)
{
if (value2 is Pars)
{
((Pars)value2).SetSizeBase(value);
}
else if (value2 is Par)
{
((Par)value2).SetSizeBase(value);
}
}
}
public void SetSizeYCont(double value)
{
foreach (object value2 in pars.Values)
{
if (value2 is Pars)
{
((Pars)value2).SetSizeYCont(value);
}
else if (value2 is Par)
{
((Par)value2).SetSizeYCont(value);
}
}
}
public object this[string Name]
{
get
{
return pars[Name];
}
set
{
pars[Name] = value;
}
}
public void SetParent(Pars Parent)
{
parent = Parent;
}
public int IndexOf(object obj)
{
return pars.IndexOf(obj);
}
public void Add(string Name, Par Par)
{
Par.SetParent(this);
pars.Add(Name, Par);
}
public void Add(string Name, ParT ParT)
{
ParT.SetParent(this);
pars.Add(Name, ParT);
}
public void Add(string Name, Pars Pars)
{
Pars.SetParent(this);
pars.Add(Name, Pars);
}
public void Add(Pars Pars)
{
Pars.SetParent(this);
pars.Add(Pars.Tag, Pars);
}
public void Remove(string Name)
{
object obj = pars[Name];
if (obj is Pars)
{
((Pars)obj).SetParent(null);
}
else if (obj is ParT)
{
((ParT)obj).SetParent(null);
}
else if (obj is Par)
{
((Par)obj).SetParent(null);
}
pars.Remove(Name);
}
public IEnumerable<Par> EnumAllPar()
{
foreach (object value in pars.Values)
{
if (value is Pars)
{
foreach (Par item in ((Pars)value).EnumAllPar())
{
yield return item;
}
}
else if (value is Par)
{
yield return (Par)value;
}
}
}
public void SetDefault()
{
foreach (object value in pars.Values)
{
if (value is Pars)
{
((Pars)value).SetDefault();
}
else if (value is ParT)
{
((ParT)value).SetDefault();
}
else if (value is Par)
{
((Par)value).SetDefault();
}
}
}
public Pars()
{
}
public Pars(ParT ParT)
{
Tag = ParT.Tag;
Add(ParT.Tag, ParT);
}
public Pars(Pars Pars)
{
Copy(Pars);
}
private void Copy(Pars Pars)
{
Tag = Pars.Tag;
foreach (string key in Pars.pars.Keys)
{
object obj = Pars.pars[key];
if (obj is Pars)
{
Add(key, ((Pars)obj).Clone());
}
else if (obj is ParT)
{
Add(key, new ParT((ParT)obj));
}
else if (obj is Par)
{
Add(key, new Par((Par)obj));
}
}
}
private Pars Clone()
{
Pars pars2 = new Pars();
pars2.Tag = Tag;
foreach (string key in pars.Keys)
{
object obj = pars[key];
if (obj is Pars)
{
pars2.Add(key, ((Pars)obj).Clone());
}
else if (obj is ParT)
{
pars2.Add(key, new ParT((ParT)obj));
}
else if (obj is Par)
{
pars2.Add(key, new Par((Par)obj));
}
}
return pars2;
}
public void Draw(double Unit, Graphics Graphics)
{
foreach (object value in pars.Values)
{
if (value is Pars)
{
((Pars)value).Draw(Unit, Graphics);
}
else if (value is ParT)
{
((ParT)value).Draw(Unit, Graphics);
}
else if (value is Par)
{
((Par)value).Draw(Unit, Graphics);
}
}
}
public void DrawH(double Unit, Graphics Graphics)
{
foreach (object value in pars.Values)
{
if (value is Pars)
{
((Pars)value).DrawH(Unit, Graphics);
}
else if (value is Par)
{
((Par)value).DrawH(Unit, Graphics);
}
}
}
public bool IsHit(ref Color HitColor)
{
foreach (object value in pars.Values)
{
if (value is Pars && ((Pars)value).IsHit(ref HitColor))
{
return true;
}
if (value is Par && ((Par)value).GetHitColor() == HitColor)
{
return true;
}
}
return false;
}
public Par GetPar(List<int> Path)
{
return GetPar(0, Path);
}
private Par GetPar(int l, List<int> Path)
{
object obj = pars[Path[l]];
if (obj is Pars)
{
return ((Pars)obj).GetPar(l + 1, Path);
}
return (Par)obj;
}
public void ReverseX()
{
foreach (object value in pars.Values)
{
if (value is Pars)
{
((Pars)value).ReverseX();
}
else if (value is Par)
{
((Par)value).ReverseX();
}
}
}
public void ReverseY()
{
foreach (object value in pars.Values)
{
if (value is Pars)
{
((Pars)value).ReverseY();
}
else if (value is Par)
{
((Par)value).ReverseY();
}
}
}
public void Dispose()
{
foreach (object value in pars.Values)
{
if (value is Pars)
{
((Pars)value).Dispose();
}
else if (value is ParT)
{
((ParT)value).Dispose();
}
else if (value is Par)
{
((Par)value).Dispose();
}
}
}
}
}