Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_編2ジグD.cs
2026-06-13 16:59:32 -05:00

127 lines
3.3 KiB
C#

using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class 0_2D : 2D
{
public bool _表示 = true;
public bool _編節1_髪節_表示 = true;
public bool _編節1_髪編目_表示 = true;
public bool _編節2_髪節_表示 = true;
public bool _編節2_髪編目_表示 = true;
public bool _編節3_髪節_表示 = true;
public bool _編節3_髪編目_表示 = true;
public bool _編節4_髪節_表示 = true;
public bool _編節4_髪編目_表示 = true;
public bool _編節5_髪節_表示 = true;
public bool _編節5_髪編目_表示 = true;
public bool _編節6_髪節_表示 = true;
public bool _編節6_髪編目_表示 = true;
public bool _編節7_髪節_表示 = true;
public bool _編節7_髪編目_表示 = true;
public bool _編節8_髪節_表示 = true;
public bool _編節8_髪編目_表示 = true;
public bool _髪縛1_表示 = true;
public bool _髪縛2_表示 = true;
public bool _髪左1_表示 = true;
public bool _髪右1_表示 = true;
public bool _髪根_表示 = true;
public bool _編節1_髪節_表示 = true;
public bool _編節1_髪編目_表示 = true;
public bool _編節2_髪節_表示 = true;
public bool _編節2_髪編目_表示 = true;
public bool _編節3_髪節_表示 = true;
public bool _編節3_髪編目_表示 = true;
public bool _編節4_髪節_表示 = true;
public bool _編節4_髪編目_表示 = true;
public bool _編節5_髪節_表示 = true;
public bool _編節5_髪編目_表示 = true;
public bool _編節6_髪節_表示 = true;
public bool _編節6_髪編目_表示 = true;
public bool _編節7_髪節_表示 = true;
public bool _編節7_髪編目_表示 = true;
public bool _編節8_髪節_表示 = true;
public bool _編節8_髪編目_表示 = true;
public bool _髪縛1_表示 = true;
public bool _髪縛2_表示 = true;
public bool _髪右1_表示 = true;
public bool _髪左1_表示 = true;
public bool _髪根_表示 = true;
public double 0;
public double 1;
public double ;
public double ;
public bool ;
public 0_2D()
{
ThisType = GetType();
}
public 0_2D SetRandom()
{
0 = RNG.XS.NextDouble();
1 = RNG.XS.NextDouble();
= RNG.XS.NextDouble();
= RNG.XS.NextDouble();
= RNG.XS.NextBool();
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_編2ジグ(DisUnit, , , Med, this);
}
}
}