Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/下腕_鳥D.cs
2025-05-05 19:40:03 -07:00

240 lines
4.7 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix;
[Serializable]
public class _鳥D : D
{
public bool _表示 = true;
public bool _羽15_表示 = true;
public bool _羽14_表示 = true;
public bool _羽13_表示 = true;
public bool _羽12_表示 = true;
public bool _羽11_表示 = true;
public bool _羽10_表示 = true;
public bool _羽9_表示 = true;
public bool _羽8_表示 = true;
public bool _羽7_表示 = true;
public bool _羽6_表示 = true;
public bool _羽5_表示 = true;
public bool _羽4_表示 = true;
public bool _羽3_表示 = true;
public bool _羽2_表示 = true;
public bool _羽1_表示 = true;
public bool _羽14_表示 = true;
public bool _羽13_表示 = true;
public bool _羽12_表示 = true;
public bool _羽11_表示 = true;
public bool _羽10_表示 = true;
public bool _羽9_表示 = true;
public bool _羽8_表示 = true;
public bool _羽7_表示 = true;
public bool _羽6_表示 = true;
public bool _羽5_表示 = true;
public bool _羽4_表示 = true;
public bool _羽3_表示 = true;
public bool _羽2_表示 = true;
public bool _羽1_表示 = true;
public bool _羽13_表示 = true;
public bool _羽12_表示 = true;
public bool _羽11_表示 = true;
public bool _羽10_表示 = true;
public bool _羽9_表示 = true;
public bool _羽8_表示 = true;
public bool _羽7_表示 = true;
public bool _羽6_表示 = true;
public bool _羽5_表示 = true;
public bool _羽4_表示 = true;
public bool _羽3_表示 = true;
public bool _羽2_表示 = true;
public bool _羽1_表示 = true;
public bool _小雨覆_表示 = true;
public bool _竜性_鱗1_表示;
public bool _竜性_鱗2_表示;
public bool _竜性_鱗3_表示;
public bool _竜性_鱗4_表示;
public bool _竜性_鱗5_表示;
public bool _竜性_鱗6_表示;
public bool _竜性_鱗7_表示;
public bool _竜性_鱗8_表示;
public bool _竜性_鱗9_表示;
public bool _革_表示;
public bool _金具1_表示;
public bool _金具2_表示;
public bool _金具3_表示;
public bool _金具左_表示;
public bool _金具右_表示;
public bool ;
public double ;
public double ;
public bool _外線;
public bool _外線;
public bool _羽1_外線;
public bool _羽2_外線;
public bool _羽3_外線;
public bool _羽4_外線;
public bool _羽5_外線;
public bool _羽6_外線;
public bool _羽7_外線;
public bool _羽8_外線;
public bool _羽9_外線;
public bool _羽10_外線;
public bool _羽11_外線;
public bool _羽12_外線;
public bool _羽13_外線;
public bool _羽1_外線;
public bool _羽2_外線;
public bool _羽3_外線;
public bool _羽4_外線;
public bool _羽5_外線;
public bool _羽6_外線;
public bool _羽7_外線;
public bool _羽8_外線;
public bool _羽9_外線;
public bool _羽10_外線;
public bool _羽11_外線;
public bool _羽12_外線;
public bool _羽13_外線;
public bool _羽14_外線;
public bool _羽1_外線;
public bool _羽2_外線;
public bool _羽3_外線;
public bool _羽4_外線;
public bool _羽5_外線;
public bool _羽6_外線;
public bool _羽7_外線;
public bool _羽8_外線;
public bool _羽9_外線;
public bool _羽10_外線;
public bool _羽11_外線;
public bool _羽12_外線;
public bool _羽13_外線;
public bool _羽14_外線;
public bool _羽15_外線;
public bool ;
public _鳥D()
{
ThisType = GetType();
}
public override void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._鳥_手_接続;
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new _鳥(DisUnit, , , Med, this);
}
}