- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
55 lines
815 B
YAML
55 lines
815 B
YAML
id: 獣翼LowerArm
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original_key: 獣翼下腕
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resource: 腕左
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 獣翼下腕
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- name: 鱗
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- name: 腕輪
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joints:
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- position: [
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0.03412068913527216,
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0.07620103578939638
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]
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- position: [
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0.0810114518043974,
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0.0784192748434503
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]
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- position: [
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0.06320524067494648,
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0.08551910816375946
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]
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- position: [
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0.011152769902399136,
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0.014743453741191456
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]
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- position: [
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0.011152769902399133,
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0.0034740277007159455
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]
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- position: [
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0.011152769902399136,
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0.023700590279325286
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]
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- position: [
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0.011152769902399133,
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-0.0013950504745270235
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]
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- position: [
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0.007758324996586714,
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0.011941093891509465
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]
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- position: [
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0.009906215631991292,
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0.010736178205088369
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]
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- position: [
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0.005610434361182023,
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0.004780471788085029
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]
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