292 lines
4.4 KiB
C#
292 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace _2DGAMELIB
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{
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[Serializable]
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public class Dif
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{
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public string Tag = "";
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private List<Pars> parss = new List<Pars>();
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public List<Pars> Parss => parss;
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public int Count => parss.Count;
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public Pars this[int Index]
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{
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get
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{
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return parss[Index];
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}
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set
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{
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parss[Index] = value;
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}
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}
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public double PositionSize
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.PositionSize = value;
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}
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}
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}
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public Vector2D PositionVector
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.PositionVector = value;
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}
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}
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}
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public double AngleBase
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.AngleBase = value;
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}
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}
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}
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public double AngleCont
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.AngleCont = value;
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}
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}
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}
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public double SizeBase
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.SizeBase = value;
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}
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}
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}
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public double SizeCont
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.SizeCont = value;
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}
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}
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}
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public double SizeXBase
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.SizeXBase = value;
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}
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}
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}
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public double SizeXCont
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.SizeXCont = value;
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}
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}
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}
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public double SizeYBase
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.SizeYBase = value;
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}
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}
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}
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public double SizeYCont
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.SizeYCont = value;
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}
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}
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}
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public bool Dra
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.Dra = value;
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}
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}
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}
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public bool Hit
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{
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set
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{
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foreach (Pars item in parss)
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{
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item.Hit = value;
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}
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}
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}
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public IEnumerable<Par> EnumAllPar()
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{
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foreach (Pars item in parss)
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{
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foreach (Par item2 in item.EnumAllPar())
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{
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yield return item2;
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}
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}
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}
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public void SetDefault()
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{
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foreach (Pars item in parss)
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{
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item.SetDefault();
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}
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}
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public Dif()
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{
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}
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public Dif(Dif Dif)
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{
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Copy(Dif);
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}
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private void Copy(Dif Dif)
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{
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Tag = Dif.Tag;
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foreach (Pars item in Dif.parss)
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{
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parss.Add(new Pars(item));
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}
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}
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public void Add(Pars Pars)
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{
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parss.Add(Pars);
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}
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public void Insert(int Index, Pars Pars)
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{
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parss.Insert(Index, Pars);
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}
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public void Remove(Pars Pars)
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{
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parss.Remove(Pars);
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}
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public void RemoveAt(int Index)
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{
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parss.RemoveAt(Index);
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}
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public void Draws(Are Are)
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{
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foreach (Pars item in parss)
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{
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Are.Draw(item);
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}
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}
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public void Draws(AreM AreM)
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{
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foreach (Pars item in parss)
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{
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AreM.Draw(item);
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}
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}
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public List<string> GetHitTags(ref Color HitColor)
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{
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List<string> list = new List<string>();
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foreach (Pars item in parss)
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{
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list.AddRange(item.GetHitTags(ref HitColor));
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}
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return list;
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}
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public List<Par> GetHitPars(ref Color HitColor)
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{
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List<Par> list = new List<Par>();
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foreach (Pars item in parss)
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{
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list.AddRange(item.GetHitPars(ref HitColor));
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}
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return list;
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}
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public bool IsHit(ref Color HitColor)
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{
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foreach (Pars item in parss)
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{
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if (item.IsHit(ref HitColor))
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{
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return true;
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}
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}
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return false;
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}
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public void ReverseX()
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{
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foreach (Pars item in parss)
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{
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item.ReverseX();
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}
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}
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public void ReverseY()
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{
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foreach (Pars item in parss)
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{
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item.ReverseY();
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}
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}
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public void Dispose()
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{
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foreach (Pars item in parss)
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{
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item.Dispose();
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}
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}
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}
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}
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