- TFM: netcoreapp3.1 → net8.0, netstandard2.1 → net8.0 - System.Drawing.Common 5.0.3 → 6.0.0 (last version with Unix support) - Remove stale packages (NETStandard.Library, System.Collections) - Set System.Drawing.EnableUnixSupport via runtimeconfig + AppContext - Pin System.Resources.Extensions 8.0.0, suppress NU1603 - Copy game_folder assets to build output (no run.sh required) - Sta.CurrentDirectory → AppContext.BaseDirectory for portable path resolution - Enable UnsafeBinaryFormatterSerialization + InvariantGlobalization - Add global.json pinning SDK to 8.x - Remove ambiguous `using System.Net.Mime.MediaTypeNames` in ParT.cs - Add `using System.Reflection` to Program.cs
42 lines
1.5 KiB
XML
42 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyName>SlaveMatrix</AssemblyName>
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<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup>
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<LangVersion>9.0</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>app.ico</ApplicationIcon>
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<RootNamespace />
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<InvariantGlobalization>true</InvariantGlobalization>
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<EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>
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<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
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<NoWarn>CA1416</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\2DGAMELIB\2DGAMELIB.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" LinkBase="" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<CustomToolNamespace>SlaveMatrix.Properties</CustomToolNamespace>
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</EmbeddedResource>
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</ItemGroup>
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</Project> |